File: glInvalidateTexSubImage.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glInvalidateTexSubImage - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
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  <body>
    <header/>
    <div class="refentry" id="glInvalidateTexSubImage">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glInvalidateTexSubImage — invalidate a region of a texture image</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glInvalidateTexSubImage</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">xoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">yoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">zoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">width</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">height</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">depth</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>texture</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The name of a texture object a subregion of which to invalidate.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>level</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The level of detail of the texture object within which the region resides.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>xoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The X offset of the region to be invalidated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>yoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The Y offset of the region to be invalidated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>zoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The Z offset of the region to be invalidated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>width</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The width of the region to be invalidated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>height</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The height of the region to be invalidated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>depth</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The depth of the region to be invalidated.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glInvalidateTexSubImage</code> invalidates all or part of
            a texture image. <em class="parameter"><code>texture</code></em> and <em class="parameter"><code>level</code></em> indicated
            which texture image is being invalidated. After this command, data in that subregion have undefined
            values. <em class="parameter"><code>xoffset</code></em>, <em class="parameter"><code>yoffset</code></em>, <em class="parameter"><code>zoffset</code></em>, <em class="parameter"><code>width</code></em>, <em class="parameter"><code>height</code></em>, and <em class="parameter"><code>depth</code></em>
            are interpreted as they are in <a class="citerefentry" href="glTexSubImage3D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>. For texture targets that
            don't have certain dimensions, this command treats those dimensions as
            having a size of 1. For example, to invalidate a portion of a two-
            dimensional texture, the application would use <em class="parameter"><code>zoffset</code></em> equal to zero and
            <em class="parameter"><code>depth</code></em> equal to one. Cube map textures are treated as an array of six
            slices in the z-dimension, where a value of <em class="parameter"><code>zoffset</code></em> is interpreted as
            specifying face <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code> + <em class="parameter"><code>zoffset</code></em>.
        </p>
        <p>
            <em class="parameter"><code>level</code></em> must be greater than or equal to zero and be
            less than the base 2 logarithm of the maximum texture width, height, or depth.
            <em class="parameter"><code>xoffset</code></em>, <em class="parameter"><code>yoffset</code></em> and <em class="parameter"><code>zoffset</code></em>
            must be greater than or equal to zero and be less than the width, height or depth
            of the image, respectively. Furthermore, <em class="parameter"><code>xoffset</code></em> + <em class="parameter"><code>width</code></em>,
            <em class="parameter"><code>yoffset</code></em> + <em class="parameter"><code>height</code></em>, and
            <em class="parameter"><code>zoffset</code></em> + <em class="parameter"><code>depth</code></em> must be less
            than or equal to the width, height or depth of the image, respectively.
        </p>
        <p>
            For textures of targets <code class="constant">GL_TEXTURE_RECTANGLE</code>, <code class="constant">GL_TEXTURE_BUFFER</code>, <code class="constant">GL_TEXTURE_2D_MULTISAMPLE</code>, or
            <code class="constant">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</code>, level must be zero.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>xoffset</code></em>,
            <em class="parameter"><code>yoffset</code></em> or <em class="parameter"><code>zoffset</code></em> is less than zero,
            or if any of them is greater than the size of the image in the corresponding dimension.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is
            less than zero or if it is greater or equal to the base 2 logarithm of the maximum texture width, height, or depth.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if the target of <em class="parameter"><code>texture</code></em>
            is any of <code class="constant">GL_TEXTURE_RECTANGLE</code>, <code class="constant">GL_TEXTURE_BUFFER</code>, <code class="constant">GL_TEXTURE_2D_MULTISAMPLE</code>, or
            <code class="constant">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</code> and <em class="parameter"><code>level</code></em> is not zero.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>texture</code></em> is not the
            name of an existing texture object.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_TEXTURE_SIZE</code>
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glInvalidateTexSubImage</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glInvalidateTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateTexImage</span></span></a>,,
            <a class="citerefentry" href="glInvalidateBufferSubData.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateBufferSubData</span></span></a>,
            <a class="citerefentry" href="glInvalidateBufferData.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateBufferData</span></span></a>,
            <a class="citerefentry" href="glInvalidateFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateFramebuffer</span></span></a>,
            <a class="citerefentry" href="glInvalidateSubFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glInvalidateSubFramebuffer</span></span></a>.
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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