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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glUnmapBuffer - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
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  <body>
    <header/>
    <div class="refentry" id="glUnmapBuffer">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glUnmapBuffer, glUnmapNamedBuffer — release the mapping of a buffer object's data store into the client's address space</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">GLboolean <strong class="fsfunc">glUnmapBuffer</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">GLboolean <strong class="fsfunc">glUnmapNamedBuffer</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">buffer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the buffer object is bound
                    for <code class="function">glUnmapBuffer</code>, which must be
                    one of the buffer binding targets in the following
                    table:
                </p>
              <div class="informaltable">
                <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
                  <colgroup>
                    <col style="text-align: left; " class="col1"/>
                    <col style="text-align: left; " class="col2"/>
                  </colgroup>
                  <thead>
                    <tr>
                      <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Buffer Binding Target</strong>
                        </span>
                      </th>
                      <th style="text-align: left; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Purpose</strong>
                        </span>
                      </th>
                    </tr>
                  </thead>
                  <tbody>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex attributes</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Atomic counter storage</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_READ_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_WRITE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy destination</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect compute dispatch commands</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DRAW_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect command arguments</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_PACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Pixel read target</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_UNPACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_QUERY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Query result buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_SHADER_STORAGE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Read-write storage for shaders</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TEXTURE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Transform feedback buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; ">
                        <code class="constant">GL_UNIFORM_BUFFER</code>
                      </td>
                      <td style="text-align: left; ">Uniform block storage</td>
                    </tr>
                  </tbody>
                </table>
              </div>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>buffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the buffer object for
                    <code class="function">glUnmapNamedBuffer</code>.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glUnmapBuffer</code> and
            <code class="function">glUnmapNamedBuffer</code> unmap (release) any
            mapping of a specified buffer object into the client's address
            space (see
            <a class="citerefentry" href="glMapBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>
            and
            <a class="citerefentry" href="glMapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>).
        </p>
        <p>
            If a mapping is not unmapped before the corresponding buffer
            object's data store is used by the GL, an error will be
            generated by any GL command that attempts to dereference the
            buffer object's data store, unless the buffer was successfully
            mapped with <code class="constant">GL_MAP_PERSISTENT_BIT</code> (see
            <a class="citerefentry" href="glMapBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>).
            When a data store is unmapped, the mapped pointer becomes
            invalid.
        </p>
        <p>
            <code class="function">glUnmapBuffer</code> returns
            <code class="constant">GL_TRUE</code> unless the data store contents have
            become corrupt during the time the data store was mapped. This
            can occur for system-specific reasons that affect the
            availability of graphics memory, such as screen mode changes. In
            such situations, <code class="constant">GL_FALSE</code> is returned and
            the data store contents are undefined. An application must
            detect this rare condition and reinitialize the data store.
        </p>
        <p>
            A buffer object's mapped data store is automatically unmapped
            when the buffer object is deleted or its data store is recreated
            with
            <a class="citerefentry" href="glBufferData.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferData</span></span></a>).
        </p>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            If an error is generated, <code class="function">glUnmapBuffer</code>
            returns <code class="constant">GL_FALSE</code>.
        </p>
        <p>
            The <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> target is
            accepted only if the GL version is 4.2 or greater.
        </p>
        <p>
            The <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> and
            <code class="constant">GL_SHADER_STORAGE_BUFFER</code> targets are
            available only if the GL version is 4.3 or greater.
        </p>
        <p>
            The <code class="constant">GL_QUERY_BUFFER</code> target is available
            only if the GL version is 4.4 or greater.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated by
            <code class="function">glUnmapBuffer</code> if
            <em class="parameter"><code>target</code></em> is not one of the buffer binding
            targets listed above.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glUnmapBuffer</code> if zero is bound to
            <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glUnmapNamedBuffer</code> if
            <em class="parameter"><code>buffer</code></em> is not the name of an existing
            buffer object.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if the
            buffer object is not in a mapped state.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGetBufferParameter.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetBufferParameter</span></span></a>
            with argument <code class="constant">GL_BUFFER_MAPPED</code>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glUnmapBuffer</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glUnmapNamedBuffer</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glBufferData.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferData</span></span></a>,
            <a class="citerefentry" href="glDeleteBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
            <a class="citerefentry" href="glMapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
            <a class="citerefentry" href="glMapBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2005 Addison-Wesley.
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
    <footer/>
  </body>
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