File: glGetUniformIndices.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glGetUniformIndices - OpenGL 4 Reference Pages</title>
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  <body>
    <header/>
    <div class="refentry" id="glGetUniformIndices">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glGetUniformIndices — retrieve the index of a named uniform block</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetUniformIndices</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">program</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">uniformCount</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>const GLchar **<var class="pdparam">uniformNames</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint *<var class="pdparam">uniformIndices</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>program</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of a program containing uniforms whose indices to query.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>uniformCount</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the number of uniforms whose indices to query.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>uniformNames</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>uniformIndices</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the address of an array that will receive the indices of the uniforms.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glGetUniformIndices</code> retrieves the indices of a number of uniforms within <em class="parameter"><code>program</code></em>.
        </p>
        <p>
            <em class="parameter"><code>program</code></em> must be the name of a program object for which the command
            <a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a> must have been called in the past, although it is not required that
            <a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a> must have succeeded. The link could have failed because the number
            of active uniforms exceeded the limit.
        </p>
        <p>
            <em class="parameter"><code>uniformCount</code></em> indicates both the number of elements in the array of names <em class="parameter"><code>uniformNames</code></em> and the
            number of indices that may be written to <em class="parameter"><code>uniformIndices</code></em>.
        </p>
        <p>
            <em class="parameter"><code>uniformNames</code></em> contains a list of <em class="parameter"><code>uniformCount</code></em> name strings identifying the uniform names to be
            queried for indices. For each name string in <em class="parameter"><code>uniformNames</code></em>, the index assigned to the active uniform of that name will
            be written to the corresponding element of <em class="parameter"><code>uniformIndices</code></em>. If a string in <em class="parameter"><code>uniformNames</code></em> is not
            the name of an active uniform, the special value <code class="constant">GL_INVALID_INDEX</code> will be written to the corresponding element of
            <em class="parameter"><code>uniformIndices</code></em>.
        </p>
        <p>
            If an error occurs, nothing is written to <em class="parameter"><code>uniformIndices</code></em>.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>program</code></em> is not the name of a program object for which
            <a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a> has been called in the past.
        </p>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            <code class="function">glGetUniformIndices</code> is available only if the GL version is 3.1 or greater.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glGetUniformIndices</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGetActiveUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>,
            <a class="citerefentry" href="glGetActiveUniformName.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniformName</span></span></a>,
            <a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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