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<title>OpenGL Documentation</title>
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<center><h1>OpenGL 4.2 Reference Pages</h1></center>
<br/><br/>
<center><div id="container"><b><a href="#A" style="text-decoration:none"> A </a></b> <b><a href="#B" style="text-decoration:none"> B </a></b> <b><a href="#C" style="text-decoration:none"> C </a></b> <b><a href="#D" style="text-decoration:none"> D </a></b> <b><a href="#E" style="text-decoration:none"> E </a></b> <b><a href="#F" style="text-decoration:none"> F </a></b> <b><a href="#G" style="text-decoration:none"> G </a></b> <b><a href="#H" style="text-decoration:none"> H </a></b> <b><a href="#I" style="text-decoration:none"> I </a></b> <b><a href="#L" style="text-decoration:none"> L </a></b> <b><a href="#M" style="text-decoration:none"> M </a></b> <b><a href="#P" style="text-decoration:none"> P </a></b> <b><a href="#Q" style="text-decoration:none"> Q </a></b> <b><a href="#R" style="text-decoration:none"> R </a></b> <b><a href="#S" style="text-decoration:none"> S </a></b> <b><a href="#T" style="text-decoration:none"> T </a></b> <b><a href="#U" style="text-decoration:none"> U </a></b> <b><a href="#V" style="text-decoration:none"> V </a></b> <b><a href="#W" style="text-decoration:none"> W </a></b> </div>
</center><a name="A"></a><br/><br/>
<table width="200" class="sample"> <th>A</th>
<tr><td><a target="pagedisp" href="glActiveShaderProgram.xml">glActiveShaderProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glActiveTexture.xml">glActiveTexture</a></td></tr>
<tr><td><a target="pagedisp" href="glAttachShader.xml">glAttachShader</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="B"></a><br/><br/>
<table width="200" class="sample"> <th>B</th>
<tr><td><a target="pagedisp" href="glBeginConditionalRender.xml">glBeginConditionalRender</a></td></tr>
<tr><td><a target="pagedisp" href="glBeginQuery.xml">glBeginQuery</a></td></tr>
<tr><td><a target="pagedisp" href="glBeginQueryIndexed.xml">glBeginQueryIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glBeginTransformFeedback.xml">glBeginTransformFeedback</a></td></tr>
<tr><td><a target="pagedisp" href="glBindAttribLocation.xml">glBindAttribLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glBindBuffer.xml">glBindBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glBindBufferBase.xml">glBindBufferBase</a></td></tr>
<tr><td><a target="pagedisp" href="glBindBufferRange.xml">glBindBufferRange</a></td></tr>
<tr><td><a target="pagedisp" href="glBindFragDataLocation.xml">glBindFragDataLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glBindFragDataLocationIndexed.xml">glBindFragDataLocationIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glBindFramebuffer.xml">glBindFramebuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glBindImageTexture.xml">glBindImageTexture</a></td></tr>
<tr><td><a target="pagedisp" href="glBindProgramPipeline.xml">glBindProgramPipeline</a></td></tr>
<tr><td><a target="pagedisp" href="glBindRenderbuffer.xml">glBindRenderbuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glBindSampler.xml">glBindSampler</a></td></tr>
<tr><td><a target="pagedisp" href="glBindTexture.xml">glBindTexture</a></td></tr>
<tr><td><a target="pagedisp" href="glBindTransformFeedback.xml">glBindTransformFeedback</a></td></tr>
<tr><td><a target="pagedisp" href="glBindVertexArray.xml">glBindVertexArray</a></td></tr>
<tr><td><a target="pagedisp" href="glBlendColor.xml">glBlendColor</a></td></tr>
<tr><td><a target="pagedisp" href="glBlendEquation.xml">glBlendEquation</a></td></tr>
<tr><td><a target="pagedisp" href="glBlendEquationSeparate.xml">glBlendEquationSeparate</a></td></tr>
<tr><td><a target="pagedisp" href="glBlendFunc.xml">glBlendFunc</a></td></tr>
<tr><td><a target="pagedisp" href="glBlendFuncSeparate.xml">glBlendFuncSeparate</a></td></tr>
<tr><td><a target="pagedisp" href="glBlitFramebuffer.xml">glBlitFramebuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glBufferData.xml">glBufferData</a></td></tr>
<tr><td><a target="pagedisp" href="glBufferSubData.xml">glBufferSubData</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="C"></a><br/><br/>
<table width="200" class="sample"> <th>C</th>
<tr><td><a target="pagedisp" href="glCheckFramebufferStatus.xml">glCheckFramebufferStatus</a></td></tr>
<tr><td><a target="pagedisp" href="glClampColor.xml">glClampColor</a></td></tr>
<tr><td><a target="pagedisp" href="glClear.xml">glClear</a></td></tr>
<tr><td><a target="pagedisp" href="glClearBuffer.xml">glClearBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glClearColor.xml">glClearColor</a></td></tr>
<tr><td><a target="pagedisp" href="glClearDepth.xml">glClearDepth</a></td></tr>
<tr><td><a target="pagedisp" href="glClearStencil.xml">glClearStencil</a></td></tr>
<tr><td><a target="pagedisp" href="glClientWaitSync.xml">glClientWaitSync</a></td></tr>
<tr><td><a target="pagedisp" href="glColorMask.xml">glColorMask</a></td></tr>
<tr><td><a target="pagedisp" href="glCompileShader.xml">glCompileShader</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexImage1D.xml">glCompressedTexImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexImage2D.xml">glCompressedTexImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexImage3D.xml">glCompressedTexImage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexSubImage1D.xml">glCompressedTexSubImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glCompressedTexSubImage3D.xml">glCompressedTexSubImage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyBufferSubData.xml">glCopyBufferSubData</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyTexImage1D.xml">glCopyTexImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyTexImage2D.xml">glCopyTexImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyTexSubImage1D.xml">glCopyTexSubImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyTexSubImage2D.xml">glCopyTexSubImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glCopyTexSubImage3D.xml">glCopyTexSubImage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glCreateProgram.xml">glCreateProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glCreateShader.xml">glCreateShader</a></td></tr>
<tr><td><a target="pagedisp" href="glCreateShaderProgram.xml">glCreateShaderProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glCullFace.xml">glCullFace</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="D"></a><br/><br/>
<table width="200" class="sample"> <th>D</th>
<tr><td><a target="pagedisp" href="glDeleteBuffers.xml">glDeleteBuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteFramebuffers.xml">glDeleteFramebuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteProgram.xml">glDeleteProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteProgramPipelines.xml">glDeleteProgramPipelines</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteQueries.xml">glDeleteQueries</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteRenderbuffers.xml">glDeleteRenderbuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteSamplers.xml">glDeleteSamplers</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteShader.xml">glDeleteShader</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteSync.xml">glDeleteSync</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteTextures.xml">glDeleteTextures</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteTransformFeedbacks.xml">glDeleteTransformFeedbacks</a></td></tr>
<tr><td><a target="pagedisp" href="glDeleteVertexArrays.xml">glDeleteVertexArrays</a></td></tr>
<tr><td><a target="pagedisp" href="glDepthFunc.xml">glDepthFunc</a></td></tr>
<tr><td><a target="pagedisp" href="glDepthMask.xml">glDepthMask</a></td></tr>
<tr><td><a target="pagedisp" href="glDepthRange.xml">glDepthRange</a></td></tr>
<tr><td><a target="pagedisp" href="glDepthRangeArray.xml">glDepthRangeArray</a></td></tr>
<tr><td><a target="pagedisp" href="glDepthRangeIndexed.xml">glDepthRangeIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glDetachShader.xml">glDetachShader</a></td></tr>
<tr><td><a target="pagedisp" href="glDisable.xml">glDisable</a></td></tr>
<tr><td><a target="pagedisp" href="glDisableVertexAttribArray.xml">glDisableVertexAttribArray</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawArrays.xml">glDrawArrays</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawArraysIndirect.xml">glDrawArraysIndirect</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawArraysInstanced.xml">glDrawArraysInstanced</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawArraysInstancedBaseInstance.xml">glDrawArraysInstancedBaseInstance</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawBuffer.xml">glDrawBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawBuffers.xml">glDrawBuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElements.xml">glDrawElements</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsBaseVertex.xml">glDrawElementsBaseVertex</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsIndirect.xml">glDrawElementsIndirect</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsInstanced.xml">glDrawElementsInstanced</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseInstance.xml">glDrawElementsInstancedBaseInstance</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertex.xml">glDrawElementsInstancedBaseVertex</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertexBaseInstance.xml">glDrawElementsInstancedBaseVertexBaseInstance</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawRangeElements.xml">glDrawRangeElements</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawRangeElementsBaseVertex.xml">glDrawRangeElementsBaseVertex</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawTransformFeedback.xml">glDrawTransformFeedback</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawTransformFeedbackInstanced.xml">glDrawTransformFeedbackInstanced</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawTransformFeedbackStream.xml">glDrawTransformFeedbackStream</a></td></tr>
<tr><td><a target="pagedisp" href="glDrawTransformFeedbackStreamInstanced.xml">glDrawTransformFeedbackStreamInstanced</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="E"></a><br/><br/>
<table width="200" class="sample"> <th>E</th>
<tr><td><a target="pagedisp" href="glEnable.xml">glEnable</a></td></tr>
<tr><td><a target="pagedisp" href="glEnableVertexAttribArray.xml">glEnableVertexAttribArray</a></td></tr>
<tr><td><a target="pagedisp" href="glEndConditionalRender.xml">glEndConditionalRender</a></td></tr>
<tr><td><a target="pagedisp" href="glEndQuery.xml">glEndQuery</a></td></tr>
<tr><td><a target="pagedisp" href="glEndQueryIndexed.xml">glEndQueryIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glEndTransformFeedback.xml">glEndTransformFeedback</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="F"></a><br/><br/>
<table width="200" class="sample"> <th>F</th>
<tr><td><a target="pagedisp" href="glFenceSync.xml">glFenceSync</a></td></tr>
<tr><td><a target="pagedisp" href="glFinish.xml">glFinish</a></td></tr>
<tr><td><a target="pagedisp" href="glFlush.xml">glFlush</a></td></tr>
<tr><td><a target="pagedisp" href="glFlushMappedBufferRange.xml">glFlushMappedBufferRange</a></td></tr>
<tr><td><a target="pagedisp" href="glFramebufferRenderbuffer.xml">glFramebufferRenderbuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glFramebufferTexture.xml">glFramebufferTexture</a></td></tr>
<tr><td><a target="pagedisp" href="glFramebufferTextureLayer.xml">glFramebufferTextureLayer</a></td></tr>
<tr><td><a target="pagedisp" href="glFrontFace.xml">glFrontFace</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="G"></a><br/><br/>
<table width="200" class="sample"> <th>G</th>
<tr><td><a target="pagedisp" href="glGenBuffers.xml">glGenBuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glGenFramebuffers.xml">glGenFramebuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glGenProgramPipelines.xml">glGenProgramPipelines</a></td></tr>
<tr><td><a target="pagedisp" href="glGenQueries.xml">glGenQueries</a></td></tr>
<tr><td><a target="pagedisp" href="glGenRenderbuffers.xml">glGenRenderbuffers</a></td></tr>
<tr><td><a target="pagedisp" href="glGenSamplers.xml">glGenSamplers</a></td></tr>
<tr><td><a target="pagedisp" href="glGenTextures.xml">glGenTextures</a></td></tr>
<tr><td><a target="pagedisp" href="glGenTransformFeedbacks.xml">glGenTransformFeedbacks</a></td></tr>
<tr><td><a target="pagedisp" href="glGenVertexArrays.xml">glGenVertexArrays</a></td></tr>
<tr><td><a target="pagedisp" href="glGenerateMipmap.xml">glGenerateMipmap</a></td></tr>
<tr><td><a target="pagedisp" href="glGet.xml">glGet</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveAtomicCounterBufferiv.xml">glGetActiveAtomicCounterBufferiv</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveAttrib.xml">glGetActiveAttrib</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveSubroutineName.xml">glGetActiveSubroutineName</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveSubroutineUniform.xml">glGetActiveSubroutineUniform</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveSubroutineUniformName.xml">glGetActiveSubroutineUniformName</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveUniform.xml">glGetActiveUniform</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveUniformBlock.xml">glGetActiveUniformBlock</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveUniformBlockName.xml">glGetActiveUniformBlockName</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveUniformName.xml">glGetActiveUniformName</a></td></tr>
<tr><td><a target="pagedisp" href="glGetActiveUniformsiv.xml">glGetActiveUniformsiv</a></td></tr>
<tr><td><a target="pagedisp" href="glGetAttachedShaders.xml">glGetAttachedShaders</a></td></tr>
<tr><td><a target="pagedisp" href="glGetAttribLocation.xml">glGetAttribLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glGetBufferParameter.xml">glGetBufferParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetBufferPointerv.xml">glGetBufferPointerv</a></td></tr>
<tr><td><a target="pagedisp" href="glGetBufferSubData.xml">glGetBufferSubData</a></td></tr>
<tr><td><a target="pagedisp" href="glGetCompressedTexImage.xml">glGetCompressedTexImage</a></td></tr>
<tr><td><a target="pagedisp" href="glGetError.xml">glGetError</a></td></tr>
<tr><td><a target="pagedisp" href="glGetFragDataIndex.xml">glGetFragDataIndex</a></td></tr>
<tr><td><a target="pagedisp" href="glGetFragDataLocation.xml">glGetFragDataLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glGetFramebufferAttachmentParameter.xml">glGetFramebufferAttachmentParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetInternalFormativ.xml">glGetInternalFormativ</a></td></tr>
<tr><td><a target="pagedisp" href="glGetMultisample.xml">glGetMultisample</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgram.xml">glGetProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgramBinary.xml">glGetProgramBinary</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgramInfoLog.xml">glGetProgramInfoLog</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgramPipeline.xml">glGetProgramPipeline</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgramPipelineInfoLog.xml">glGetProgramPipelineInfoLog</a></td></tr>
<tr><td><a target="pagedisp" href="glGetProgramStage.xml">glGetProgramStage</a></td></tr>
<tr><td><a target="pagedisp" href="glGetQueryIndexed.xml">glGetQueryIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glGetQueryObject.xml">glGetQueryObject</a></td></tr>
<tr><td><a target="pagedisp" href="glGetQueryiv.xml">glGetQueryiv</a></td></tr>
<tr><td><a target="pagedisp" href="glGetRenderbufferParameter.xml">glGetRenderbufferParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetSamplerParameter.xml">glGetSamplerParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetShader.xml">glGetShader</a></td></tr>
<tr><td><a target="pagedisp" href="glGetShaderInfoLog.xml">glGetShaderInfoLog</a></td></tr>
<tr><td><a target="pagedisp" href="glGetShaderPrecisionFormat.xml">glGetShaderPrecisionFormat</a></td></tr>
<tr><td><a target="pagedisp" href="glGetShaderSource.xml">glGetShaderSource</a></td></tr>
<tr><td><a target="pagedisp" href="glGetString.xml">glGetString</a></td></tr>
<tr><td><a target="pagedisp" href="glGetSubroutineIndex.xml">glGetSubroutineIndex</a></td></tr>
<tr><td><a target="pagedisp" href="glGetSubroutineUniformLocation.xml">glGetSubroutineUniformLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glGetSync.xml">glGetSync</a></td></tr>
<tr><td><a target="pagedisp" href="glGetTexImage.xml">glGetTexImage</a></td></tr>
<tr><td><a target="pagedisp" href="glGetTexLevelParameter.xml">glGetTexLevelParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetTexParameter.xml">glGetTexParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glGetTransformFeedbackVarying.xml">glGetTransformFeedbackVarying</a></td></tr>
<tr><td><a target="pagedisp" href="glGetUniform.xml">glGetUniform</a></td></tr>
<tr><td><a target="pagedisp" href="glGetUniformBlockIndex.xml">glGetUniformBlockIndex</a></td></tr>
<tr><td><a target="pagedisp" href="glGetUniformIndices.xml">glGetUniformIndices</a></td></tr>
<tr><td><a target="pagedisp" href="glGetUniformLocation.xml">glGetUniformLocation</a></td></tr>
<tr><td><a target="pagedisp" href="glGetUniformSubroutine.xml">glGetUniformSubroutine</a></td></tr>
<tr><td><a target="pagedisp" href="glGetVertexAttrib.xml">glGetVertexAttrib</a></td></tr>
<tr><td><a target="pagedisp" href="glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="H"></a><br/><br/>
<table width="200" class="sample"> <th>H</th>
<tr><td><a target="pagedisp" href="glHint.xml">glHint</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="I"></a><br/><br/>
<table width="200" class="sample"> <th>I</th>
<tr><td><a target="pagedisp" href="glIsBuffer.xml">glIsBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glIsEnabled.xml">glIsEnabled</a></td></tr>
<tr><td><a target="pagedisp" href="glIsFramebuffer.xml">glIsFramebuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glIsProgram.xml">glIsProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glIsProgramPipeline.xml">glIsProgramPipeline</a></td></tr>
<tr><td><a target="pagedisp" href="glIsQuery.xml">glIsQuery</a></td></tr>
<tr><td><a target="pagedisp" href="glIsRenderbuffer.xml">glIsRenderbuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glIsSampler.xml">glIsSampler</a></td></tr>
<tr><td><a target="pagedisp" href="glIsShader.xml">glIsShader</a></td></tr>
<tr><td><a target="pagedisp" href="glIsSync.xml">glIsSync</a></td></tr>
<tr><td><a target="pagedisp" href="glIsTexture.xml">glIsTexture</a></td></tr>
<tr><td><a target="pagedisp" href="glIsTransformFeedback.xml">glIsTransformFeedback</a></td></tr>
<tr><td><a target="pagedisp" href="glIsVertexArray.xml">glIsVertexArray</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="L"></a><br/><br/>
<table width="200" class="sample"> <th>L</th>
<tr><td><a target="pagedisp" href="glLineWidth.xml">glLineWidth</a></td></tr>
<tr><td><a target="pagedisp" href="glLinkProgram.xml">glLinkProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glLogicOp.xml">glLogicOp</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="M"></a><br/><br/>
<table width="200" class="sample"> <th>M</th>
<tr><td><a target="pagedisp" href="glMapBuffer.xml">glMapBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glMapBufferRange.xml">glMapBufferRange</a></td></tr>
<tr><td><a target="pagedisp" href="glMemoryBarrier.xml">glMemoryBarrier</a></td></tr>
<tr><td><a target="pagedisp" href="glMinSampleShading.xml">glMinSampleShading</a></td></tr>
<tr><td><a target="pagedisp" href="glMultiDrawArrays.xml">glMultiDrawArrays</a></td></tr>
<tr><td><a target="pagedisp" href="glMultiDrawElements.xml">glMultiDrawElements</a></td></tr>
<tr><td><a target="pagedisp" href="glMultiDrawElementsBaseVertex.xml">glMultiDrawElementsBaseVertex</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="P"></a><br/><br/>
<table width="200" class="sample"> <th>P</th>
<tr><td><a target="pagedisp" href="glPatchParameter.xml">glPatchParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glPauseTransformFeedback.xml">glPauseTransformFeedback</a></td></tr>
<tr><td><a target="pagedisp" href="glPixelStore.xml">glPixelStore</a></td></tr>
<tr><td><a target="pagedisp" href="glPointParameter.xml">glPointParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glPointSize.xml">glPointSize</a></td></tr>
<tr><td><a target="pagedisp" href="glPolygonMode.xml">glPolygonMode</a></td></tr>
<tr><td><a target="pagedisp" href="glPolygonOffset.xml">glPolygonOffset</a></td></tr>
<tr><td><a target="pagedisp" href="glPrimitiveRestartIndex.xml">glPrimitiveRestartIndex</a></td></tr>
<tr><td><a target="pagedisp" href="glProgramBinary.xml">glProgramBinary</a></td></tr>
<tr><td><a target="pagedisp" href="glProgramParameter.xml">glProgramParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glProgramUniform.xml">glProgramUniform</a></td></tr>
<tr><td><a target="pagedisp" href="glProvokingVertex.xml">glProvokingVertex</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="Q"></a><br/><br/>
<table width="200" class="sample"> <th>Q</th>
<tr><td><a target="pagedisp" href="glQueryCounter.xml">glQueryCounter</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="R"></a><br/><br/>
<table width="200" class="sample"> <th>R</th>
<tr><td><a target="pagedisp" href="glReadBuffer.xml">glReadBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glReadPixels.xml">glReadPixels</a></td></tr>
<tr><td><a target="pagedisp" href="glReleaseShaderCompiler.xml">glReleaseShaderCompiler</a></td></tr>
<tr><td><a target="pagedisp" href="glRenderbufferStorage.xml">glRenderbufferStorage</a></td></tr>
<tr><td><a target="pagedisp" href="glRenderbufferStorageMultisample.xml">glRenderbufferStorageMultisample</a></td></tr>
<tr><td><a target="pagedisp" href="glResumeTransformFeedback.xml">glResumeTransformFeedback</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="S"></a><br/><br/>
<table width="200" class="sample"> <th>S</th>
<tr><td><a target="pagedisp" href="glSampleCoverage.xml">glSampleCoverage</a></td></tr>
<tr><td><a target="pagedisp" href="glSampleMaski.xml">glSampleMaski</a></td></tr>
<tr><td><a target="pagedisp" href="glSamplerParameter.xml">glSamplerParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glScissor.xml">glScissor</a></td></tr>
<tr><td><a target="pagedisp" href="glScissorArray.xml">glScissorArray</a></td></tr>
<tr><td><a target="pagedisp" href="glScissorIndexed.xml">glScissorIndexed</a></td></tr>
<tr><td><a target="pagedisp" href="glShaderBinary.xml">glShaderBinary</a></td></tr>
<tr><td><a target="pagedisp" href="glShaderSource.xml">glShaderSource</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilFunc.xml">glStencilFunc</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilFuncSeparate.xml">glStencilFuncSeparate</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilMask.xml">glStencilMask</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilMaskSeparate.xml">glStencilMaskSeparate</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilOp.xml">glStencilOp</a></td></tr>
<tr><td><a target="pagedisp" href="glStencilOpSeparate.xml">glStencilOpSeparate</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="T"></a><br/><br/>
<table width="200" class="sample"> <th>T</th>
<tr><td><a target="pagedisp" href="glTexBuffer.xml">glTexBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glTexImage1D.xml">glTexImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexImage2D.xml">glTexImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexImage2DMultisample.xml">glTexImage2DMultisample</a></td></tr>
<tr><td><a target="pagedisp" href="glTexImage3D.xml">glTexImage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexImage3DMultisample.xml">glTexImage3DMultisample</a></td></tr>
<tr><td><a target="pagedisp" href="glTexParameter.xml">glTexParameter</a></td></tr>
<tr><td><a target="pagedisp" href="glTexStorage1D.xml">glTexStorage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexStorage2D.xml">glTexStorage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexStorage3D.xml">glTexStorage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexSubImage1D.xml">glTexSubImage1D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexSubImage2D.xml">glTexSubImage2D</a></td></tr>
<tr><td><a target="pagedisp" href="glTexSubImage3D.xml">glTexSubImage3D</a></td></tr>
<tr><td><a target="pagedisp" href="glTransformFeedbackVaryings.xml">glTransformFeedbackVaryings</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="U"></a><br/><br/>
<table width="200" class="sample"> <th>U</th>
<tr><td><a target="pagedisp" href="glUniform.xml">glUniform</a></td></tr>
<tr><td><a target="pagedisp" href="glUniformBlockBinding.xml">glUniformBlockBinding</a></td></tr>
<tr><td><a target="pagedisp" href="glUniformSubroutines.xml">glUniformSubroutines</a></td></tr>
<tr><td><a target="pagedisp" href="glUnmapBuffer.xml">glUnmapBuffer</a></td></tr>
<tr><td><a target="pagedisp" href="glUseProgram.xml">glUseProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glUseProgramStages.xml">glUseProgramStages</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="V"></a><br/><br/>
<table width="200" class="sample"> <th>V</th>
<tr><td><a target="pagedisp" href="glValidateProgram.xml">glValidateProgram</a></td></tr>
<tr><td><a target="pagedisp" href="glValidateProgramPipeline.xml">glValidateProgramPipeline</a></td></tr>
<tr><td><a target="pagedisp" href="glVertexAttrib.xml">glVertexAttrib</a></td></tr>
<tr><td><a target="pagedisp" href="glVertexAttribDivisor.xml">glVertexAttribDivisor</a></td></tr>
<tr><td><a target="pagedisp" href="glVertexAttribPointer.xml">glVertexAttribPointer</a></td></tr>
<tr><td><a target="pagedisp" href="glViewport.xml">glViewport</a></td></tr>
<tr><td><a target="pagedisp" href="glViewportArray.xml">glViewportArray</a></td></tr>
<tr><td><a target="pagedisp" href="glViewportIndexed.xml">glViewportIndexed</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
<a name="W"></a><br/><br/>
<table width="200" class="sample"> <th>W</th>
<tr><td><a target="pagedisp" href="glWaitSync.xml">glWaitSync</a></td></tr>
<tr><td align="right"><a href="#top">Top</a></td></tr>
</table>
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