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<title>glStencilMaskSeparate - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glStencilMaskSeparate">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glStencilMaskSeparate — control the front and/or back writing of individual bits in the stencil planes</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glStencilMaskSeparate</strong>(</code>
</td>
<td>GLenum <var class="pdparam">face</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">mask</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>face</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies whether the front and/or back stencil writemask is updated.
Three symbolic constants are valid:
<code class="constant">GL_FRONT</code>,
<code class="constant">GL_BACK</code>, and
<code class="constant">GL_FRONT_AND_BACK</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>mask</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies a bit mask to enable and disable writing of individual bits
in the stencil planes.
Initially, the mask is all 1's.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glStencilMaskSeparate</code> controls the writing of individual bits in the stencil planes.
The least significant
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
bits of <em class="parameter"><code>mask</code></em>,
where
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
is the number of bits in the stencil buffer,
specify a mask.
Where a 1 appears in the mask,
it's possible to write to the corresponding bit in the stencil buffer.
Where a 0 appears,
the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
</p>
<p>
There can be two separate <em class="parameter"><code>mask</code></em> writemasks; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
<a class="citerefentry" href="glStencilMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a> sets both front
and back stencil writemasks to the same values, as if
<a class="citerefentry" href="glStencilMaskSeparate.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a> were called
with <em class="parameter"><code>face</code></em> set to <code class="constant">GL_FRONT_AND_BACK</code>.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>face</code></em> is not one of the accepted tokens.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
<code class="constant">GL_STENCIL_WRITEMASK</code>, <code class="constant">GL_STENCIL_BACK_WRITEMASK</code>,
or <code class="constant">GL_STENCIL_BITS</code>
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
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<col style="text-align: center; " class="lastvers"/>
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<thead>
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<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
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<span class="bold"><strong>4.0</strong></span>
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<span class="bold"><strong>4.1</strong></span>
</th>
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<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glStencilMaskSeparate</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glColorMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
<a class="citerefentry" href="glDepthMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glDepthMask</span></span></a>,
<a class="citerefentry" href="glStencilFunc.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>,
<a class="citerefentry" href="glStencilFuncSeparate.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>,
<a class="citerefentry" href="glStencilMask.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a>,
<a class="citerefentry" href="glStencilOp.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a>,
<a class="citerefentry" href="glStencilOpSeparate.xhtml"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2006 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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