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<title>glInvalidateSubFramebuffer - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glInvalidateSubFramebuffer">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glInvalidateSubFramebuffer, glInvalidateNamedFramebufferSubData — invalidate the content of a region of some or all of a framebuffer's attachments</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glInvalidateSubFramebuffer</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">numAttachments</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLenum * <var class="pdparam">attachments</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">x</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">y</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">width</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">height</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glInvalidateNamedFramebufferSubData</strong>(</code>
</td>
<td>GLuint <var class="pdparam">framebuffer</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">numAttachments</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLenum *<var class="pdparam">attachments</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">x</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">y</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">width</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">height</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the target to which the framebuffer object is
attached for
<code class="function">glInvalidateSubFramebuffer</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>framebuffer</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of the framebuffer object for
<code class="function">glInvalidateNamedFramebufferSubData</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>numAttachments</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the number of entries in the
<em class="parameter"><code>attachments</code></em> array.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>attachments</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies a pointer to an array identifying the
attachments to be invalidated.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>x</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the X offset of the region to be invalidated.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>y</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the Y offset of the region to be invalidated.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>width</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the width of the region to be invalidated.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>height</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the height of the region to be invalidated.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glInvalidateSubFramebuffer</code> and
<code class="function">glInvalidateNamedFramebufferSubData</code>
invalidate the contents of a specified region of a specified set
of attachments of a framebuffer.
</p>
<p>
For <code class="function">glInvalidateSubFramebuffer</code>, the
framebuffer object is that bound to
<em class="parameter"><code>target</code></em>, which must be one of
<code class="constant">GL_FRAMEBUFFER</code>,
<code class="constant">GL_READ_FRAMEBUFFER</code> or
<code class="constant">GL_DRAW_FRAMEBUFFER</code>.
<code class="constant">GL_FRAMEBUFFER</code> is equivalent to
<code class="constant">GL_DRAW_FRAMEBUFFER</code>. Default framebuffers
may also be invalidated if bound to
<em class="parameter"><code>target</code></em>.
</p>
<p>
For <code class="function">glInvalidateNamedFramebufferSubData</code>,
<em class="parameter"><code>framebuffer</code></em> is the name of the
framebuffer object. If <em class="parameter"><code>framebuffer</code></em> is
zero, the default draw framebuffer is affected.
</p>
<p>
The set of attachments of which a region is to be invalidated
are specified in the <em class="parameter"><code>attachments</code></em> array,
which contains <em class="parameter"><code>numAttachments</code></em> elements.
</p>
<p>
If the specified framebuffer is a framebuffer object, each
element of <em class="parameter"><code>attachments</code></em> must be one of
<code class="constant">GL_DEPTH_ATTACHMENT</code>,
<code class="constant">GL_STENCIL_ATTACHMENT</code>
<code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>, or
<code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>,
where <span class="emphasis"><em>i</em></span> is between zero and the value of
<code class="constant">GL_MAX_FRAMEBUFFER_ATTACHMENTS</code> minus one.
</p>
<p>
If the specified framebuffer is a default framebuffer, each
element of <em class="parameter"><code>attachments</code></em> must be one of
<code class="constant">GL_FRONT_LEFT</code>,
<code class="constant">GL_FRONT_RIGHT</code>,
<code class="constant">GL_BACK_LEFT</code>,
<code class="constant">GL_BACK_RIGHT</code>,
<code class="constant">GL_AUX</code><span class="emphasis"><em>i</em></span>,
<code class="constant">GL_ACCUM</code>, <code class="constant">GL_COLOR</code>,
<code class="constant">GL_DEPTH</code>, or
<code class="constant">GL_STENCIL</code>. <code class="constant">GL_COLOR</code>,
is treated as <code class="constant">GL_BACK_LEFT</code> for a
double-buffered context and <code class="constant">GL_FRONT_LEFT</code>
for a single-buffered context. The other attachments identify
the corresponding specific buffer.
</p>
<p>
The contents of the specified region of each specified
attachment become undefined after execution of
<code class="function">glInvalidateSubFramebuffer</code> or
<code class="function">glInvalidateNamedFramebufferSubData</code>. The
region to be invalidated is specified by
<em class="parameter"><code>x</code></em>, <em class="parameter"><code>y</code></em>,
<em class="parameter"><code>width</code></em> and <em class="parameter"><code>height</code></em>
where <em class="parameter"><code>x</code></em> and <em class="parameter"><code>y</code></em> give
the offset from the origin (with lower-left corner at $(0,0)$)
and <em class="parameter"><code>width</code></em> and
<em class="parameter"><code>height</code></em> are the width and height,
respectively, of the region. Any pixels lying outside of the
window allocated to the current GL context (for the default
framebuffer), or outside of the attachments of the framebuffer
object, are ignored. If the framebuffer object is not complete,
these commands may be ignored.
</p>
<p>
If the framebuffer object is not complete,
<code class="function">glInvalidateSubFramebuffer</code> and
<code class="function">glInvalidateNamedFramebufferSubData</code> may be
ignored. This is not an error.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> by
<code class="function">glInvalidateSubFramebuffer</code> if
<em class="parameter"><code>target</code></em> is not one of the accepted
framebuffer targets.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> by
<code class="function">glInvalidateNamedFramebufferSubData</code> if
<em class="parameter"><code>framebuffer</code></em> is not zero of the name of an
existing framebuffer object.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>numAttachments</code></em>,
<em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em> is
negative.
</p>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if any element
of <em class="parameter"><code>attachments</code></em> is not one of the accepted
framebuffer attachment points, as described above.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if
element of <em class="parameter"><code>attachments</code></em> is
<code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>m</em></span>
where <span class="emphasis"><em>m</em></span> is greater than or equal to the
value of <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code>.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code>
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glInvalidateNamedFramebufferSubData</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glInvalidateSubFramebuffer</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glInvalidateTexSubImage.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateTexSubImage</span></span></a>,
<a class="citerefentry" href="glInvalidateTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateTexImage</span></span></a>,
<a class="citerefentry" href="glInvalidateBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateBufferSubData</span></span></a>,
<a class="citerefentry" href="glInvalidateBufferData.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateBufferData</span></span></a>,
<a class="citerefentry" href="glInvalidateFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateFramebuffer</span></span></a>.
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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