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<title>glVertexAttribBinding - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glVertexAttribBinding">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding for a vertex array object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexAttribBinding</strong>(</code>
</td>
<td>GLuint <var class="pdparam">attribindex</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">bindingindex</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexArrayAttribBinding</strong>(</code>
</td>
<td>GLuint <var class="pdparam">vaobj</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">attribindex</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">bindingindex</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>vaobj</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of the vertex array object for
<code class="function">glVertexArrayAttribBinding</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>attribindex</code>
</em>
</span>
</dt>
<dd>
<p>
The index of the attribute to associate with a vertex
buffer binding.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>bindingindex</code>
</em>
</span>
</dt>
<dd>
<p>
The index of the vertex buffer binding with which to
associate the generic vertex attribute.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glVertexAttribBinding</code> and
<code class="function">glVertexArrayAttribBinding</code> establishes an
association between the generic vertex attribute of a vertex
array object whose index is given by
<em class="parameter"><code>attribindex</code></em>, and a vertex buffer binding
whose index is given by <em class="parameter"><code>bindingindex</code></em>. For
<code class="function">glVertexAttribBinding</code>, the vertex array
object affected is that currently bound. For
<code class="function">glVertexArrayAttribBinding</code>,
<em class="parameter"><code>vaobj</code></em> is the name of the vertex array
object.
</p>
<p>
<em class="parameter"><code>attribindex</code></em> must be less than the value
of <code class="constant">GL_MAX_VERTEX_ATTRIBS</code> and
<em class="parameter"><code>bindingindex</code></em> must be less than the value
of <code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glVertexAttribBinding</code> if no vertex array
object is bound.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated by
<code class="function">glVertexArrayAttribBinding</code> if
<em class="parameter"><code>vaobj</code></em> is not the name of an existing
vertex array object.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>attribindex</code></em> is greater than
or equal to the value of <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>bindingindex</code></em> is greater than
or equal to the value of <code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with arguments
<code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>,
<code class="constant">GL_VERTEX_BINDING_DIVISOR</code>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
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<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
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<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glVertexArrayAttribBinding</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
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<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glVertexAttribBinding</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
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<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glBindVertexBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindVertexBuffer</span></span></a>,
<a class="citerefentry" href="glVertexAttribFormat.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribFormat</span></span></a>,
<a class="citerefentry" href="glVertexBindingDivisor.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexBindingDivisor</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>.
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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