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<title>glObjectLabel - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glObjectLabel">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glObjectLabel — label a named object identified within a namespace</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glObjectLabel</strong>(</code>
</td>
<td>GLenum <var class="pdparam">identifier</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">name</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">length</var>, </td>
</tr>
<tr>
<td> </td>
<td>const char * <var class="pdparam">label</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>identifier</code>
</em>
</span>
</dt>
<dd>
<p>
The namespace from which the name of the object is allocated.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the object to label.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>length</code>
</em>
</span>
</dt>
<dd>
<p>
The length of the label to be used for the object.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>label</code>
</em>
</span>
</dt>
<dd>
<p>
The address of a string containing the label to assign to the object.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glObjectLabel</code> labels the object identified by
<em class="parameter"><code>name</code></em> within the namespace given by <em class="parameter"><code>identifier</code></em>.
<em class="parameter"><code>identifier</code></em> must be one of <code class="constant">GL_BUFFER</code>, <code class="constant">GL_SHADER</code>,
<code class="constant">GL_PROGRAM</code>, <code class="constant">GL_VERTEX_ARRAY</code>, <code class="constant">GL_QUERY</code>,
<code class="constant">GL_PROGRAM_PIPELINE</code>, <code class="constant">GL_TRANSFORM_FEEDBACK</code>, <code class="constant">GL_SAMPLER</code>,
<code class="constant">GL_TEXTURE</code>, <code class="constant">GL_RENDERBUFFER</code>, <code class="constant">GL_FRAMEBUFFER</code>,
to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query objects,
program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame
buffers, respectively.
</p>
<p>
<em class="parameter"><code>label</code></em> is the address of a string that will be used to label an object.
<em class="parameter"><code>length</code></em> contains the number of characters in <em class="parameter"><code>label</code></em>.
If <em class="parameter"><code>length</code></em> is negative, it is implied that
<em class="parameter"><code>label</code></em> contains a null-terminated string. If <em class="parameter"><code>label</code></em>
is NULL, any debug label is effectively removed from the object.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>identifier</code></em>
is not one of the accepted object types.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>name</code></em>
is not the name of an existing object of the type specified by <em class="parameter"><code>identifier</code></em>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if the number of characters in
<em class="parameter"><code>label</code></em>, excluding the null terminator when <em class="parameter"><code>length</code></em>
is negative, is greater than the value of <code class="constant">GL_MAX_LABEL_LENGTH</code>.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_LABEL_LENGTH</code>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glObjectLabel</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glPushDebugGroup.xhtml"><span class="citerefentry"><span class="refentrytitle">glPushDebugGroup</span></span></a>,
<a class="citerefentry" href="glPopDebugGroup.xhtml"><span class="citerefentry"><span class="refentrytitle">glPopDebugGroup</span></span></a>,
<a class="citerefentry" href="glObjectPtrLabel.xhtml"><span class="citerefentry"><span class="refentrytitle">glObjectPtrLabel</span></span></a>.
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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