File: glMultiDrawArrays.xml

package info (click to toggle)
khronos-opengl-man4 1.0~svn27841-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 24,888 kB
  • ctags: 377
  • sloc: xml: 188,408; makefile: 1,153; python: 736; sh: 49; php: 7; sed: 2
file content (69 lines) | stat: -rw-r--r-- 6,861 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glMultiDrawArrays - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /></head><body><div class="refentry"><a id="glMultiDrawArrays"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiDrawArrays — render multiple sets of primitives from array data</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glMultiDrawArrays</strong>(</code></td><td>GLenum <var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>const GLint * <var class="pdparam">first</var>, </td></tr><tr><td> </td><td>const GLsizei * <var class="pdparam">count</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">drawcount</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    <code class="constant">GL_POINTS</code>,
                    <code class="constant">GL_LINE_STRIP</code>,
                    <code class="constant">GL_LINE_LOOP</code>,
                    <code class="constant">GL_LINES</code>,
                    <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
                    <code class="constant">GL_LINES_ADJACENCY</code>,
                    <code class="constant">GL_TRIANGLE_STRIP</code>,
                    <code class="constant">GL_TRIANGLE_FAN</code>,
                    <code class="constant">GL_TRIANGLES</code>,
                    <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code>,
                    <code class="constant">GL_TRIANGLES_ADJACENCY</code> and <code class="constant">GL_PATCHES</code>
                    are accepted.
                </p></dd><dt><span class="term"><em class="parameter"><code>first</code></em></span></dt><dd><p>
                    Points to an array of starting indices in the enabled arrays.
                </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
                    Points to an array of the number of indices to be rendered.
                </p></dd><dt><span class="term"><em class="parameter"><code>drawcount</code></em></span></dt><dd><p>
                    Specifies the size of the first and count
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glMultiDrawArrays</code> specifies multiple sets of geometric primitives
            with very few subroutine calls. Instead of calling a GL procedure
            to pass each individual vertex, normal, texture coordinate, edge
            flag, or color, you can prespecify
            separate arrays of vertices, normals, and colors and use them to
            construct a sequence of primitives with a single
            call to <code class="function">glMultiDrawArrays</code>.
        </p><p>
            <code class="function">glMultiDrawArrays</code> behaves identically to <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a> except that <em class="parameter"><code>drawcount</code></em>
            separate ranges of elements are specified instead.
        </p><p>
            When <code class="function">glMultiDrawArrays</code> is called, it uses <em class="parameter"><code>count</code></em> sequential elements from each
            enabled array to construct a sequence of geometric primitives,
            beginning with element <em class="parameter"><code>first</code></em>. <em class="parameter"><code>mode</code></em> specifies what kind of
            primitives are constructed, and how the array elements
            construct those primitives.
        </p><p>
            Vertex attributes that are modified by <code class="function">glMultiDrawArrays</code> have an
            unspecified value after <code class="function">glMultiDrawArrays</code> returns. Attributes that aren't
            modified remain well defined.
        </p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
            <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
            <code class="constant">GL_LINES_ADJACENCY</code>,
            <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code> and
            <code class="constant">GL_TRIANGLES_ADJACENCY</code>
            are available only if the GL version is 3.2 or greater.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>drawcount</code></em> is negative.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
            <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>
        </p></div><div class="refsect1"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 1991-2006
            Silicon Graphics, Inc.
            Copyright <span class="trademark"></span>© 2010-2013
            Khronos Group.
            This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>