File: glGetUniform.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetUniform">
    <info>
    <copyright>
      <year>2003-2005</year>

      <holder>3Dlabs Inc. Ltd.</holder>
    </copyright>

    <copyright>
      <year>2010-2014</year>

      <holder>Khronos Group</holder>
    </copyright>
  </info>

  <refmeta>
    <refentrytitle>glGetUniform</refentrytitle>

    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refdescriptor>glGetUniform</refdescriptor>

    <refname>glGetUniformfv</refname>

    <refname>glGetUniformiv</refname>

    <refpurpose>Returns the value of a uniform variable</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glGetUniformfv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLfloat *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetUniformiv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetUniformuiv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLuint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetUniformdv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLdouble *<parameter>params</parameter></paramdef>
      </funcprototype>

      <!-- robustness commands -->

      <funcprototype>
        <funcdef>void <function>glGetnUniformfv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>

        <paramdef>GLfloat *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetnUniformiv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>

        <paramdef>GLint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetnUniformuiv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>

        <paramdef>GLuint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetnUniformdv</function></funcdef>

        <paramdef>GLuint <parameter>program</parameter></paramdef>

        <paramdef>GLint <parameter>location</parameter></paramdef>

        <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>

        <paramdef>GLdouble *<parameter>params</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1 xml:id="parameters">
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term><parameter>program</parameter></term>

        <listitem>
          <para>Specifies the program object to be queried.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>location</parameter></term>

        <listitem>
          <para>Specifies the location of the uniform variable to be
          queried.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>bufSize</parameter></term>

        <listitem>
          <para>Specifies the size of the buffer
          <parameter>params</parameter>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>params</parameter></term>

        <listitem>
          <para>Returns the value of the specified uniform variable.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1 xml:id="description">
    <title>Description</title>

    <para><function>glGetUniform</function> and
    <function>glGetnUniform</function> return in <parameter>params</parameter>
    the value(s) of the specified uniform variable. The type of the uniform
    variable specified by <parameter>location</parameter> determines the
    number of values returned. If the uniform variable is defined in the
    shader as a boolean, int, or float, a single value will be returned. If it
    is defined as a vec2, ivec2, or bvec2, two values will be returned. If it
    is defined as a vec3, ivec3, or bvec3, three values will be returned, and
    so on. To query values stored in uniform variables declared as arrays,
    call <function>glGetUniform</function> for each element of the array. To
    query values stored in uniform variables declared as structures, call
    <function>glGetUniform</function> for each field in the structure. The
    values for uniform variables declared as a matrix will be returned in
    column major order.</para>

    <para>The locations assigned to uniform variables are not known until the
    program object is linked. After linking has occurred, the command
    <citerefentry>
        <refentrytitle>glGetUniformLocation</refentrytitle>
      </citerefentry> can be used to obtain the location of a uniform
    variable. This location value can then be passed to
    <function>glGetUniform</function> or <function>glGetnUniform</function> in
    order to query the current value of the uniform variable. After a program
    object has been linked successfully, the index values for uniform
    variables remain fixed until the next link command occurs. The uniform
    variable values can only be queried after a link if the link was
    successful.</para>

    <para>The only difference between <function>glGetUniform</function> and
    <function>glGetnUniform</function> is that
    <function>glGetnUniform</function> will generate an error if size of the
    <parameter>params</parameter> buffer,as described by
    <parameter>bufSize</parameter>, is not large enough to hold the result
    data.</para>
  </refsect1>

  <refsect1 xml:id="notes">
    <title>Notes</title>

    <para>If an error is generated, no change is made to the contents of
    <parameter>params</parameter>.</para>
  </refsect1>

  <refsect1 xml:id="errors">
    <title>Errors</title>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>program</parameter> is not a value generated by OpenGL.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if
    <parameter>program</parameter> is not a program object.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if
    <parameter>program</parameter> has not been successfully linked.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if
    <parameter>location</parameter> does not correspond to a valid uniform
    variable location for the specified program object.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated by
    <function>glGetnUniform</function> if the buffer size required to store
    the requested data is greater than <parameter>bufSize</parameter>.</para>
  </refsect1>

  <refsect1 xml:id="associatedgets">
    <title>Associated Gets</title>

    <para><citerefentry>
        <refentrytitle>glGetActiveUniform</refentrytitle>
      </citerefentry> with arguments <parameter>program</parameter> and the
    index of an active uniform variable</para>

    <para><citerefentry>
        <refentrytitle>glGetProgram</refentrytitle>
      </citerefentry> with arguments <parameter>program</parameter> and
    <constant>GL_ACTIVE_UNIFORMS</constant> or
    <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>

    <para><citerefentry>
        <refentrytitle>glGetUniformLocation</refentrytitle>
      </citerefentry> with arguments <parameter>program</parameter> and the
    name of a uniform variable</para>

    <para><citerefentry>
        <refentrytitle>glIsProgram</refentrytitle>
      </citerefentry></para>
  </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glGetUniformdv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='40']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetUniformfv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetUniformiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetUniformuiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='30']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetnUniformdv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetnUniformfv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetnUniformiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetnUniformuiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
    <para><citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>