1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>glGetUniformLocation - OpenGL 4 Reference Pages</title>
<link rel="stylesheet" type="text/css" href="opengl-man.css"/>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1"/>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
MathML: {
extensions: ["content-mathml.js"]
},
tex2jax: {
inlineMath: [['$','$'], ['\\(','\\)']]
}
});
</script>
<script type="text/javascript" src="https://c328740.ssl.cf1.rackcdn.com/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"/>
</head>
<body>
<header/>
<div class="refentry" id="glGetUniformLocation">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetUniformLocation — Returns the location of a uniform variable</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLint <strong class="fsfunc">glGetUniformLocation</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLchar *<var class="pdparam">name</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the program object to be
queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>Points to a null terminated string containing
the name of the uniform variable whose location is
to be queried.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glGetUniformLocation </code> returns an
integer that represents the location of a specific uniform
variable within a program object. <em class="parameter"><code>name</code></em>
must be a null terminated string that contains no white space.
<em class="parameter"><code>name</code></em> must be an active uniform variable
name in <em class="parameter"><code>program</code></em> that is not a structure,
an array of structures, or a subcomponent of a vector or a
matrix. This function returns -1 if <em class="parameter"><code>name</code></em>
does not correspond to an active uniform variable in
<em class="parameter"><code>program</code></em>, if <em class="parameter"><code>name</code></em>
starts with the reserved prefix "gl_", or if
<em class="parameter"><code>name</code></em> is associated with an atomic counter or
a named uniform block.</p>
<p>Uniform variables that are structures or arrays of
structures may be queried by calling
<code class="function">glGetUniformLocation</code> for each field within
the structure. The array element operator "[]" and the
structure field operator "." may be used in
<em class="parameter"><code>name</code></em> in order to select elements within
an array or fields within a structure. The result of using these
operators is not allowed to be another structure, an array of
structures, or a subcomponent of a vector or a matrix. Except if
the last part of <em class="parameter"><code>name</code></em> indicates a uniform
variable array, the location of the first element of an array
can be retrieved by using the name of the array, or by using the
name appended by "[0]".</p>
<p>The actual locations assigned to uniform variables are not
known until the program object is linked successfully. After
linking has occurred, the command
<code class="function">glGetUniformLocation</code> can be used to obtain
the location of a uniform variable. This location value can then
be passed to
<a class="citerefentry" href="glUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>
to set the value of the uniform variable or to
<a class="citerefentry" href="glGetUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>
in order to query the current value of the uniform variable.
After a program object has been linked successfully, the index
values for uniform variables remain fixed until the next link
command occurs. Uniform variable locations and values can only
be queried after a link if the link was successful.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>program</code></em> is not a value generated by
OpenGL.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>program</code></em> is not a program object.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>program</code></em> has not been successfully
linked.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGetActiveUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the index of
an active uniform variable</p>
<p><a class="citerefentry" href="glGetProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and
<code class="constant">GL_ACTIVE_UNIFORMS</code> or
<code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code></p>
<p><a class="citerefentry" href="glGetUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the name of a
uniform variable</p>
<p>
<a class="citerefentry" href="glIsProgram.xhtml">
<span class="citerefentry">
<span class="refentrytitle">glIsProgram</span>
</span>
</a>
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetUniformLocation</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
</div>
<footer/>
</body>
</html>
|