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<title>glGetShader - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glGetShader">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetShaderiv — Returns a parameter from a shader object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetShaderiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">shader</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>shader</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the shader object to be
queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>pname</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the object parameter. Accepted
symbolic names are
<code class="constant">GL_SHADER_TYPE</code>,
<code class="constant">GL_DELETE_STATUS</code>,
<code class="constant">GL_COMPILE_STATUS</code>,
<code class="constant">GL_INFO_LOG_LENGTH</code>,
<code class="constant">GL_SHADER_SOURCE_LENGTH</code>.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>params</code>
</em>
</span>
</dt>
<dd>
<p>Returns the requested object parameter.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glGetShader</code>
returns in <em class="parameter"><code>params</code></em>
the value of a parameter for a specific shader object. The
following parameters are defined:</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_SHADER_TYPE</code>
</span>
</dt>
<dd>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_VERTEX_SHADER</code> if
<em class="parameter"><code>shader</code></em> is a vertex shader
object, <code class="constant">GL_GEOMETRY_SHADER</code> if <em class="parameter"><code>shader</code></em>
is a geometry shader object, and <code class="constant">GL_FRAGMENT_SHADER</code>
if <em class="parameter"><code>shader</code></em> is a fragment
shader object.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_DELETE_STATUS</code>
</span>
</dt>
<dd>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_TRUE</code> if
<em class="parameter"><code>shader</code></em> is currently flagged
for deletion, and <code class="constant">GL_FALSE</code>
otherwise.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_COMPILE_STATUS</code>
</span>
</dt>
<dd>
<p> <em class="parameter"><code>params</code></em> returns
<code class="constant">GL_TRUE</code> if the last compile
operation on <em class="parameter"><code>shader</code></em> was
successful, and <code class="constant">GL_FALSE</code>
otherwise.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_INFO_LOG_LENGTH</code>
</span>
</dt>
<dd>
<p> <em class="parameter"><code>params</code></em> returns the
number of characters in the information log for
<em class="parameter"><code>shader</code></em> including the null
termination character (i.e., the size of the
character buffer required to store the information
log). If <em class="parameter"><code>shader</code></em> has no
information log, a value of 0 is returned.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_SHADER_SOURCE_LENGTH</code>
</span>
</dt>
<dd>
<p> <em class="parameter"><code>params</code></em> returns the
length of the concatenation of the source strings
that make up the shader source for the
<em class="parameter"><code>shader</code></em>, including the null
termination character. (i.e., the size of the
character buffer required to store the shader
source). If no source code exists, 0 is
returned.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>If an error is generated, no change is made to the
contents of <em class="parameter"><code>params</code></em>.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>shader</code></em> is not a value generated by
OpenGL.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>shader</code></em> does not refer to a shader
object.</p>
<p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>pname</code></em> is not an accepted value.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGetShaderInfoLog.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
with argument <em class="parameter"><code>shader</code></em></p>
<p><a class="citerefentry" href="glGetShaderSource.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a>
with argument <em class="parameter"><code>shader</code></em></p>
<p>
<a class="citerefentry" href="glIsShader.xhtml">
<span class="citerefentry">
<span class="refentrytitle">glIsShader</span>
</span>
</a>
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetShaderiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glCompileShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
<a class="citerefentry" href="glCreateShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
<a class="citerefentry" href="glDeleteShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>,
<a class="citerefentry" href="glGetProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>,
<a class="citerefentry" href="glShaderSource.xhtml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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