File: glDrawArraysInstancedBaseInstance.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glDrawArraysInstancedBaseInstance - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
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  <body>
    <header/>
    <div class="refentry" id="glDrawArraysInstancedBaseInstance">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glDrawArraysInstancedBaseInstance — draw multiple instances of a range of elements with offset applied to instanced attributes</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glDrawArraysInstancedBaseInstance</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">mode</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">first</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">count</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">primcount</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">baseinstance</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>mode</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies what kind of primitives to render. Symbolic constants <code class="constant">GL_POINTS</code>,
                    <code class="constant">GL_LINE_STRIP</code>, <code class="constant">GL_LINE_LOOP</code>, <code class="constant">GL_LINES</code>,
                    <code class="constant">GL_TRIANGLE_STRIP</code>, <code class="constant">GL_TRIANGLE_FAN</code>, <code class="constant">GL_TRIANGLES</code>
                    <code class="constant">GL_LINES_ADJACENCY</code>, <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
                    <code class="constant">GL_TRIANGLES_ADJACENCY</code>, <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code> and <code class="constant">GL_PATCHES</code>
                    are accepted.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>first</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the starting index in the enabled arrays.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>count</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the number of indices to be rendered.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>primcount</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the number of instances of the specified range of indices to be rendered.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>baseinstance</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the base instance for use in fetching instanced vertex attributes.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glDrawArraysInstancedBaseInstance</code> behaves identically to <a class="citerefentry" href="glDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
            except that <em class="parameter"><code>primcount</code></em> instances of the range of elements are executed and the value of the internal counter
            <em class="parameter"><code>instanceID</code></em> advances for each iteration. <em class="parameter"><code>instanceID</code></em> is an internal 32-bit integer counter
            that may be read by a vertex shader as <code class="constant">gl_InstanceID</code>.
        </p>
        <p>
            <code class="function">glDrawArraysInstancedBaseInstance</code> has the same effect as:
            </p>
        <pre class="programlisting">    if ( mode or count is invalid )
        generate appropriate error
    else {
        for (int i = 0; i &lt; primcount ; i++) {
            instanceID = i;
            glDrawArrays(mode, first, count);
        }
        instanceID = 0;
    }</pre>
        <p>
        </p>
        <p>
            Specific vertex attributes may be classified as <span class="emphasis"><em>instanced</em></span> through the use of
            <a class="citerefentry" href="glVertexAttribDivisor.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribDivisor</span></span></a>. Instanced vertex attributes
            supply per-instance vertex data to the vertex shader. The index of the vertex fetched from the enabled instanced vertex
            attribute arrays is calculated as:
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                  <mml:mrow>
                    <mml:mfenced open="⌊" close="⌋">
                      <mml:mfrac>
                        <mml:mrow>
                          <mml:mi>gl</mml:mi>
                          <mml:mo>_</mml:mo>
                          <mml:mi>InstanceID</mml:mi>
                        </mml:mrow>
                        <mml:mi>divisor</mml:mi>
                      </mml:mfrac>
                    </mml:mfenced>
                    <mml:mo lspace="2px" rspace="2px">+</mml:mo>
                    <mml:mi>baseInstance</mml:mi>
                  </mml:mrow>
                </mml:math>. Note that <em class="parameter"><code>baseinstance</code></em>
            does not affect the shader-visible value of
            <code class="constant">gl_InstanceID</code>.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not one of
            the accepted values.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a geometry shader is active and <em class="parameter"><code>mode</code></em>
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>count</code></em> or <em class="parameter"><code>primcount</code></em> are negative.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glDrawArraysInstancedBaseInstance</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
            <a class="citerefentry" href="glDrawElementsInstanced.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2011-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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