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<title>glGetProgramResourceIndex - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glGetProgramResourceIndex">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetProgramResourceIndex — query the index of a named resource within a program</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLuint <strong class="fsfunc">glGetProgramResourceIndex</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">programInterface</var>, </td>
</tr>
<tr>
<td> </td>
<td>const char * <var class="pdparam">name</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>
The name of a program object whose resources to query.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>programInterface</code>
</em>
</span>
</dt>
<dd>
<p>
A token identifying the interface within <em class="parameter"><code>program</code></em> containing the resource named <em class="parameter"><code>name</code></em>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the resource to query the index of.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glGetProgramResourceIndex</code> returns the unsigned
integer index assigned to a resource named <em class="parameter"><code>name</code></em> in
the interface type <em class="parameter"><code>programInterface</code></em> of program object <em class="parameter"><code>program</code></em>.
</p>
<p>
<em class="parameter"><code>program</code></em> must be the name of an existing program object. <em class="parameter"><code>programInterface</code></em>
is the name of the interface within <em class="parameter"><code>program</code></em> which contains the resource named
<em class="parameter"><code>name</code></em>and must be one of the following
values:
</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_UNIFORM</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active uniforms within <em class="parameter"><code>program</code></em>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_UNIFORM_BLOCK</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active uniform blocks within <em class="parameter"><code>program</code></em>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_PROGRAM_INPUT</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active input variables used by the first shader stage of <em class="parameter"><code>program</code></em>.
If <em class="parameter"><code>program</code></em> contains multiple shader stages then input variables from any stage other than the first
will not be enumerated.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_PROGRAM_OUTPUT</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active output variables produced by the last shader stage of <em class="parameter"><code>program</code></em>.
If <em class="parameter"><code>program</code></em> contains multiple shader stages then output variables from any stage other than the last
will not be enumerated.
</p>
</dd>
<dt>
<span class="term"><code class="constant">GL_VERTEX_SUBROUTINE</code>, </span>
<span class="term"><code class="constant">GL_TESS_CONTROL_SUBROUTINE</code>, </span>
<span class="term"><code class="constant">GL_TESS_EVALUATION_SUBROUTINE</code>, </span>
<span class="term"><code class="constant">GL_GEOMETRY_SUBROUTINE</code>, </span>
<span class="term"><code class="constant">GL_FRAGMENT_SUBROUTINE</code>, </span>
<span class="term">
<code class="constant">GL_COMPUTE_SUBROUTINE</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation,
geometry, fragment and compute shader stages of <em class="parameter"><code>program</code></em>, respectively.
</p>
</dd>
<dt>
<span class="term"><code class="constant">GL_VERTEX_SUBROUTINE_UNIFORM</code>, </span>
<span class="term"><code class="constant">GL_TESS_CONTROL_SUBROUTINE_UNIFORM</code>, </span>
<span class="term"><code class="constant">GL_TESS_EVALUATION_SUBROUTINE_UNIFORM</code>, </span>
<span class="term"><code class="constant">GL_GEOMETRY_SUBROUTINE_UNIFORM</code>, </span>
<span class="term"><code class="constant">GL_FRAGMENT_SUBROUTINE_UNIFORM</code>, </span>
<span class="term">
<code class="constant">GL_COMPUTE_SUBROUTINE_UNIFORM</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation,
geometry, fragment and compute shader stages of <em class="parameter"><code>program</code></em>, respectively.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYING</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of output variables from the last non-fragment stage of <em class="parameter"><code>program</code></em> that would be
captured if transform feedback were active.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active buffer binding points to which output variables in the
<code class="constant">GL_TRANSFORM_FEEDBACK_VARYING</code> interface are written.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_BUFFER_VARIABLE</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active buffer variables used by <em class="parameter"><code>program</code></em>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_SHADER_STORAGE_BLOCK</code>
</span>
</dt>
<dd>
<p>
The query is targeted at the set of active shader storage blocks used by <em class="parameter"><code>program</code></em>.
</p>
</dd>
</dl>
</div>
<p>
If <em class="parameter"><code>name</code></em> exactly matches the name string of one of the active resources
for <em class="parameter"><code>programInterface</code></em>, the index of the matched resource is returned.
Additionally, if <em class="parameter"><code>name</code></em> would exactly match the name string of an active
resource if "[0]" were appended to <em class="parameter"><code>name</code></em>, the index of the matched
resource is returned. Otherwise, <em class="parameter"><code>name</code></em> is considered not to be the name
of an active resource, and <code class="constant">GL_INVALID_INDEX</code> is returned.
</p>
<p>
For the interface <code class="constant">GL_TRANSFORM_FEEDBACK_VARYING</code>, the value <code class="constant">GL_INVALID_INDEX</code>
should be returned when querying the index assigned to the special names
<code class="code">gl_NextBuffer</code>, <code class="code">gl_SkipComponents1</code>, <code class="code">gl_SkipComponents2</code>,
<code class="code">gl_SkipComponents3</code>, or <code class="code">gl_SkipComponents4</code>.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>programInterface</code></em>
is not one of the accepted interface types.
</p>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>programInterface</code></em> is
<code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> or <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>, since active atomic
counter and transform feedback buffer resources are not assigned name strings.
</p>
<p>
Although not an error, <code class="constant">GL_INVALID_INDEX</code> is returned if <em class="parameter"><code>name</code></em>
is not the name of a resource within the interface identified by <em class="parameter"><code>programInterface</code></em>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetProgramResourceIndex</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGetProgramResourceName.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramResourceName</span></span></a>,
<a class="citerefentry" href="glGetGetProgramResource.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetGetProgramResource</span></span></a>,
<a class="citerefentry" href="glGetProgramResourceLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramResourceLocation</span></span></a>,
<a class="citerefentry" href="glGetProgramResourceLocationIndex.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramResourceLocationIndex</span></span></a>.
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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