File: glFramebufferTextureLayer.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glFramebufferTextureLayer - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /></head><body><div class="refentry"><a id="glFramebufferTextureLayer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glFramebufferTextureLayer — attach a single layer of a texture to a framebuffer</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glFramebufferTextureLayer</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">attachment</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">texture</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">layer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
                    Specifies the framebuffer target. <em class="parameter"><code>target</code></em> must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
                    <code class="constant">GL_READ_FRAMEBUFFER</code>, or <code class="constant">GL_FRAMEBUFFER</code>. <code class="constant">GL_FRAMEBUFFER</code>
                    is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>attachment</code></em></span></dt><dd><p>
                    Specifies the attachment point of the framebuffer. <em class="parameter"><code>attachment</code></em> must be
                    <code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>, <code class="constant">GL_DEPTH_ATTACHMENT</code>,
                    <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>texture</code></em></span></dt><dd><p>
                    Specifies the texture object to attach to the framebuffer attachment point named by <em class="parameter"><code>attachment</code></em>.
                </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
                    Specifies the mipmap level of <em class="parameter"><code>texture</code></em> to attach.
                </p></dd><dt><span class="term"><em class="parameter"><code>layer</code></em></span></dt><dd><p>
                    Specifies the layer of <em class="parameter"><code>texture</code></em> to attach.
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glFramebufferTextureLayer</code> operates like <a class="citerefentry" href="glFramebufferTexture.xml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
            except that only a single layer of the texture level, given by <em class="parameter"><code>layer</code></em>, is attached to the attachment point.
            If <em class="parameter"><code>texture</code></em> is not zero, <em class="parameter"><code>layer</code></em> must be greater than or equal to zero.
            <em class="parameter"><code>texture</code></em> must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture,
            or multisample array texture.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the accepted tokens.
        </p><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>attachment</code></em> is not one of the accepted tokens.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>texture</code></em> is not zero or the name of an existing
            texture object.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>texture</code></em> is not zero and <em class="parameter"><code>layer</code></em>
            is negative.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if zero is bound to <em class="parameter"><code>target</code></em>.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>texture</code></em> is not zero or the name of an existing cube map texture.
        </p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glGenFramebuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glBindFramebuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
            <a class="citerefentry" href="glGenRenderbuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture.xml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
            <a class="citerefentry" href="glFramebufferTextureFace.xml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTextureFace</span></span></a>
        </p></div><div class="refsect1"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2010-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>