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<title>glDepthMask - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glDepthMask">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glDepthMask — enable or disable writing into the depth buffer</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glDepthMask</strong>(</code>
</td>
<td>GLboolean <var class="pdparam">flag</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>flag</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies whether the depth buffer is enabled for writing.
If <em class="parameter"><code>flag</code></em> is <code class="constant">GL_FALSE</code>,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glDepthMask</code> specifies whether the depth buffer is enabled for writing.
If <em class="parameter"><code>flag</code></em> is <code class="constant">GL_FALSE</code>,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DEPTH_WRITEMASK</code>
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
Even if the depth buffer exists and the depth mask is non-zero, the
depth buffer is not updated if the depth test is disabled. In order to
unconditionally write to the depth buffer, the depth test should be enabled
and set to <code class="constant">GL_ALWAYS</code> (see <a class="citerefentry" href="glDepthFunc.xhtml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>).
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
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<th style="text-align: left; border-right: 2px solid ; ">
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<span class="bold"><strong>OpenGL Version</strong></span>
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<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
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<span class="bold"><strong>3.1</strong></span>
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<span class="bold"><strong>3.2</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
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<span class="bold"><strong>4.0</strong></span>
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<span class="bold"><strong>4.1</strong></span>
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<span class="bold"><strong>4.2</strong></span>
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<span class="bold"><strong>4.3</strong></span>
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<span class="bold"><strong>4.4</strong></span>
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<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
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<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glDepthMask</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
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</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glColorMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
<a class="citerefentry" href="glDepthFunc.xhtml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
<a class="citerefentry" href="glDepthRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glDepthRange</span></span></a>,
<a class="citerefentry" href="glStencilMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 1991-2006 Silicon Graphics, Inc.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This document is licensed under the SGI
This document is licensed under the SGI
Free Software B License. For details, see
<a class="link" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
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