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<title>glShaderBinary - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glShaderBinary">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glShaderBinary — load pre-compiled shader binaries</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glShaderBinary</strong>(</code>
</td>
<td>GLsizei <var class="pdparam">count</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLuint *<var class="pdparam">shaders</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">binaryFormat</var>, </td>
</tr>
<tr>
<td> </td>
<td>const void *<var class="pdparam">binary</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">length</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>count</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the number of shader object handles contained in <em class="parameter"><code>shaders</code></em>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>shaders</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>binaryFormat</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the format of the shader binaries contained in <em class="parameter"><code>binary</code></em>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>binary</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>length</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the length of the array whose address is given in <em class="parameter"><code>binary</code></em>.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glShaderBinary</code> loads pre-compiled shader binary code into the <em class="parameter"><code>count</code></em>
shader objects whose handles are given in <em class="parameter"><code>shaders</code></em>. <em class="parameter"><code>binary</code></em>
points to <em class="parameter"><code>length</code></em> bytes of binary shader code stored in client memory.
<em class="parameter"><code>binaryFormat</code></em> specifies the format of the pre-compiled code.
</p>
<p>
The binary image contained in <em class="parameter"><code>binary</code></em> will be decoded according to the extension
specification defining the specified <em class="parameter"><code>binaryFormat</code></em> token. OpenGL
does not define any specific binary formats, but it does provide a mechanism to obtain token
vaues for such formats provided by such extensions.
</p>
<p>
Depending on the types of the shader objects in <em class="parameter"><code>shaders</code></em>, <code class="function">glShaderBinary</code>
will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
pair of vertex and fragment shaders stored in the same binary.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if more than one of the handles in
<em class="parameter"><code>shaders</code></em> refers to the same shader object.
</p>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>binaryFormat</code></em> is not an
accepted value.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if the data pointed to by <em class="parameter"><code>binary</code></em>
does not match the format specified by <em class="parameter"><code>binaryFormat</code></em>.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with parameter <code class="constant">GL_NUM_SHADER_BINARY_FORMATS</code>.
</p>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with parameter <code class="constant">GL_SHADER_BINARY_FORMATS</code>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
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<col style="text-align: center; "/>
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<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
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<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glShaderBinary</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGetProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>,
<a class="citerefentry" href="glGetProgramBinary.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramBinary</span></span></a>,
<a class="citerefentry" href="glProgramBinary.xhtml"><span class="citerefentry"><span class="refentrytitle">glProgramBinary</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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