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<title>glGetVertexAttrib - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glGetVertexAttrib">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetVertexAttrib — Return a generic vertex attribute parameter</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribdv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLdouble *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribfv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLfloat *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribIiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribIuiv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetVertexAttribLdv</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">pname</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLdouble *<var class="pdparam">params</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>index</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the generic vertex attribute
parameter to be queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>pname</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the symbolic name of the vertex
attribute parameter to be queried. Accepted values are
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_ENABLED</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_SIZE</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_STRIDE</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_TYPE</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_INTEGER</code>,
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</code>, or
<code class="constant">GL_CURRENT_VERTEX_ATTRIB</code>.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>params</code>
</em>
</span>
</dt>
<dd>
<p>Returns the requested data.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glGetVertexAttrib</code> returns in
<em class="parameter"><code>params</code></em> the value of a generic vertex
attribute parameter. The generic vertex attribute to be queried
is specified by <em class="parameter"><code>index</code></em>, and the parameter
to be queried is specified by <em class="parameter"><code>pname</code></em>.</p>
<p>The accepted parameter names are as follows:</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value, the name of the buffer object currently bound to
the binding point corresponding to generic vertex attribute array
<em class="parameter"><code>index</code></em>. If no buffer object is bound,
0 is returned. The initial value is 0.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_ENABLED</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value that is non-zero (true) if the vertex
attribute array for <em class="parameter"><code>index</code></em> is
enabled and 0 (false) if it is disabled. The initial
value is <code class="constant">GL_FALSE</code>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_SIZE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value, the size of the vertex attribute array
for <em class="parameter"><code>index</code></em>. The size is the
number of values for each element of the vertex
attribute array, and it will be 1, 2, 3, or 4. The
initial value is 4.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_STRIDE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value, the array stride for (number of bytes
between successive elements in) the vertex attribute
array for <em class="parameter"><code>index</code></em>. A value of 0
indicates that the array elements are stored
sequentially in memory. The initial value is 0.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_TYPE</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value, a symbolic constant indicating the
array type for the vertex attribute array for
<em class="parameter"><code>index</code></em>. Possible values are
<code class="constant">GL_BYTE</code>,
<code class="constant">GL_UNSIGNED_BYTE</code>,
<code class="constant">GL_SHORT</code>,
<code class="constant">GL_UNSIGNED_SHORT</code>,
<code class="constant">GL_INT</code>,
<code class="constant">GL_UNSIGNED_INT</code>,
<code class="constant">GL_FLOAT</code>, and
<code class="constant">GL_DOUBLE</code>. The initial value is
<code class="constant">GL_FLOAT</code>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value that is non-zero (true) if fixed-point
data types for the vertex attribute array indicated
by <em class="parameter"><code>index</code></em> are normalized when
they are converted to floating point, and 0 (false)
otherwise. The initial value is
<code class="constant">GL_FALSE</code>.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_INTEGER</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value that is non-zero (true) if fixed-point
data types for the vertex attribute array indicated
by <em class="parameter"><code>index</code></em> have integer data types, and 0 (false)
otherwise. The initial value is
0 (<code class="constant">GL_FALSE</code>).</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns a
single value that is the frequency divisor used for instanced
rendering. See <a class="citerefentry" href="glVertexAttribDivisor.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribDivisor</span></span></a>.
The initial value is 0.</p>
</dd>
<dt>
<span class="term">
<code class="constant">GL_CURRENT_VERTEX_ATTRIB</code>
</span>
</dt>
<dd>
<p>
</p>
<p> <em class="parameter"><code>params</code></em> returns four
values that represent the current value for the
generic vertex attribute specified by index. Generic
vertex attribute 0 is unique in that it has no
current state, so an error will be generated if
<em class="parameter"><code>index</code></em> is 0. The initial value
for all other generic vertex attributes is
(0,0,0,1).</p>
<p>
<code class="function">glGetVertexAttribdv</code> and <code class="function">glGetVertexAttribfv</code>
return the current attribute values as four single-precision floating-point values;
<code class="function">glGetVertexAttribiv</code> reads them as floating-point values and
converts them to four integer values; <code class="function">glGetVertexAttribIiv</code> and
<code class="function">glGetVertexAttribIuiv</code> read and return them as signed or unsigned
integer values, respectively; <code class="function">glGetVertexAttribLdv</code> reads and returns
them as four double-precision floating-point values.
</p>
</dd>
</dl>
</div>
<p>All of the parameters except <code class="constant">GL_CURRENT_VERTEX_ATTRIB</code>
represent state stored in the currently bound vertex array object.</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>If an error is generated, no change is made to the
contents of <em class="parameter"><code>params</code></em>.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>pname</code></em>
is not <code class="constant">GL_CURRENT_VERTEX_ATTRIB</code> and there is no
currently bound vertex array object.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>index</code></em> is greater than or equal to
<code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p>
<p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>pname</code></em> is not an accepted value.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>index</code></em> is 0 and
<em class="parameter"><code>pname</code></em> is
<code class="constant">GL_CURRENT_VERTEX_ATTRIB</code>.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p>
<p><a class="citerefentry" href="glGetVertexAttribPointerv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttribPointerv</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_POINTER</code></p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetVertexAttribIiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
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</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetVertexAttribIuiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
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<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetVertexAttribLdv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
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<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
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<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetVertexAttribdv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
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<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glGetVertexAttribfv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glGetVertexAttribiv</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glBindAttribLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
<a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
<a class="citerefentry" href="glDisableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glEnableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glVertexAttribDivisor.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribDivisor</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
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