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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glTexSubImage3D - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
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  </head>
  <body>
    <header/>
    <div class="refentry" id="glTexSubImage3D">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glTexSubImage3D, glTextureSubImage3D — specify a three-dimensional texture subimage</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glTexSubImage3D</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">xoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">yoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">zoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">width</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">height</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">depth</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">format</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">type</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>const GLvoid * <var class="pdparam">pixels</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glTextureSubImage3D</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">xoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">yoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">zoffset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">width</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">height</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">depth</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">format</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">type</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>const void *<var class="pdparam">pixels</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the texture is bound
                    for <code class="function">glTexSubImage3D</code>.
                    Must be <code class="constant">GL_TEXTURE_3D</code> or
                    <code class="constant">GL_TEXTURE_2D_ARRAY</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>texture</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the texture object name for
                    <code class="function">glTextureSubImage3D</code>. The effective
                    target of <em class="parameter"><code>texture</code></em> must be one of
                    the valid <em class="parameter"><code>target</code></em> values above.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>level</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the level-of-detail number.
                    Level 0 is the base image level.
                    Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>xoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies a texel offset in the x direction within the texture array.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>yoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies a texel offset in the y direction within the texture array.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>zoffset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies a texel offset in the z direction within the texture array.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>width</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the width of the texture subimage.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>height</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the height of the texture subimage.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>depth</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the depth of the texture subimage.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>format</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the format of the pixel data.
                    The following symbolic values are accepted:
                    <code class="constant">GL_RED</code>,
                    <code class="constant">GL_RG</code>,
                    <code class="constant">GL_RGB</code>,
                    <code class="constant">GL_BGR</code>,
                    <code class="constant">GL_RGBA</code>,
                    <code class="constant">GL_DEPTH_COMPONENT</code>, and
                    <code class="constant">GL_STENCIL_INDEX</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>type</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the data type of the pixel data.
                    The following symbolic values are accepted:
                    <code class="constant">GL_UNSIGNED_BYTE</code>,
                    <code class="constant">GL_BYTE</code>,
                    <code class="constant">GL_UNSIGNED_SHORT</code>,
                    <code class="constant">GL_SHORT</code>,
                    <code class="constant">GL_UNSIGNED_INT</code>,
                    <code class="constant">GL_INT</code>,
                    <code class="constant">GL_FLOAT</code>,
                    <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
                    <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
                    <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
                    <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
                    <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, and
                    <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>pixels</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies a pointer to the image data in memory.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            Texturing maps a portion of a specified texture image
            onto each graphical primitive for which texturing is enabled.
        </p>
        <p>
            <code class="function">glTexSubImage3D</code> and
            <code class="function">glTextureSubImage3D</code> redefine a contiguous
            subregion of an existing three-dimensional or two-dimensioanl
            array texture image.
            The texels referenced by <em class="parameter"><code>pixels</code></em> replace the portion of the
            existing texture array with x indices <em class="parameter"><code>xoffset</code></em> and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">width</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math>,
            inclusive,
            y indices <em class="parameter"><code>yoffset</code></em> and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">height</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math>,
            inclusive,
            and z indices <em class="parameter"><code>zoffset</code></em> and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">zoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">depth</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math>,
            inclusive.
            For three-dimensional textures, the z index refers to the third
            dimension. For two-dimensional array textures, the z index refers to
            the slice index.
            This region may not include any texels outside the range of the
            texture array as it was originally specified.
            It is not an error to specify a subtexture with zero width, height, or
            depth but such a specification has no effect.
        </p>
        <p>
            If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
            (see <a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
            specified, <em class="parameter"><code>pixels</code></em> is treated as a byte offset into the buffer object's data store.
        </p>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            The <a class="citerefentry" href="glPixelStore.xhtml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> modes affect texture images.
        </p>
        <p>
            <code class="function">glTexSubImage3D</code> and
            <code class="function">glTextureSubImage3D</code> specify a
            three-dimensional or two-dimensional array subtexture for the
            current texture unit, specified with
            <a class="citerefentry" href="glActiveTexture.xhtml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>.
        </p>
        <p>
            <code class="constant">GL_STENCIL_INDEX</code> is accepted for <em class="parameter"><code>format</code></em> only if the GL version
            is 4.4 or higher.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if
            <em class="parameter"><code>target</code></em> or the effective target of
            <em class="parameter"><code>texture</code></em> is not
            <code class="constant">GL_TEXTURE_3D</code> or
            <code class="constant">GL_TEXTURE_2D_ARRAY</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glTextureSubImage3D</code> if
            <em class="parameter"><code>texture</code></em> is not the name of an existing
            texture object.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>format</code></em> is not an accepted
            format constant.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>type</code></em> is not a type constant.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
            than
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
                <mml:mn>2</mml:mn>
                </mml:msub>
            </mml:math>
            <span class="emphasis"><em>max</em></span>,
            where <span class="emphasis"><em>max</em></span> is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math>,
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">xoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">width</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">w</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math>,
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math>,
            or
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">yoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">height</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">h</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math>,
            or
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mi mathvariant="italic">zoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math>,
            or
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">zoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">depth</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">d</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math>,
            where
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
            is the <code class="constant">GL_TEXTURE_WIDTH</code>,
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>
            is the <code class="constant">GL_TEXTURE_HEIGHT</code>,
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">d</mml:mi></mml:math>
            is the <code class="constant">GL_TEXTURE_DEPTH</code>
            and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math>
            is the border width of the texture image being modified.
            Note that
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>,
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>,
            and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">d</mml:mi></mml:math>
            include twice the border width.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em>, <em class="parameter"><code>height</code></em>, or <em class="parameter"><code>depth</code></em>
            is less than 0.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if the texture array has not
            been defined by a previous <a class="citerefentry" href="glTexImage3D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>
            or <a class="citerefentry" href="glTexStorage3D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexStorage3D</span></span></a> operation.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em> is one of
            <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
            <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
            <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, or
            <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>
            and <em class="parameter"><code>format</code></em> is not <code class="constant">GL_RGB</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em> is one of
            <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
            <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
            <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
            <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
            <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
            <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
            <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, or
            <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>
            and <em class="parameter"><code>format</code></em> is neither <code class="constant">GL_RGBA</code> nor <code class="constant">GL_BGRA</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>format</code></em> is <code class="constant">GL_STENCIL_INDEX</code>
            and the base internal format is not <code class="constant">GL_STENCIL_INDEX</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
            <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
            <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
            object such that the memory reads required would exceed the data store size.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
            <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and <em class="parameter"><code>pixels</code></em> is not evenly divisible
            into the number of bytes needed to store in memory a datum indicated by <em class="parameter"><code>type</code></em>.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGetTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
        </p>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glTexSubImage3D</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glTextureSubImage3D</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glActiveTexture.xhtml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
            <a class="citerefentry" href="glCopyTexImage1D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
            <a class="citerefentry" href="glCopyTexImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
            <a class="citerefentry" href="glCopyTexSubImage1D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
            <a class="citerefentry" href="glCopyTexSubImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
            <a class="citerefentry" href="glCopyTexSubImage3D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
            <a class="citerefentry" href="glPixelStore.xhtml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
            <a class="citerefentry" href="glTexImage1D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
            <a class="citerefentry" href="glTexImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
            <a class="citerefentry" href="glTexImage3D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
            <a class="citerefentry" href="glTexSubImage1D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
            <a class="citerefentry" href="glTexSubImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
            <a class="citerefentry" href="glTexParameter.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 1991-2006 Silicon Graphics, Inc.
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This document is licensed under the SGI Free Software B License.
            For details, see
            <a class="link" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p>
      </div>
    </div>
    <footer/>
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