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<title>glIsProgram - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glIsProgram">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glIsProgram — Determines if a name corresponds to a program object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLboolean <strong class="fsfunc">glIsProgram</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>Specifies a potential program object.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glIsProgram</code> returns
<code class="constant">GL_TRUE</code> if <em class="parameter"><code>program</code></em>
is the name of a program object previously created with
<a class="citerefentry" href="glCreateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>
and not yet deleted with <a class="citerefentry" href="glDeleteProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>.
If <em class="parameter"><code>program</code></em> is zero or a non-zero value that
is not the name of a program object, or if an error occurs,
<code class="function">glIsProgram</code> returns <code class="constant">GL_FALSE</code>.</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>No error is generated if <em class="parameter"><code>program</code></em> is
not a valid program object name.</p>
<p>A program object marked for deletion with <a class="citerefentry" href="glDeleteProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>
but still in use as part of current rendering state is still considered
a program object and <code class="function">glIsProgram</code> will return <code class="constant">GL_TRUE</code>.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with the argument <code class="constant">GL_CURRENT_PROGRAM</code></p>
<p><a class="citerefentry" href="glGetActiveAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the index of
an active attribute variable</p>
<p><a class="citerefentry" href="glGetActiveUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the index of
an active uniform variable</p>
<p><a class="citerefentry" href="glGetAttachedShaders.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glGetAttribLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the name of an
attribute variable</p>
<p><a class="citerefentry" href="glGetProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the parameter
to be queried</p>
<p><a class="citerefentry" href="glGetProgramInfoLog.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
with argument <em class="parameter"><code>program</code></em></p>
<p><a class="citerefentry" href="glGetUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the location
of a uniform variable</p>
<p><a class="citerefentry" href="glGetUniformLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetUniformLocation</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and the name of a
uniform variable</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
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<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
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<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glIsProgram</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glAttachShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
<a class="citerefentry" href="glBindAttribLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
<a class="citerefentry" href="glCreateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
<a class="citerefentry" href="glDeleteProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
<a class="citerefentry" href="glDetachShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
<a class="citerefentry" href="glLinkProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glUniform.xhtml"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>,
<a class="citerefentry" href="glUseProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
<a class="citerefentry" href="glValidateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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