File: glGetShaderInfoLog.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetShaderInfoLog - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /></head><body><div class="refentry"><a id="glGetShaderInfoLog"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetShaderInfoLog — Returns the information log for a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glGetShaderInfoLog</strong>(</code></td><td>GLuint <var class="pdparam">shader</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">maxLength</var>, </td></tr><tr><td> </td><td>GLsizei *<var class="pdparam">length</var>, </td></tr><tr><td> </td><td>GLchar *<var class="pdparam">infoLog</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object whose information
                    log is to be queried.</p></dd><dt><span class="term"><em class="parameter"><code>maxLength</code></em></span></dt><dd><p>Specifies the size of the character buffer for
                    storing the returned information log.</p></dd><dt><span class="term"><em class="parameter"><code>length</code></em></span></dt><dd><p>Returns the length of the string returned in
                    <em class="parameter"><code>infoLog</code></em> (excluding the null
                    terminator).</p></dd><dt><span class="term"><em class="parameter"><code>infoLog</code></em></span></dt><dd><p>Specifies an array of characters that is used
                    to return the information log.</p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p><code class="function">glGetShaderInfoLog</code> returns the
        information log for the specified shader object. The information
        log for a shader object is modified when the shader is compiled.
        The string that is returned will be null terminated.</p><p><code class="function">glGetShaderInfoLog</code> returns in
        <em class="parameter"><code>infoLog</code></em> as much of the information log as
        it can, up to a maximum of <em class="parameter"><code>maxLength</code></em>
        characters. The number of characters actually returned,
        excluding the null termination character, is specified by
        <em class="parameter"><code>length</code></em>. If the length of the returned
        string is not required, a value of <code class="constant">NULL</code> can
        be passed in the <em class="parameter"><code>length</code></em> argument. The
        size of the buffer required to store the returned information
        log can be obtained by calling
        <a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
        with the value <code class="constant">GL_INFO_LOG_LENGTH</code>.</p><p>The information log for a shader object is a string that
        may contain diagnostic messages, warning messages, and other
        information about the last compile operation. When a shader
        object is created, its information log will be a string of
        length 0.</p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>The information log for a shader object is the OpenGL
        implementer's primary mechanism for conveying information about
        the compilation process. Therefore, the information log can be
        helpful to application developers during the development
        process, even when compilation is successful. Application
        developers should not expect different OpenGL implementations to
        produce identical information logs.</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>shader</code></em> is not a value generated by
        OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
        <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>maxLength</code></em> is less than 0.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
        with argument <code class="constant">GL_INFO_LOG_LENGTH</code></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
        <a class="citerefentry" href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>,
        <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
        <a class="citerefentry" href="glValidateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a></p></div><div class="refsect1"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
            Copyright <span class="trademark"></span>© 2010-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>