1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>glBufferStorage - OpenGL 4 Reference Pages</title>
<link rel="stylesheet" type="text/css" href="opengl-man.css"/>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1"/>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
MathML: {
extensions: ["content-mathml.js"]
},
tex2jax: {
inlineMath: [['$','$'], ['\\(','\\)']]
}
});
</script>
<script type="text/javascript" src="https://c328740.ssl.cf1.rackcdn.com/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"/>
</head>
<body>
<header/>
<div class="refentry" id="glBufferStorage">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glBufferStorage, glNamedBufferStorage — creates and initializes a buffer object's immutable data
store</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBufferStorage</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizeiptr <var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLvoid * <var class="pdparam">data</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLbitfield <var class="pdparam">flags</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glNamedBufferStorage</strong>(</code>
</td>
<td>GLuint <var class="pdparam">buffer</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>const void *<var class="pdparam">data</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLbitfield <var class="pdparam">flags</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the target to which the buffer object is bound for
<code class="function">glBufferStorage</code>, which must be one of the
buffer binding targets in the following table:
</p>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; " class="col1"/>
<col style="text-align: left; " class="col2"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold">
<strong>Buffer Binding Target</strong>
</span>
</th>
<th style="text-align: left; border-bottom: 2px solid ; ">
<span class="bold">
<strong>Purpose</strong>
</span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_ARRAY_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex attributes</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Atomic counter storage</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_COPY_READ_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy source</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_COPY_WRITE_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy destination</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Indirect compute dispatch commands</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_DRAW_INDIRECT_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Indirect command arguments</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_PACK_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Pixel read target</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_PIXEL_UNPACK_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Texture data source</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_QUERY_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Query result buffer</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_SHADER_STORAGE_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Read-write storage for shaders</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_TEXTURE_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Texture data buffer</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
</td>
<td style="text-align: left; border-bottom: 2px solid ; ">Transform feedback buffer</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="constant">GL_UNIFORM_BUFFER</code>
</td>
<td style="text-align: left; ">Uniform block storage</td>
</tr>
</tbody>
</table>
</div>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>buffer</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the name of the buffer object for
<code class="function">glNamedBufferStorage</code> function.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>size</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the size in bytes of the buffer object's new data
store.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>data</code>
</em>
</span>
</dt>
<dd>
<p>Specifies a pointer to data that will be copied into the data
store for initialization, or <code class="constant">NULL</code> if no data is
to be copied.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>flags</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the intended usage of the buffer's data store. Must
be a bitwise combination of the following flags.
<code class="constant">GL_DYNAMIC_STORAGE_BIT</code>,
<code class="constant">GL_MAP_READ_BIT</code>
<code class="constant">GL_MAP_WRITE_BIT</code>,
<code class="constant">GL_MAP_PERSISTENT_BIT</code>,
<code class="constant">GL_MAP_COHERENT_BIT</code>, and
<code class="constant">GL_CLIENT_STORAGE_BIT</code>.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glBufferStorage</code> and
<code class="function">glNamedBufferStorage</code> create a new immutable data
store. For <code class="function">glBufferStorage</code>, the buffer object
currently bound to <em class="parameter"><code>target</code></em> will be initialized. For
<code class="function">glNamedBufferStorage</code>, <em class="parameter"><code>buffer</code></em>
is the name of the buffer object that will be configured. The size of the
data store is specified by <em class="parameter"><code>size</code></em>. If an initial data
is available, its address may be supplied in <em class="parameter"><code>data</code></em>.
Otherwise, to create an uninitialized data store,
<em class="parameter"><code>data</code></em> should be <code class="constant">NULL</code>.</p>
<p>The <em class="parameter"><code>flags</code></em> parameters specifies the intended
usage of the buffer's data store. It must be a bitwise combination of a
subset of the following flags: </p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_DYNAMIC_STORAGE_BIT</code>
</span>
</dt>
<dd>
<p>The contents of the data store may be updated after creation
through calls to <a class="citerefentry" href="glBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferSubData</span></span></a>. If this bit is not set, the buffer content may
not be directly updated by the client. The data argument may be
used to specify the initial content of the buffer's data store
regardless of the presence of the
<code class="constant">GL_DYNAMIC_STORAGE_BIT</code>. Regardless of the
presence of this bit, buffers may always be updated with
server-side calls such as <a class="citerefentry" href="glCopyBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a> and <a class="citerefentry" href="glClearBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glClearBufferSubData</span></span></a>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_MAP_READ_BIT</code>
</span>
</dt>
<dd>
<p>The data store may be mapped by the client for read access
and a pointer in the client's address space obtained that may be
read from.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_MAP_WRITE_BIT</code>
</span>
</dt>
<dd>
<p>The data store may be mapped by the client for write access
and a pointer in the client's address space obtained that may be
written through.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_MAP_PERSISTENT_BIT</code>
</span>
</dt>
<dd>
<p>The client may request that the server read from or write to
the buffer while it is mapped. The client's pointer to the data
store remains valid so long as the data store is mapped, even
during execution of drawing or dispatch commands.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_MAP_COHERENT_BIT</code>
</span>
</dt>
<dd>
<p>Shared access to buffers that are simultaneously mapped for
client access and are used by the server will be coherent, so long
as that mapping is performed using <a class="citerefentry" href="glMapBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>. That is, data written to the store by either
the client or server will be immediately visible to the other with
no further action taken by the application. In particular,</p>
<div class="itemizedlist">
<ul style="list-style-type: disc; " class="itemizedlist">
<li class="listitem">
<p>If <code class="constant">GL_MAP_COHERENT_BIT</code> is not set
and the client performs a write followed by a call to the
<a class="citerefentry" href="glMemoryBarrier.xhtml"><span class="citerefentry"><span class="refentrytitle">glMemoryBarrier</span></span></a> command with the
<code class="constant">GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT</code> set,
then in subsequent commands the server will see the
writes.</p>
</li>
<li class="listitem">
<p>If <code class="constant">GL_MAP_COHERENT_BIT</code> is set and
the client performs a write, then in subsequent commands the
server will see the writes.</p>
</li>
<li class="listitem">
<p>If <code class="constant">GL_MAP_COHERENT_BIT</code> is not set
and the server performs a write, the application must call
<a class="citerefentry" href="glMemoryBarrier.xhtml"><span class="citerefentry"><span class="refentrytitle">glMemoryBarrier</span></span></a> with the
<code class="constant">GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT</code> set
and then call <a class="citerefentry" href="glFenceSync.xhtml"><span class="citerefentry"><span class="refentrytitle">glFenceSync</span></span></a> with
<code class="constant">GL_SYNC_GPU_COMMANDS_COMPLETE</code> (or
<code class="function">glFinish</code>). Then the CPU will see the
writes after the sync is complete.</p>
</li>
<li class="listitem">
<p>If <code class="constant">GL_MAP_COHERENT_BIT</code> is set and
the server does a write, the app must call FenceSync with
<code class="constant">GL_SYNC_GPU_COMMANDS_COMPLETE</code> (or
<a class="citerefentry" href="glFinish.xhtml"><span class="citerefentry"><span class="refentrytitle">glFinish</span></span></a>). Then the CPU will see the writes after the
sync is complete.</p>
</li>
</ul>
</div>
</dd>
<dt>
<span class="term">
<code class="constant">GL_CLIENT_STORAGE_BIT</code>
</span>
</dt>
<dd>
<p>When all other criteria for the buffer storage allocation
are met, this bit may be used by an implementation to determine
whether to use storage that is local to the server or to the
client to serve as the backing store for the buffer.</p>
</dd>
</dl>
</div>
<p>The allowed combinations of flags are subject to certain
restrictions. They are as follows: </p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>If <em class="parameter"><code>flags</code></em> contains
<code class="constant">GL_MAP_PERSISTENT_BIT</code>, it must also contain at
least one of <code class="constant">GL_MAP_READ_BIT</code> or
<code class="constant">GL_MAP_WRITE_BIT</code>.</p>
</li>
<li class="listitem">
<p>If <em class="parameter"><code>flags</code></em> contains
<code class="constant">GL_MAP_COHERENT_BIT</code>, it must also contain
<code class="constant">GL_MAP_PERSISTENT_BIT</code>.</p>
</li>
</ul>
</div>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p><code class="function">glBufferStorage</code> is available only if the GL
version is 4.4 or greater.</p>
<p><code class="function">glNamedBufferStorage</code> is available only if the
GL version is 4.5 or greater.</p>
<p>If <em class="parameter"><code>data</code></em> is <code class="constant">NULL</code>, a data
store of the specified size is still created, but its contents remain
uninitialized and thus undefined.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_ENUM</code> is generated by
<code class="function">glBufferStorage</code> if <em class="parameter"><code>target</code></em> is
not one of the accepted buffer targets.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glNamedBufferStorage</code> if buffer is not the name of an
existing buffer object.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>size</code></em> is less than or equal to zero.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glBufferStorage</code> if the reserved buffer object name 0
is bound to <em class="parameter"><code>target</code></em>.</p>
<p><code class="constant">GL_OUT_OF_MEMORY</code> is generated if the GL is
unable to create a data store with the properties requested in
<em class="parameter"><code>flags</code></em>.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>flags</code></em> has any bits set other than those defined
above.</p>
<p><code class="constant">GL_INVALID_VALUE</code> error is generated if
<em class="parameter"><code>flags</code></em> contains
<code class="constant">GL_MAP_PERSISTENT_BIT</code> but does not contain at least
one of <code class="constant">GL_MAP_READ_BIT</code> or
<code class="constant">GL_MAP_WRITE_BIT</code>.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>flags</code></em> contains
<code class="constant">GL_MAP_COHERENT_BIT</code>, but does not also contain
<code class="constant">GL_MAP_PERSISTENT_BIT</code>.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glBufferStorage</code> if the
<code class="constant">GL_BUFFER_IMMUTABLE_STORAGE</code> flag of the buffer bound
to <em class="parameter"><code>target</code></em> is <code class="constant">GL_TRUE</code>.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGetBufferSubData.xhtml">
<span class="citerefentry">
<span class="refentrytitle">glGetBufferSubData</span>
</span>
</a>
</p>
<p><a class="citerefentry" href="glGetBufferParameter.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetBufferParameter</span></span></a> with argument <code class="constant">GL_BUFFER_SIZE</code> or
<code class="constant">GL_BUFFER_USAGE</code></p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glBufferStorage</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glNamedBufferStorage</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>, <a class="citerefentry" href="glBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferSubData</span></span></a>, <a class="citerefentry" href="glMapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>, <a class="citerefentry" href="glUnmapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
</div>
<footer/>
</body>
</html>
|