File: glObjectLabel.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glObjectLabel - OpenGL 4 Reference Pages</title>
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  <body>
    <header/>
    <div class="refentry" id="glObjectLabel">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glObjectLabel — label a named object identified within a namespace</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glObjectLabel</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">identifier</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">name</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">length</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>const char * <var class="pdparam">label</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>identifier</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The namespace from which the name of the object is allocated.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>name</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The name of the object to label.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>length</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The length of the label to be used for the object.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>label</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The address of a string containing the label to assign to the object.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glObjectLabel</code> labels the object identified by
            <em class="parameter"><code>name</code></em> within the namespace given by <em class="parameter"><code>identifier</code></em>.
            <em class="parameter"><code>identifier</code></em> must be one of <code class="constant">GL_BUFFER</code>, <code class="constant">GL_SHADER</code>,
            <code class="constant">GL_PROGRAM</code>, <code class="constant">GL_VERTEX_ARRAY</code>, <code class="constant">GL_QUERY</code>,
            <code class="constant">GL_PROGRAM_PIPELINE</code>, <code class="constant">GL_TRANSFORM_FEEDBACK</code>, <code class="constant">GL_SAMPLER</code>,
            <code class="constant">GL_TEXTURE</code>, <code class="constant">GL_RENDERBUFFER</code>, <code class="constant">GL_FRAMEBUFFER</code>,
            to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query objects,
            program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame
            buffers, respectively.
        </p>
        <p>
            <em class="parameter"><code>label</code></em> is the address of a string that will be used to label an object.
            <em class="parameter"><code>length</code></em> contains the number of characters in <em class="parameter"><code>label</code></em>.
            If <em class="parameter"><code>length</code></em> is negative, it is implied that
            <em class="parameter"><code>label</code></em> contains a null-terminated string. If <em class="parameter"><code>label</code></em>
            is NULL, any debug label is effectively removed from the object.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>identifier</code></em>
            is not one of the accepted object types.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>name</code></em>
            is not the name of an existing object of the type specified by <em class="parameter"><code>identifier</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if the number of characters in
            <em class="parameter"><code>label</code></em>, excluding the null terminator when <em class="parameter"><code>length</code></em>
            is negative, is greater than the value of <code class="constant">GL_MAX_LABEL_LENGTH</code>.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_LABEL_LENGTH</code>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glObjectLabel</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glPushDebugGroup.xhtml"><span class="citerefentry"><span class="refentrytitle">glPushDebugGroup</span></span></a>,
            <a class="citerefentry" href="glPopDebugGroup.xhtml"><span class="citerefentry"><span class="refentrytitle">glPopDebugGroup</span></span></a>,
            <a class="citerefentry" href="glObjectPtrLabel.xhtml"><span class="citerefentry"><span class="refentrytitle">glObjectPtrLabel</span></span></a>.
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
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