1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glFramebufferTexture">
<refentryinfo>
<copyright>
<year>2010-2013</year>
<holder>Khronos Group</holder>
</copyright>
</refentryinfo>
<refmeta>
<refentrytitle>glFramebufferTexture</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glFramebufferTexture</refname>
<refpurpose>attach a level of a texture object as a logical buffer to the currently bound framebuffer object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glFramebufferTexture</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLenum <parameter>attachment</parameter></paramdef>
<paramdef>GLuint <parameter>texture</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glFramebufferTexture1D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLenum <parameter>attachment</parameter></paramdef>
<paramdef>GLenum <parameter>textarget</parameter></paramdef>
<paramdef>GLuint <parameter>texture</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glFramebufferTexture2D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLenum <parameter>attachment</parameter></paramdef>
<paramdef>GLenum <parameter>textarget</parameter></paramdef>
<paramdef>GLuint <parameter>texture</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glFramebufferTexture3D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLenum <parameter>attachment</parameter></paramdef>
<paramdef>GLenum <parameter>textarget</parameter></paramdef>
<paramdef>GLuint <parameter>texture</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
<paramdef>GLint <parameter>layer</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
Specifies the framebuffer target. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>,
<constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant>
is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>attachment</parameter></term>
<listitem>
<para>
Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be
<constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>, <constant>GL_DEPTH_ATTACHMENT</constant>,
<constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>textarget</parameter></term>
<listitem>
<para>
For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function> and
<function>glFramebufferTexture3D</function>, specifies what type of texture is expected
in the <parameter>texture</parameter> parameter, or for cube map textures, which face is to be attached.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>texture</parameter></term>
<listitem>
<para>
Specifies the texture object to attach to the framebuffer attachment point named by <parameter>attachment</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>level</parameter></term>
<listitem>
<para>
Specifies the mipmap level of <parameter>texture</parameter> to attach.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glFramebufferTexture</function>, <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>,
and <function>glFramebufferTexture</function> attach a selected mipmap level or image of a texture object as one of the
logical buffers of the framebuffer object currently bound to <parameter>target</parameter>. <parameter>target</parameter> must
be <constant>GL_DRAW_FRAMEBUFFER</constant>, <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>.
<constant>GL_FRAMEBUFFER</constant> is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.
</para>
<para>
<parameter>attachment</parameter> specifies the logical
attachment of the framebuffer and must be
<constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>,
<constant>GL_DEPTH_ATTACHMENT</constant>,
<constant>GL_STENCIL_ATTACHMENT</constant> or
<constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
<emphasis>i</emphasis> in
<constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>
may range from zero to the value of
<constant>GL_MAX_COLOR_ATTACHMENTS</constant> minus one.
Attaching a level of a texture to
<constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent
to attaching that level to both the
<constant>GL_DEPTH_ATTACHMENT</constant>
<emphasis>and</emphasis> the
<constant>GL_STENCIL_ATTACHMENT</constant> attachment points
simultaneously.
</para>
<para>
<parameter>textarget</parameter> specifies what type of texture is named by <parameter>texture</parameter>, and for
cube map textures, specifies the face that is to be attached. If <parameter>texture</parameter> is not zero, it
must be the name of an existing texture with type <parameter>textarget</parameter>, unless it is a cube map
texture, in which case <parameter>textarget</parameter> must be <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
</para>
<para>
If <parameter>texture</parameter> is non-zero, the specified <parameter>level</parameter> of the texture object named
<parameter>texture</parameter> is attached to the framebfufer attachment point named by <parameter>attachment</parameter>.
For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>, and
<function>glFramebufferTexture3D</function>, <parameter>texture</parameter> must be zero or the name of an existing
texture with a target of <parameter>textarget</parameter>, or <parameter>texture</parameter> must be the name
of an existing cube-map texture and <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
</para>
<para>
If <parameter>textarget</parameter> is <constant>GL_TEXTURE_RECTANGLE</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>, then <parameter>level</parameter> must be zero. If <parameter>textarget</parameter>
is <constant>GL_TEXTURE_3D</constant>, then level must be greater than or equal to zero and less than or equal to log<subscript>2</subscript>
of the value of <constant>GL_MAX_3D_TEXTURE_SIZE</constant>. If <parameter>textarget</parameter> is one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, then <parameter>level</parameter> must be greater
than or equal to zero and less than or equal to log<subscript>2</subscript> of the value of <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>. For all other
values of <parameter>textarget</parameter>, <parameter>level</parameter> must be greater than or equal to zero and no larger than log<subscript>2</subscript>
of the value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
</para>
<para>
<parameter>layer</parameter> specifies the layer of a 2-dimensional image within a 3-dimensional texture.
</para>
<para>
For <function>glFramebufferTexture1D</function>, if <parameter>texture</parameter> is not zero, then <parameter>textarget</parameter> must
be <constant>GL_TEXTURE_1D</constant>. For <function>glFramebufferTexture2D</function>, if <parameter>texture</parameter> is not zero,
<parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or
<constant>GL_TEXTURE_2D_MULTISAMPLE</constant>. For <function>glFramebufferTexture3D</function>, if <parameter>texture</parameter> is
not zero, then <parameter>textarget</parameter> must be <constant>GL_TEXTURE_3D</constant>.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glFramebufferTexture</function> is available only if the GL version is 3.2 or greater.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>renderbuffertarget</parameter> is not <constant>GL_RENDERBUFFER</constant>.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter>target</parameter>.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>textarget</parameter> and <parameter>texture</parameter>
are not compatible.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glFramebufferTexture1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glFramebufferTexture3D</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>
|