1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>glCheckFramebufferStatus - OpenGL 4 Reference Pages</title>
<link rel="stylesheet" type="text/css" href="opengl-man.css"/>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1"/>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
MathML: {
extensions: ["content-mathml.js"]
},
tex2jax: {
inlineMath: [['$','$'], ['\\(','\\)']]
}
});
</script>
<script type="text/javascript" src="https://c328740.ssl.cf1.rackcdn.com/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"/>
</head>
<body>
<header/>
<div class="refentry" id="glCheckFramebufferStatus">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glCheckFramebufferStatus, glCheckNamedFramebufferStatus — check the completeness status of a framebuffer</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLenum <strong class="fsfunc">glCheckFramebufferStatus</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLenum <strong class="fsfunc">glCheckNamedFramebufferStatus</strong>(</code>
</td>
<td>GLuint <var class="pdparam">framebuffer</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">target</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specify the target to which the framebuffer is bound for
<code class="function">glCheckFramebufferStatus</code>, and the
target against which framebuffer completeness of
<em class="parameter"><code>framebuffer</code></em> is checked for
<code class="function">glCheckNamedFramebufferStatus</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>framebuffer</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of the framebuffer object
for <code class="function">glCheckNamedFramebufferStatus</code>
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glCheckFramebufferStatus</code> and
<code class="function">glCheckNamedFramebufferStatus</code> return the
completeness status of a framebuffer object when treated as a
read or draw framebuffer, depending on the value of
<em class="parameter"><code>target</code></em>.
</p>
<p>
For <code class="function">glCheckFramebufferStatus</code>, the
framebuffer checked is that bound to
<em class="parameter"><code>target</code></em>, which must be
<code class="constant">GL_DRAW_FRAMEBUFFER</code>,
<code class="constant">GL_READ_FRAMEBUFFER</code> or
<code class="constant">GL_FRAMEBUFFER</code>.
<code class="constant">GL_FRAMEBUFFER</code> is equivalent to
<code class="constant">GL_DRAW_FRAMEBUFFER</code>.
</p>
<p>
For <code class="function">glCheckNamedFramebufferStatus</code>,
<em class="parameter"><code>framebuffer</code></em> is zero or the name of the
framebuffer object to check. If
<em class="parameter"><code>framebuffer</code></em> is zero, then the status of
the default read or draw framebuffer, as determined by
<em class="parameter"><code>target</code></em>, is returned.
</p>
<p>
The return value is <code class="constant">GL_FRAMEBUFFER_COMPLETE</code>
if the specified framebuffer is complete. Otherwise, the return
value is determined as follows:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_UNDEFINED</code> is
returned if the specified framebuffer is the default
read or draw framebuffer, but the default
framebuffer does not exist.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</code>
is returned if any of the framebuffer attachment
points are framebuffer incomplete.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</code>
is returned if the framebuffer does not have at
least one image attached to it.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</code>
is returned if the value of
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_NONE</code> for any color
attachment point(s) named by
<code class="constant">GL_DRAW_BUFFERi</code>.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</code>
is returned if <code class="constant">GL_READ_BUFFER</code>
is not <code class="constant">GL_NONE</code> and the value of
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_NONE</code> for the color
attachment point named by
<code class="constant">GL_READ_BUFFER</code>.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_UNSUPPORTED</code> is
returned if the combination of internal formats of
the attached images violates an
implementation-dependent set of restrictions.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</code>
is returned if the value of
<code class="constant">GL_RENDERBUFFER_SAMPLES</code> is not
the same for all attached renderbuffers; if the
value of <code class="constant">GL_TEXTURE_SAMPLES</code> is
the not same for all attached textures; or, if the
attached images are a mix of renderbuffers and
textures, the value of
<code class="constant">GL_RENDERBUFFER_SAMPLES</code> does
not match the value of
<code class="constant">GL_TEXTURE_SAMPLES</code>.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</code>
is also returned if the value of
<code class="constant">GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</code>
is not the same for all attached textures; or, if
the attached images are a mix of renderbuffers and
textures, the value of
<code class="constant">GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</code>
is not <code class="constant">GL_TRUE</code> for all attached
textures.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</code>
is returned if any framebuffer attachment is
layered, and any populated attachment is not
layered, or if all populated color attachments are
not from textures of the same target.
</p>
</li>
</ul>
</div>
<p>
</p>
<p>
Additionally, if an error occurs, zero is returned.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>target</code></em> is not
<code class="constant">GL_DRAW_FRAMEBUFFER</code>,
<code class="constant">GL_READ_FRAMEBUFFER</code> or
<code class="constant">GL_FRAMEBUFFER</code>.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glCheckNamedFramebufferStatus</code> if
<em class="parameter"><code>framebuffer</code></em> is not zero or the name of an
existing framebuffer object.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glCheckFramebufferStatus</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glCheckNamedFramebufferStatus</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
<a class="citerefentry" href="glDeleteFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteFramebuffers</span></span></a>
<a class="citerefentry" href="glBindFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
</div>
<footer/>
</body>
</html>
|