File: glVertexAttribFormat.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glVertexAttribFormat">
    <info>
        <copyright>
            <year>2013-2014</year>
      <holder>Khronos Group</holder>
    </copyright>
  </info>

  <refmeta>
    <refentrytitle>glVertexAttribFormat</refentrytitle>

    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glVertexAttribFormat</refname>

    <refname>glVertexArrayAttribFormat</refname>

    <refpurpose>specify the organization of vertex arrays</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glVertexAttribFormat</function></funcdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLboolean <parameter>normalized</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glVertexAttribIFormat</function></funcdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glVertexAttribLFormat</function></funcdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>

      <!-- DSA commands -->

      <funcprototype>
        <funcdef>void <function>glVertexArrayAttribFormat</function></funcdef>

        <paramdef>GLuint <parameter>vaobj</parameter></paramdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLboolean <parameter>normalized</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glVertexArrayAttribIFormat</function></funcdef>

        <paramdef>GLuint <parameter>vaobj</parameter></paramdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glVertexArrayAttribLFormat</function></funcdef>

        <paramdef>GLuint <parameter>vaobj</parameter></paramdef>

        <paramdef>GLuint <parameter>attribindex</parameter></paramdef>

        <paramdef>GLint <parameter>size</parameter></paramdef>

        <paramdef>GLenum <parameter>type</parameter></paramdef>

        <paramdef>GLuint <parameter>relativeoffset</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1 xml:id="parameters">
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term><parameter>vaobj</parameter></term>

        <listitem>
          <para>Specifies the name of the vertex array object for
          <function>glVertexArrayAttrib{I, L}Format</function>
          functions.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>attribindex</parameter></term>

        <listitem>
          <para>The generic vertex attribute array being described.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>size</parameter></term>

        <listitem>
          <para>The number of values per vertex that are stored in the
          array.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>type</parameter></term>

        <listitem>
          <para>The type of the data stored in the array.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>normalized</parameter></term>

        <listitem>
          <para>The distance between elements within the buffer.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>relativeoffset</parameter></term>

        <listitem>
          <para>The distance between elements within the buffer.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1 xml:id="description">
    <title>Description</title>

    <para><function>glVertexAttribFormat</function>,
    <function>glVertexAttribIFormat</function> and
    <function>glVertexAttribLFormat</function>, as well as
    <function>glVertexArrayAttribFormat</function>,
    <function>glVertexArrayAttribIFormat</function> and
    <function>glVertexArrayAttribLFormat</function> specify the organization
    of data in vertex arrays. The first three calls operate on the bound
    vertex array object, whereas the last three ones modify the state of a
    vertex array object with ID <parameter>vaobj</parameter>.
    <parameter>attribindex</parameter> specifies the index of the generic
    vertex attribute array whose data layout is being described, and must be
    less than the value of <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

    <para><parameter>size</parameter> determines the number of components per
    vertex are allocated to the specified attribute and must be 1, 2, 3 or 4.
    <parameter>type</parameter> indicates the type of the data. If
    <parameter>type</parameter> is one of <constant>GL_BYTE</constant>,
    <constant>GL_SHORT</constant>, <constant>GL_INT</constant>,
    <constant>GL_FIXED</constant>, <constant>GL_FLOAT</constant>,
    <constant>GL_HALF_FLOAT</constant>, and <constant>GL_DOUBLE</constant>
    indicate types <code>GLbyte</code>, <code>GLshort</code>,
    <code>GLint</code>, <code>GLfixed</code>, <code>GLfloat</code>,
    <code>GLhalf</code>, and <code>GLdouble</code>, respectively; the values
    <constant>GL_UNSIGNED_BYTE</constant>,
    <constant>GL_UNSIGNED_SHORT</constant>, and
    <constant>GL_UNSIGNED_INT</constant> indicate types <code>GLubyte</code>,
    <code>GLushort</code>, and <code>GLuint</code>, respectively; the values
    <constant>GL_INT_2_10_10_10_REV</constant> and
    <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant> indicating
    respectively four signed or unsigned elements packed into a single
    <code>GLuint</code>; and the value
    <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> indicating three
    floating point values packed into a single <code>GLuint</code>.</para>

    <para><function>glVertexAttribLFormat</function> and
    <function>glVertexArrayAttribLFormat</function> is used to specify layout
    for data associated with a generic attribute variable declared as 64-bit
    double precision components. For
    <function>glVertexAttribLFormat</function> and
    <function>glVertexArrayAttribLFormat</function>,
    <parameter>type</parameter> must be <constant>GL_DOUBLE</constant>. In
    contrast to <function>glVertexAttribFormat</function> or
    <function>glVertexArrayAttribFormat</function>, which will cause data
    declared as <constant>GL_DOUBLE</constant> to be converted to 32-bit
    representation, <function>glVertexAttribLFormat</function> and
    <function>glVertexArrayAttribLFormat</function> cause such data to be left
    in its natural, 64-bit representation.</para>

    <para>For <function>glVertexAttribFormat</function> and
    <function>glVertexArrayAttribFormat</function>, if
    <parameter>normalized</parameter> is <constant>GL_TRUE</constant>, then
    integer data is normalized to the range [-1, 1] or [0, 1] if it is signed
    or unsigned, respectively. If <parameter>normalized</parameter> is
    <constant>GL_FALSE</constant> then integer data is directly converted to
    floating point.</para>

    <para><parameter>relativeoffset</parameter> is the offset, measured in
    basic machine units of the first element relative to the start of the
    vertex buffer binding this attribute fetches from.</para>

    <para><function>glVertexAttribFormat</function> and
    <function>glVertexArrayAttribFormat</function> should be used to describe
    vertex attribute layout for floating-point vertex attributes,
    <function>glVertexAttribIFormat</function> and
    <function>glVertexArrayAttribIFormat</function> should be used to describe
    vertex attribute layout for integer vertex attribute, and
    <function>glVertexAttribLFormat</function> and
    <function>glVertexArrayAttribLFormat</function> should be used to describe
    the layout for 64-bit vertex attributes. Data for an array specified by
    <function>glVertexAttribIFormat</function> and
    <function>glVertexArrayAttribIFormat</function> will always be left as
    integer values; such data are referred to as pure integers.</para>
  </refsect1>

  <refsect1 xml:id="notes">
    <title>Notes</title>

    <para><constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> is accepted for
    <parameter>type</parameter> only if the GL version is 4.4 or
    higher.</para>
  </refsect1>

  <refsect1 xml:id="errors">
    <title>Errors</title>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>attribindex</parameter> is greater than or equal to the value
    of <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>size</parameter> is not one of the accepted values.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>relativeoffset</parameter> is greater than the value of
    <constant>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET</constant>.</para>

    <para><constant>GL_INVALID_ENUM</constant> is generated if
    <parameter>type</parameter> is not one of the accepted tokens.</para>

    <para><constant>GL_INVALID_ENUM</constant> is generated by
    <function>glVertexAttribIFormat</function>,
    <function>glVertexAttribLFormat</function>,
    <function>glVertexArrayAttribIFormat</function> and
    <function>glVertexArrayAttribLFormat</function> if
    <parameter>type</parameter> is
    <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant>.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated by
    <function>glVertexAttribFormat</function>,
    <function>glVertexAttribIFormat</function> and
    <function>glVertexAttribLFormat</function> if no vertex array object is
    bound.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated by
    <function>glVertexArrayAttribFormat</function>,
    <function>glVertexArrayAttribIFormat</function> and
    <function>glVertexArrayAttribLFormat</function> if
    <parameter>vaobj</parameter> is not the name of an existing vertex array
    object.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated under any of
    the following conditions:</para>

    <para><itemizedlist>
        <listitem>
          <para><parameter>size</parameter> is <constant>GL_BGRA</constant>
          and <parameter>type</parameter> is not
          <constant>GL_UNSIGNED_BYTE</constant>,
          <constant>GL_INT_2_10_10_10_REV</constant> or
          <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>.</para>
        </listitem>

        <listitem>
          <para><parameter>type</parameter> is
          <constant>GL_INT_2_10_10_10_REV</constant> or
          <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>, and
          <parameter>size</parameter> is neither 4 nor
          <constant>GL_BGRA</constant>.</para>
        </listitem>

        <listitem>
          <para><parameter>type</parameter> is
          <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> and
          <parameter>size</parameter> is not 3.</para>
        </listitem>

        <listitem>
          <para><parameter>size</parameter> is <constant>GL_BGRA</constant>
          and <parameter>normalized</parameter> is
          <constant>GL_FALSE</constant>.</para>
        </listitem>
      </itemizedlist></para>
  </refsect1>

  <refsect1 xml:id="associatedgets">
    <title>Associated Gets</title>

    <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
    with arguments <constant>GL_MAX_VERTEX_ATTRIB_BINDINGS</constant>, or
    <constant>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET</constant>.</para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with argument <constant>GL_VERTEX_ATTRIB_RELATIVE_OFFSET</constant>.
    </para>
  </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glVertexArrayAttribFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glVertexArrayAttribIFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glVertexArrayAttribLFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glVertexAttribFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='43']/*)"/>
                    </row>
                    <row>
                        <entry><function>glVertexAttribIFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='43']/*)"/>
                    </row>
                    <row>
                        <entry><function>glVertexAttribLFormat</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='43']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glBindVertexBuffer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexAttribBinding</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexBindingDivisor</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2013-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>