File: glGetBufferParameter.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glGetBufferParameteriv - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
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  <body>
    <header/>
    <div class="refentry" id="glGetBufferParameter">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glGetBufferParameter — return parameters of a buffer object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetBufferParameteriv</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">value</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint * <var class="pdparam">data</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetBufferParameteri64v</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">value</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint64 * <var class="pdparam">data</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetNamedBufferParameteriv</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">buffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">pname</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint *<var class="pdparam">params</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetNamedBufferParameteri64v</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">buffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">pname</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint64 *<var class="pdparam">params</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the buffer object is bound
                    for <code class="function">glGetBufferParameteriv</code> and
                    <code class="function">glGetBufferParameteri64v</code>. Must be
                    one of the buffer binding targets in the following
                    table:
                </p>
              <div class="informaltable">
                <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
                  <colgroup>
                    <col style="text-align: left; " class="col1"/>
                    <col style="text-align: left; " class="col2"/>
                  </colgroup>
                  <thead>
                    <tr>
                      <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Buffer Binding Target</strong>
                        </span>
                      </th>
                      <th style="text-align: left; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Purpose</strong>
                        </span>
                      </th>
                    </tr>
                  </thead>
                  <tbody>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex attributes</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Atomic counter storage</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_READ_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_WRITE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy destination</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect compute dispatch commands</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DRAW_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect command arguments</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_PACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Pixel read target</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_UNPACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_QUERY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Query result buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_SHADER_STORAGE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Read-write storage for shaders</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TEXTURE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Transform feedback buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; ">
                        <code class="constant">GL_UNIFORM_BUFFER</code>
                      </td>
                      <td style="text-align: left; ">Uniform block storage</td>
                    </tr>
                  </tbody>
                </table>
              </div>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>buffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the buffer object for
                    <code class="function">glGetNamedBufferParameteriv</code> and
                    <code class="function">glGetNamedBufferParameteri64v</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>value</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the buffer object parameter to
                    query. 
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>data</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Returns the requested parameter.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            These functions return in <em class="parameter"><code>data</code></em> a selected
            parameter of the specified buffer object.
        </p>
        <p>
            <em class="parameter"><code>pname</code></em> names a specific buffer object
            parameter, as follows:
        </p>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_ACCESS</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the access
                        policy set while mapping the buffer object (the
                        value of the <em class="parameter"><code>access</code></em> parameter
                        enum passed to <code class="function">glMapBuffer</code>). If
                        the buffer was mapped with
                        <code class="function">glMapBufferRange</code>, the access
                        policy is determined by translating the bits in that
                        <em class="parameter"><code>access</code></em> parameter to one of
                        the supported enums for
                        <code class="function">glMapBuffer</code> as described in the
                        OpenGL Specification.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_ACCESS_FLAGS</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the access
                        policy set while mapping the buffer object (the
                        value of the <em class="parameter"><code>access</code></em> parameter
                        bitfield passed to
                        <code class="function">glMapBufferRange</code>). If the
                        buffer was mapped with
                        <code class="function">glMapBuffer</code>, the access policy
                        is determined by translating the enums in that
                        <em class="parameter"><code>access</code></em> parameter to the
                        corresponding bits for
                        <code class="function">glMapBufferRange</code> as described
                        in the OpenGL Specification. The initial value is
                        zero.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_IMMUTABLE_STORAGE</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns a boolean flag
                        indicating whether the buffer object is immutable.
                        The initial value is <code class="constant">GL_FALSE</code>.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_MAPPED</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns a flag
                        indicating whether the buffer object is currently
                        mapped. The initial value is
                        <code class="constant">GL_FALSE</code>.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_MAP_LENGTH</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the length of
                        the mapping into the buffer object established with
                        <code class="function">glMapBuffer*</code>. The
                        <code class="function">i64v</code> versions of these queries
                        should be used for this parameter. The initial value
                        is zero.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_MAP_OFFSET</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the offset of
                        the mapping into the buffer object established with
                        <code class="function">glMapBuffer*</code>. The
                        <code class="function">i64v</code> versions of these queries
                        should be used for this parameter. The initial value
                        is zero.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_SIZE</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the size of
                        the buffer object, measured in bytes. The initial
                        value is 0.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_STORAGE_FLAGS</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns a bitfield
                        indicating the storage flags for the buffer object.
                        If the buffer object is immutable, the value
                        returned will be that specified when the data store
                        was established with
                        <code class="function">glBufferStorage</code>. If the data
                        store was established with
                        <code class="function">glBufferData</code>, the value will be
                        <code class="constant">GL_MAP_READ_BIT</code> |
                        <code class="constant">GL_MAP_WRITE_BIT</code> |
                        <code class="constant">GL_DYNAMIC_STORAGE_BIT</code> |
                        <code class="constant">GL_MAP_WRITE_BIT</code>. The initial
                        value is zero.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_BUFFER_USAGE</code>
              </span>
            </dt>
            <dd>
              <p>
                        <em class="parameter"><code>params</code></em> returns the buffer
                        object's usage pattern. The initial value is
                        <code class="constant">GL_STATIC_DRAW</code>.
                    </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            If an error is generated, no change is made to the contents of
            <em class="parameter"><code>data</code></em>.
        </p>
        <p>
            The <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> target is
            available only if the GL version is 4.2 or greater.
        </p>
        <p>
            The <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> and
            <code class="constant">GL_SHADER_STORAGE_BUFFER</code> targets are
            available only if the GL version is 4.3 or greater.
        </p>
        <p>
            The <code class="constant">GL_QUERY_BUFFER</code> target is available
            only if the GL version is 4.4 or greater.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated by
            <code class="function">glGetBufferParameter*</code> if
            <em class="parameter"><code>target</code></em> is not one of the accepted buffer
            targets.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glGetBufferParameter*</code> if
            zero is bound to <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glGetNamedBufferParameter*</code> if
            <em class="parameter"><code>buffer</code></em> is not the name of an existing
            buffer object.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if
            <em class="parameter"><code>pname</code></em> is not one of the buffer object
            parameter names described above.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glGetBufferParameteri64v</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glGetBufferParameteriv</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glGetNamedBufferParameteri64v</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glGetNamedBufferParameteriv</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glBufferData.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferData</span></span></a>,
            <a class="citerefentry" href="glGetBufferPointerv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetBufferPointerv</span></span></a>,
            <a class="citerefentry" href="glMapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
            <a class="citerefentry" href="glUnmapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2005 Addison-Wesley.
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
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