1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>glBindVertexBuffers - OpenGL 4 Reference Pages</title>
<link rel="stylesheet" type="text/css" href="opengl-man.css"/>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1"/>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
MathML: {
extensions: ["content-mathml.js"]
},
tex2jax: {
inlineMath: [['$','$'], ['\\(','\\)']]
}
});
</script>
<script type="text/javascript" src="https://c328740.ssl.cf1.rackcdn.com/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"/>
</head>
<body>
<header/>
<div class="refentry" id="glBindVertexBuffers">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glBindVertexBuffers, glVertexArrayVertexBuffers — attach multiple buffer objects to a vertex array object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBindVertexBuffers</strong>(</code>
</td>
<td>GLuint <var class="pdparam">first</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">count</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLuint *<var class="pdparam">buffers</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLuintptr *<var class="pdparam">offsets</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLsizei *<var class="pdparam">strides</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexArrayVertexBuffers</strong>(</code>
</td>
<td>GLuint <var class="pdparam">vaobj</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">first</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">count</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLuint *<var class="pdparam">buffers</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLintptr *<var class="pdparam">offsets</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLsizei *<var class="pdparam">strides</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>vaobj</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of the vertex array object for
<code class="function">glVertexArrayVertexBuffers</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>first</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the first vertex buffer binding point to which
a buffer object is to be bound.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>count</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the number of buffers to bind.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>buffers</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the address of an array of names of existing
buffer objects.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>offsets</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the address of an array of offsets to
associate with the binding points.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>buffers</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the address of an array of strides to
associate with the binding points.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glBindVertexBuffers</code> and
<code class="function">glVertexArrayVertexBuffers</code> bind storage
from an array of existing buffer objects to a specified number
of consecutive vertex buffer binding points units in a vertex
array object. For <code class="function">glBindVertexBuffers</code>, the
vertex array object is the currently bound vertex array object.
For <code class="function">glVertexArrayVertexBuffers</code>,
<em class="parameter"><code>vaobj</code></em> is the name of the vertex array
object.
</p>
<p>
<em class="parameter"><code>count</code></em> existing buffer objects are bound
to vertex buffer binding points numbered $first$ through $first
+ count - 1$. If <em class="parameter"><code>buffers</code></em> is not NULL, it
specifies an array of <em class="parameter"><code>count</code></em> values, each
of which must be zero or the name of an existing buffer object.
<em class="parameter"><code>offsets</code></em> and
<em class="parameter"><code>strides</code></em> specify arrays of
<em class="parameter"><code>count</code></em> values indicating the offset of the
first element and stride between elements in each buffer,
respectively. If <em class="parameter"><code>buffers</code></em> is NULL, each
affected vertex buffer binding point from $first$ through $first
+ count - 1$ will be reset to have no bound buffer object. In
this case, the offsets and strides associated with the binding
points are set to default values, ignoring
<em class="parameter"><code>offsets</code></em> and
<em class="parameter"><code>strides</code></em>.
</p>
<p>
<code class="function">glBindVertexBuffers</code> is equivalent (assuming no errors
are generated) to:
</p>
<pre class="programlisting"> for (i = 0; i < count; i++) {
if (buffers == NULL) {
glBindVertexBuffer(first + i, 0, 0, 16);
} else {
glBindVertexBuffer(first + i, buffers[i], offsets[i], strides[i]);
}
}</pre>
<p>
except that buffers will not be created if they do not exist.
</p>
<p>
<code class="function">glVertexArrayVertexBuffers</code> is equivalent to
the pseudocode above, but replacing
<code class="function">glBindVertexBuffers</code>(args) with
<code class="function">glVertexArrayVertexBuffers</code>(vaobj, args).
</p>
<p>
The values specified in <em class="parameter"><code>buffers</code></em>,
<em class="parameter"><code>offsets</code></em>, and
<em class="parameter"><code>strides</code></em> will be checked separately for
each vertex buffer binding point. When a value for a specific
vertex buffer binding point is invalid, the state for that
binding point will be unchanged and an error will be generated.
However, state for other vertex buffer binding points will still
be changed if their corresponding values are valid.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated
by <code class="function">glBindVertexBuffers</code> if no vertex array
object is bound.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glVertexArrayVertexBuffers</code> if
<em class="parameter"><code>vaobj</code></em> is not the name of the vertex array
object.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if $first
+ count$ is greater than the value of
<code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if any
value in <code class="constant">buffers</code> is not zero or the name of
an existing buffer object.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if any value
in <em class="parameter"><code>offsets</code></em> or
<em class="parameter"><code>strides</code></em> is negative, or if a value is
<em class="parameter"><code>stride</code></em> is greater than the value of
<code class="constant">GL_MAX_VERTEX_ATTRIB_STRIDE</code>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glBindVertexBuffers</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glVertexArrayVertexBuffers</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGenBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
<a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
<a class="citerefentry" href="glDeleteBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>
<a class="citerefentry" href="glDeleteTextures.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteTextures</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
</div>
<footer/>
</body>
</html>
|