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#!gmake
# XSLT processor - other possibilities like Saxon exist
XSLT = xsltproc --nonet
SED = sed
# Location of locally customized stylesheet, which imports
# the Docbook modular stylesheets, and specifically the
# stylesheet to convert Docbook+MathML => XHTML+MathML
DB2XHTML = opengl-man.xsl
PREPROCESSOR = preproc.sed
.SUFFIXES: .gl .xml .html .xhtml .ck.xhtml .tex .pdf .3G .tar .tar.gz
.PHONY: man html pdf tex
%.xml: ../%.xml $(DB2XHTML) $(PREPROCESSOR)
$(XSLT) --xinclude -o $@ $(DB2XHTML) $<
$(SED) -i -f $(PREPROCESSOR) $@
GL_ARB_draw_indirect_entries = \
glDrawArraysIndirect.xml \
glDrawElementsIndirect.xml
GL_ARB_shader_subroutine_entries = \
glGetActiveSubroutineName.xml \
glGetActiveSubroutineUniform.xml \
glGetActiveSubroutineUniformName.xml \
glGetProgramStage.xml \
glGetSubroutineIndex.xml \
glGetSubroutineUniformLocation.xml \
glGetUniformSubroutine.xml \
glUniformSubroutines.xml
GL_ARB_tessellation_shader_entries = \
glPatchParameter.xml
GL_ARB_transform_feedback2_entries = \
glBindTransformFeedback.xml \
glDeleteTransformFeedbacks.xml \
glGenTransformFeedbacks.xml \
glIsTransformFeedback.xml \
glPauseTransformFeedback.xml \
glResumeTransformFeedback.xml \
glDrawTransformFeedback.xml
GL_ARB_transform_feedback3_entries = \
glDrawTransformFeedbackStream.xml \
glBeginQueryIndexed.xml \
glGetQueryIndexed.xml
GL_ARB_viewport_array_entries = \
glDepthRangeArray.xml \
glDepthRangeIndexed.xml \
glScissorArray.xml \
glScissorIndexed.xml \
glViewportArray.xml \
glViewportIndexed.xml
GL_ARB_get_program_binary_entries = \
glGetProgramBinary.xml \
glProgramBinary.xml \
glProgramParameter.xml
GL_ARB_ES2_compatibility_entries = \
glReleaseShaderCompiler.xml \
glShaderBinary.xml \
glGetShaderPrecisionFormat.xml
GL_ARB_separate_shader_objects_entries = \
glUseProgramStages.xml \
glActiveShaderProgram.xml \
glCreateShaderProgram.xml \
glBindProgramPipeline.xml \
glGenProgramPipelines.xml \
glDeleteProgramPipelines.xml \
glIsProgramPipeline.xml \
glGetProgramPipeline.xml \
glValidateProgramPipeline.xml \
glGetProgramPipelineInfoLog.xml \
glProgramUniform.xml
GL_ARB_sample_shading_entries = \
glMinSampleShading.xml
GL_ARB_base_instance_entries = \
glDrawArraysInstancedBaseInstance.xml \
glDrawElementsInstancedBaseInstance.xml \
glDrawElementsInstancedBaseVertexBaseInstance.xml
GL_EXT_texture_storage_entries = \
glTexStorage1D.xml \
glTexStorage2D.xml \
glTexStorage3D.xml
GL_ARB_internal_format_query_entries = \
glGetInternalformat.xml
GL_ARB_transform_feedback_instanced_entries = \
glDrawTransformFeedbackInstanced.xml \
glDrawTransformFeedbackStreamInstanced.xml
GL_ARB_shader_atomic_counters_entries = \
glGetActiveAtomicCounterBufferiv.xml
GL_ARB_shader_image_load_store_entries = \
glBindImageTexture.xml \
glMemoryBarrier.xml
# START OF OPENGL 4.3 EXTENSIONS
# GL_ARB_arrays_of_arrays has no new entry points
GL_ARB_arrays_of_arrays_entries =
GL_ARB_multi_draw_indirect_entries = \
glMultiDrawArraysIndirect.xml \
glMultiDrawElementsIndirect.xml
# ES3_compatibility does not have any new entry points
GL_ARB_ES3_compatibility_enries =
GL_ARB_clear_buffer_object_entries = \
glClearBufferData.xml \
glClearBufferSubData.xml
GL_ARB_compute_shader_entries = \
glDispatchCompute.xml \
glDispatchComputeIndirect.xml
GL_ARB_copy_image_entries = \
glCopyImageSubData.xml
GL_ARB_debug_group_entries = \
glPushDebugGroup.xml \
glPopDebugGroup.xml
GL_ARB_debug_label_entries = \
glObjectLabel.xml \
glObjectPtrLabel.xml \
glGetObjectLabel.xml \
glGetObjectPtrLabel.xml
# GL_ARB_debug_output2 has no new entry points
GL_ARB_debug_output2_entries =
GL_ARB_debug_output_entries = \
glDebugMessageControl.xml \
glDebugMessageInsert.xml \
glDebugMessageCallback.xml \
glGetDebugMessageLog.xml
# Add glGetPointerv to glGet.xml
# GL_ARB_explicit_uniform_location has no new entry points
GL_ARB_explicit_uniform_location_entries =
# GL_ARB_fragment_layer_viewport has no new entry points
GL_ARB_fragment_layer_viewport_entries =
GL_ARB_framebuffer_no_attachments_entries = \
glFramebufferParameteri.xml \
glGetFramebufferParameter.xml
# GL_ARB_internalformat_query2 adds glGetInternalFormati64v to glGetInternalFormativ
GL_ARB_internalformat_query2_entries =
GL_ARB_invalidate_subdata_entries = \
glInvalidateTexSubImage.xml \
glInvalidateTexImage.xml \
glInvalidateBufferSubData.xml \
glInvalidateBufferData.xml \
glInvalidateFramebuffer.xml \
glInvalidateSubFramebuffer.xml
GL_ARB_program_interface_query_entries = \
glGetProgramInterface.xml \
glGetProgramResourceIndex.xml \
glGetProgramResourceName.xml \
glGetProgramResource.xml \
glGetProgramResourceLocation.xml \
glGetProgramResourceLocationIndex.xml
# GL_ARB_robust_buffer_access_behavior does not define any new entry points
GL_ARB_robust_buffer_access_behavior_entries =
# GL_ARB_shader_image_size does not define any new entry points
GL_ARB_shader_image_size_entries =
GL_ARB_shader_storage_buffer_object_entries = \
glShaderStorageBlockBinding.xml
# GL_ARB_stencil_texturing does not define any new entry points
GL_ARB_stencil_texturing_entries =
GL_ARB_texture_buffer_range_entries = \
glTexBufferRange.xml
# GL_ARB_texture_query_levels does not define any new entry points
GL_ARB_texture_query_levels =
GL_ARB_texture_storage_multisample_entries = \
glTexStorage2DMultisample.xml \
glTexStorage3DMultisample.xml
GL_ARB_texture_view_entries = \
glTextureView.xml
GL_ARB_vertex_attrib_binding_entries = \
glVertexAttribBinding.xml \
glVertexAttribFormat.xml \
glVertexBindingDivisor.xml \
glBindVertexBuffer.xml
GL_ARB_buffer_storage_entries = \
glBufferStorage.xml
GL_ARB_clear_texture_entries = \
glClearTexImage.xml \
glClearTexSubImage.xml
GL_ARB_multi_bind_entries = \
glBindBuffersBase.xml \
glBindBuffersRange.xml \
glBindTextures.xml \
glBindImageTextures.xml \
glBindSamplers.xml \
glBindVertexBuffers.xml
MODIFIEDFORGL4XML = \
glClearDepth.xml \
glCreateShader.xml \
glDepthRange.xml \
glDrawArrays.xml \
glGetVertexAttrib.xml \
glVertexAttrib.xml \
glVertexAttribPointer.xml
GL4XML = \
$(GL_ARB_draw_indirect_entries) \
$(GL_ARB_shader_subroutine_entries) \
$(GL_ARB_tessellation_shader_entries) \
$(GL_ARB_transform_feedback2_entries) \
$(GL_ARB_transform_feedback3_entries) \
$(GL_ARB_sample_shading_entries)
GL41XML = \
$(GL_ARB_viewport_array_entries) \
$(GL_ARB_get_program_binary_entries) \
$(GL_ARB_ES2_compatibility_entries) \
$(GL_ARB_separate_shader_objects_entries)
GL42XML = \
$(GL_ARB_base_instance_entries) \
$(GL_EXT_texture_storage_entries) \
$(GL_ARB_internal_format_query_entries) \
$(GL_ARB_transform_feedback_instanced_entries) \
$(GL_ARB_shader_atomic_counters_entries) \
$(GL_ARB_shader_image_load_store_entries) \
removedTypes.xml
GL43XML = \
$(GL_ARB_multi_draw_indirect_entries) \
$(GL_ARB_ES3_compatibility_enries) \
$(GL_ARB_clear_buffer_object_entries) \
$(GL_ARB_compute_shader_entries) \
$(GL_ARB_copy_image_entries) \
$(GL_ARB_invalidate_subdata_entries) \
$(GL_ARB_texture_buffer_range_entries) \
$(GL_ARB_texture_storage_multisample_entries) \
$(GL_ARB_vertex_attrib_binding_entries) \
$(GL_ARB_shader_storage_buffer_object_entries) \
$(GL_ARB_debug_group_entries) \
$(GL_ARB_debug_label_entries) \
$(GL_ARB_framebuffer_no_attachments_entries) \
$(GL_ARB_program_interface_query_entries) \
$(GL_ARB_debug_output_entries) \
$(GL_ARB_texture_view_entries)
GL44XML = \
$(GL_ARB_buffer_storage_entries) \
$(GL_ARB_clear_texture_entries) \
$(GL_ARB_multi_bind_entries)
UNMODIFIEDXML = \
glActiveTexture.xml \
glAttachShader.xml \
glBeginConditionalRender.xml \
glBeginQuery.xml \
glBeginTransformFeedback.xml \
glBindAttribLocation.xml \
glBindBuffer.xml \
glBindBufferBase.xml \
glBindBufferRange.xml \
glBindFragDataLocation.xml \
glBindFragDataLocationIndexed.xml \
glBindFramebuffer.xml \
glBindRenderbuffer.xml \
glBindSampler.xml \
glBindTexture.xml \
glBindVertexArray.xml \
glBlendColor.xml \
glBlendEquation.xml \
glBlendEquationSeparate.xml \
glBlendFunc.xml \
glBlendFuncSeparate.xml \
glBlitFramebuffer.xml \
glBufferData.xml \
glBufferSubData.xml \
glCheckFramebufferStatus.xml \
glClampColor.xml \
glClear.xml \
glClearColor.xml \
glClearBuffer.xml \
glClearStencil.xml \
glClientWaitSync.xml \
glColorMask.xml \
glCompileShader.xml \
glCompressedTexImage1D.xml \
glCompressedTexImage2D.xml \
glCompressedTexImage3D.xml \
glCompressedTexSubImage1D.xml \
glCompressedTexSubImage2D.xml \
glCompressedTexSubImage3D.xml \
glCopyBufferSubData.xml \
glCopyTexImage1D.xml \
glCopyTexImage2D.xml \
glCopyTexSubImage1D.xml \
glCopyTexSubImage2D.xml \
glCopyTexSubImage3D.xml \
glCreateProgram.xml \
glCreateShader.xml \
glCullFace.xml \
glDeleteBuffers.xml \
glDeleteFramebuffers.xml \
glDeleteProgram.xml \
glDeleteQueries.xml \
glDeleteRenderbuffers.xml \
glDeleteSamplers.xml \
glDeleteShader.xml \
glDeleteSync.xml \
glDeleteTextures.xml \
glDeleteVertexArrays.xml \
glDepthFunc.xml \
glDepthMask.xml \
glDetachShader.xml \
glDrawArrays.xml \
glDrawArraysInstanced.xml \
glDrawBuffer.xml \
glDrawBuffers.xml \
glDrawElements.xml \
glDrawElementsBaseVertex.xml \
glDrawElementsInstanced.xml \
glDrawElementsInstancedBaseVertex.xml \
glDrawRangeElements.xml \
glDrawRangeElementsBaseVertex.xml \
glEnable.xml \
glEnableVertexAttribArray.xml \
glFenceSync.xml \
glFinish.xml \
glFlush.xml \
glFlushMappedBufferRange.xml \
glFramebufferRenderbuffer.xml \
glFramebufferTexture.xml \
glFramebufferTextureLayer.xml \
glFrontFace.xml \
glGenBuffers.xml \
glGenerateMipmap.xml \
glGenFramebuffers.xml \
glGenQueries.xml \
glGenRenderbuffers.xml \
glGenSamplers.xml \
glGenTextures.xml \
glGenVertexArrays.xml \
glGet.xml \
glGetActiveAttrib.xml \
glGetActiveUniform.xml \
glGetActiveUniformBlock.xml \
glGetActiveUniformBlockName.xml \
glGetActiveUniformName.xml \
glGetActiveUniformsiv.xml \
glGetAttachedShaders.xml \
glGetAttribLocation.xml \
glGetBufferParameter.xml \
glGetBufferPointerv.xml \
glGetBufferSubData.xml \
glGetCompressedTexImage.xml \
glGetError.xml \
glGetFragDataIndex.xml \
glGetFragDataLocation.xml \
glGetFramebufferAttachmentParameter.xml \
glGetMultisample.xml \
glGetProgram.xml \
glGetProgramInfoLog.xml \
glGetQueryObject.xml \
glGetQueryiv.xml \
glGetRenderbufferParameter.xml \
glGetSamplerParameter.xml \
glGetShader.xml \
glGetShaderInfoLog.xml \
glGetShaderSource.xml \
glGetString.xml \
glGetSync.xml \
glGetTexImage.xml \
glGetTexLevelParameter.xml \
glGetTexParameter.xml \
glGetTransformFeedbackVarying.xml \
glGetUniform.xml \
glGetUniformBlockIndex.xml \
glGetUniformIndices.xml \
glGetUniformLocation.xml \
glGetVertexAttribPointerv.xml \
glHint.xml \
glIsBuffer.xml \
glIsEnabled.xml \
glIsFramebuffer.xml \
glIsProgram.xml \
glIsRenderbuffer.xml \
glIsQuery.xml \
glIsSampler.xml \
glIsShader.xml \
glIsSync.xml \
glIsTexture.xml \
glIsVertexArray.xml \
glLineWidth.xml \
glLinkProgram.xml \
glLogicOp.xml \
glMapBuffer.xml \
glMapBufferRange.xml \
glMultiDrawArrays.xml \
glMultiDrawElements.xml \
glMultiDrawElementsBaseVertex.xml \
glPixelStore.xml \
glPointParameter.xml \
glPointSize.xml \
glPolygonMode.xml \
glPolygonOffset.xml \
glPrimitiveRestartIndex.xml \
glProvokingVertex.xml \
glQueryCounter.xml \
glReadBuffer.xml \
glReadPixels.xml \
glRenderbufferStorage.xml \
glRenderbufferStorageMultisample.xml \
glSampleCoverage.xml \
glSampleMaski.xml \
glSamplerParameter.xml \
glScissor.xml \
glShaderSource.xml \
glStencilFunc.xml \
glStencilFuncSeparate.xml \
glStencilMask.xml \
glStencilMaskSeparate.xml \
glStencilOp.xml \
glStencilOpSeparate.xml \
glTexBuffer.xml \
glTexImage1D.xml \
glTexImage2D.xml \
glTexImage2DMultisample.xml \
glTexImage3D.xml \
glTexImage3DMultisample.xml \
glTexParameter.xml \
glTexSubImage1D.xml \
glTexSubImage2D.xml \
glTexSubImage3D.xml \
glTransformFeedbackVaryings.xml \
glUniform.xml \
glUniformBlockBinding.xml \
glUseProgram.xml \
glValidateProgram.xml \
glVertexAttribDivisor.xml \
glViewport.xml \
glWaitSync.xml
MODIFIEDXML = \
XML = $(GL4XML) $(GL41XML) $(GL42XML) $(GL43XML) $(GL44XML) $(MODIFIEDFORGL4XML) $(UNMODIFIEDXML)
default: $(XML) index.html
glTexImage1D.xml \
glTexImage2D.xml \
glTexImage3D.xml \
glTexStorage1D.xml \
glTexStorage2D.xml \
glTexStorage3D.xml \
: ../internalformattable.xml ../baseformattable.xml ../compressedformattable.xml
glTexBuffer.xml glTexBufferRange.xml: ../texboformattable.xml
index.html: Makefile makeindex.py $(XML)
./makeindex.py . .. $@
clean clobber: clean
$(RM) $(XML) index.html
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