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<title>glGetQueryObject - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glGetQueryObject">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetQueryObject — return parameters of a query object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetQueryObjectiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">id</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint * <var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetQueryObjectuiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">id</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint * <var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetQueryObjecti64v</strong>(</code>
</td>
<td>GLuint <var class="pdparam">id</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint64 * <var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetQueryObjectui64v</strong>(</code>
</td>
<td>GLuint <var class="pdparam">id</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint64 * <var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>id</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of a query object.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>pname</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the symbolic name of a query object parameter.
Accepted values are <code class="constant">GL_QUERY_RESULT</code> or <code class="constant">GL_QUERY_RESULT_AVAILABLE</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>params</code>
</em>
</span>
</dt>
<dd>
<p>
If a buffer is bound to the <code class="constant">GL_QUERY_RESULT_BUFFER</code> target, then <em class="parameter"><code>params</code></em>
is treated as an offset to a location within that buffer's data store to receive the result of the query. If
no buffer is bound to <code class="constant">GL_QUERY_RESULT_BUFFER</code>, then <em class="parameter"><code>params</code></em> is
treated as an address in client memory of a variable to receive the resulting data.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glGetQueryObject</code> returns in <em class="parameter"><code>params</code></em> a selected parameter of the query object
specified by <em class="parameter"><code>id</code></em>.
</p>
<p>
<em class="parameter"><code>pname</code></em> names a specific query object parameter. <em class="parameter"><code>pname</code></em> can be as follows:
</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_QUERY_RESULT</code>
</span>
</dt>
<dd>
<p>
<em class="parameter"><code>params</code></em> returns the value of the query object's passed samples counter.
The initial value is 0.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_QUERY_RESULT_NO_WAIT</code>
</span>
</dt>
<dd>
<p>
If the result of the query is available (that is, a query of <code class="constant">GL_QUERY_RESULT_AVAILABLE</code> would
return non-zero), then <em class="parameter"><code>params</code></em> returns the value of the query object's passed samples counter,
otherwise, the data referred to by <em class="parameter"><code>params</code></em> is not modified.
The initial value is 0.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_QUERY_RESULT_AVAILABLE</code>
</span>
</dt>
<dd>
<p>
<em class="parameter"><code>params</code></em> returns whether the passed samples counter is immediately available.
If a delay would occur waiting for the query result, <code class="constant">GL_FALSE</code> is returned.
Otherwise, <code class="constant">GL_TRUE</code> is returned, which also indicates that the results of all
previous queries are available as well.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
If an error is generated,
no change is made to the contents of <em class="parameter"><code>params</code></em>.
</p>
<p>
<code class="function">glGetQueryObject</code> implicitly flushes the GL pipeline so that any incomplete rendering
delimited by the occlusion query completes in finite time.
</p>
<p>
If multiple queries are issued using the same query object <em class="parameter"><code>id</code></em> before calling
<code class="function">glGetQueryObject</code>, the results of the most recent query will be returned. In this case,
when issuing a new query, the results of the previous query are discarded.
</p>
<p>
<code class="function">glGetQueryObjecti64v</code> and <code class="function">glGetQueryObjectui64v</code> are available only
if the GL version is 3.3 or greater.
</p>
<p>
<code class="constant">GL_QUERY_RESULT_NO_WAIT</code> is accepted for <em class="parameter"><code>pname</code></em> only if the
GL version is 4.4 or greater.
</p>
<p>
The <code class="constant">GL_QUERY_RESULT_BUFFER</code> target is available only if the GL version is 4.4 or higher.
On earlier versions of the GL, <em class="parameter"><code>params</code></em> is always an address in client memory.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>pname</code></em> is not an accepted value.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>id</code></em> is not the name of a query object.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>id</code></em> is the name of a currently active
query object.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if a buffer is currently bound to the
<code class="constant">GL_QUERY_RESULT_BUFFER</code> target and the command would cause data to be written beyond the bounds
of that buffer's data store.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetQueryObjecti64v</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetQueryObjectiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetQueryObjectui64v</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetQueryObjectuiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
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<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glBeginQuery.xhtml"><span class="citerefentry"><span class="refentrytitle">glBeginQuery</span></span></a>,
<a class="citerefentry" href="glEndQuery.xhtml"><span class="citerefentry"><span class="refentrytitle">glEndQuery</span></span></a>,
<a class="citerefentry" href="glGetQueryiv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetQueryiv</span></span></a>,
<a class="citerefentry" href="glIsQuery.xhtml"><span class="citerefentry"><span class="refentrytitle">glIsQuery</span></span></a>,
<a class="citerefentry" href="glQueryCounter.xhtml"><span class="citerefentry"><span class="refentrytitle">glQueryCounter</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2005 Addison-Wesley.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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