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<title>glGetProgram - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glGetProgram">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetProgramiv — Returns a parameter from a program object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetProgramiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the program object to be
queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>pname</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the object parameter. Accepted
symbolic names are
<code class="constant">GL_DELETE_STATUS</code>,
<code class="constant">GL_LINK_STATUS</code>,
<code class="constant">GL_VALIDATE_STATUS</code>,
<code class="constant">GL_INFO_LOG_LENGTH</code>,
<code class="constant">GL_ATTACHED_SHADERS</code>,
<code class="constant">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</code>,
<code class="constant">GL_ACTIVE_ATTRIBUTES</code>,
<code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>,
<code class="constant">GL_ACTIVE_UNIFORMS</code>,
<code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code>,
<code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>,
<code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code>,
<code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code>
<code class="constant">GL_PROGRAM_BINARY_LENGTH</code>,
<code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code>,
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code>,
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code>,
<code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
<code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, and
<code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>params</code>
</em>
</span>
</dt>
<dd>
<p>Returns the requested object parameter.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glGetProgram</code>
returns in <em class="parameter"><code>params</code></em>
the value of a parameter for a specific program object. The following parameters are defined:</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_DELETE_STATUS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_TRUE</code> if
<em class="parameter"><code>program</code></em> is currently flagged
for deletion, and <code class="constant">GL_FALSE</code>
otherwise.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_LINK_STATUS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_TRUE</code> if the last link
operation on <em class="parameter"><code>program</code></em> was
successful, and <code class="constant">GL_FALSE</code>
otherwise.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VALIDATE_STATUS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_TRUE</code> or if the last
validation operation on
<em class="parameter"><code>program</code></em> was successful, and
<code class="constant">GL_FALSE</code>
otherwise.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_INFO_LOG_LENGTH</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
number of characters in the information log for
<em class="parameter"><code>program</code></em> including the null
termination character (i.e., the size of the
character buffer required to store the information
log). If <em class="parameter"><code>program</code></em> has no
information log, a value of 0 is
returned.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ATTACHED_SHADERS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
number of shader objects attached to
<em class="parameter"><code>program</code></em>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
number of active attribute atomic counter buffers used by
<em class="parameter"><code>program</code></em>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ACTIVE_ATTRIBUTES</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
number of active attribute variables for
<em class="parameter"><code>program</code></em>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
length of the longest active attribute name for
<em class="parameter"><code>program</code></em>, including the null
termination character (i.e., the size of the
character buffer required to store the longest
attribute name). If no active attributes exist, 0 is
returned.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ACTIVE_UNIFORMS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
number of active uniform variables for
<em class="parameter"><code>program</code></em>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
length of the longest active uniform variable name
for <em class="parameter"><code>program</code></em>, including the
null termination character (i.e., the size of the
character buffer required to store the longest
uniform variable name). If no active uniform
variables exist, 0 is returned.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_PROGRAM_BINARY_LENGTH</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the
length of the program binary, in bytes that will be returned by
a call to <a class="citerefentry" href="glGetProgramBinary.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramBinary</span></span></a>.
When a progam's <code class="constant">GL_LINK_STATUS</code> is <code class="constant">GL_FALSE</code>,
its program binary length is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns an
array of three integers containing the local work group size of
the compute program as specified by its input layout qualifier(s).
<em class="parameter"><code>program</code></em> must be the name of a program object
that has been previously linked successfully and contains a binary
for the compute shader stage.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a symbolic constant
indicating the buffer mode used when transform feedback is active.
This may be <code class="constant">GL_SEPARATE_ATTRIBS</code> or
<code class="constant">GL_INTERLEAVED_ATTRIBS</code>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the number of varying
variables to capture in transform feedback mode for the program.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the length of the longest
variable name to be used for transform feedback, including the null-terminator.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_GEOMETRY_VERTICES_OUT</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns the maximum number of vertices
that the geometry shader in <em class="parameter"><code>program</code></em> will output.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_GEOMETRY_INPUT_TYPE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
the primitive type accepted as input to the geometry shader contained in
<em class="parameter"><code>program</code></em>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
the primitive type that will be output by the geometry shader contained
in <em class="parameter"><code>program</code></em>.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
<code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code> and
<code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>
are available only if the GL version 3.1 or greater.
</p>
<p>
<code class="constant">GL_GEOMETRY_VERTICES_OUT</code>, <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>
and <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code> are accepted only if the GL
version is 3.2 or greater.
</p>
<p>
<code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code> is accepted only if the
GL version is 4.3 or greater.
</p>
<p>If an error is generated, no change is made to the
contents of <em class="parameter"><code>params</code></em>.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code>
is generated if <em class="parameter"><code>program</code></em>
is not a value generated by OpenGL.</p>
<p><code class="constant">GL_INVALID_OPERATION</code>
is generated if <em class="parameter"><code>program</code></em>
does not refer to a program object.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>pname</code></em> is <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
<code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, or <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>,
and <em class="parameter"><code>program</code></em> does not contain a geometry shader.</p>
<p><code class="constant">GL_INVALID_ENUM</code>
is generated if <em class="parameter"><code>pname</code></em>
is not an accepted value.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>pname</code></em>
is <code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code> and <em class="parameter"><code>program</code></em>
does not contain a binary for the compute shader stage.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGetActiveAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glGetActiveUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glGetAttachedShaders.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glGetProgramInfoLog.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glIsProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a>
<em class="parameter"><code/></em></p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetProgramiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glAttachShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
<a class="citerefentry" href="glCreateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
<a class="citerefentry" href="glDeleteProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
<a class="citerefentry" href="glGetShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>,
<a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glValidateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
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