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<title>glVertexAttribPointer - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="glVertexAttribPointer">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>glVertexAttribPointer — define an array of generic vertex attribute data</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexAttribPointer</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">type</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLboolean <var class="pdparam">normalized</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">stride</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLvoid * <var class="pdparam">pointer</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexAttribIPointer</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">type</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">stride</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLvoid * <var class="pdparam">pointer</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glVertexAttribLPointer</strong>(</code>
</td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">type</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">stride</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLvoid * <var class="pdparam">pointer</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>index</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the index of the generic vertex
attribute to be modified.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>size</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the number of components per
generic vertex attribute. Must
be 1, 2, 3, 4. Additionally, the symbolic constant <code class="constant">GL_BGRA</code>
is accepted by <code class="function">glVertexAttribPointer</code>. The initial value is 4.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>type</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the data type of each component in
the array. The symbolic constants
<code class="constant">GL_BYTE</code>,
<code class="constant">GL_UNSIGNED_BYTE</code>,
<code class="constant">GL_SHORT</code>,
<code class="constant">GL_UNSIGNED_SHORT</code>,
<code class="constant">GL_INT</code>, and
<code class="constant">GL_UNSIGNED_INT</code> are accepted by <code class="function">glVertexAttribPointer</code> and <code class="function">glVertexAttribIPointer</code>. Additionally
<code class="constant">GL_HALF_FLOAT</code>,
<code class="constant">GL_FLOAT</code>,
<code class="constant">GL_DOUBLE</code>,
<code class="constant">GL_FIXED</code>,
<code class="constant">GL_INT_2_10_10_10_REV</code>,
<code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> and
<code class="constant">GL_UNSIGNED_INT_10F_11F_11F_REV</code> are accepted by <code class="function">glVertexAttribPointer</code>.
<code class="constant">GL_DOUBLE</code> is also accepted by <code class="function">glVertexAttribLPointer</code> and is
the only token accepted by the <em class="parameter"><code>type</code></em> parameter for that function.
The initial value is <code class="constant">GL_FLOAT</code>.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>normalized</code>
</em>
</span>
</dt>
<dd>
<p>For <code class="function">glVertexAttribPointer</code>, specifies whether fixed-point data values
should be normalized (<code class="constant">GL_TRUE</code>)
or converted directly as fixed-point values
(<code class="constant">GL_FALSE</code>) when they are
accessed.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>stride</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the byte offset between consecutive
generic vertex attributes. If <em class="parameter"><code>stride</code></em>
is 0, the generic vertex attributes are
understood to be tightly packed in the
array. The initial value is 0.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>pointer</code>
</em>
</span>
</dt>
<dd>
<p>Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
buffer currently bound to the <code class="constant">GL_ARRAY_BUFFER</code> target. The initial value is 0.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glVertexAttribPointer</code>, <code class="function">glVertexAttribIPointer</code> and <code class="function">glVertexAttribLPointer</code>
specify the
location and data format of the array of generic vertex attributes at index <em class="parameter"><code>index</code></em>
to use when rendering. <em class="parameter"><code>size</code></em> specifies the number of components per attribute and
must be 1, 2, 3, 4, or <code class="constant">GL_BGRA</code>. <em class="parameter"><code>type</code></em> specifies the data type
of each component, and <em class="parameter"><code>stride</code></em> specifies the byte stride from one attribute to the next,
allowing vertices and attributes to be packed into a single array or stored in separate arrays.
</p>
<p>
For <code class="function">glVertexAttribPointer</code>, if <em class="parameter"><code>normalized</code></em> is set to <code class="constant">GL_TRUE</code>,
it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for
unsigned values) when they are accessed and converted to floating point. Otherwise, values will
be converted to floats directly without normalization.
</p>
<p>
For <code class="function">glVertexAttribIPointer</code>, only the integer types <code class="constant">GL_BYTE</code>,
<code class="constant">GL_UNSIGNED_BYTE</code>, <code class="constant">GL_SHORT</code>, <code class="constant">GL_UNSIGNED_SHORT</code>,
<code class="constant">GL_INT</code>, <code class="constant">GL_UNSIGNED_INT</code> are accepted. Values are always left as integer values.
</p>
<p>
<code class="function">glVertexAttribLPointer</code> specifies state for a generic vertex attribute array associated
with a shader attribute variable declared with 64-bit double precision components. <em class="parameter"><code>type</code></em>
must be <code class="constant">GL_DOUBLE</code>. <em class="parameter"><code>index</code></em>, <em class="parameter"><code>size</code></em>, and
<em class="parameter"><code>stride</code></em> behave as described for <code class="function">glVertexAttribPointer</code> and
<code class="function">glVertexAttribIPointer</code>.
</p>
<p>
If <em class="parameter"><code>pointer</code></em> is not <code class="code">NULL</code>, a non-zero named buffer object must be bound to the
<code class="constant">GL_ARRAY_BUFFER</code> target (see <a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>),
otherwise an error is generated. <em class="parameter"><code>pointer</code></em> is treated as a byte offset into the buffer object's data store.
The buffer object binding (<code class="constant">GL_ARRAY_BUFFER_BINDING</code>) is saved as generic vertex attribute array
state (<code class="constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</code>) for index <em class="parameter"><code>index</code></em>.
</p>
<p>
When a generic vertex attribute array is specified,
<em class="parameter"><code>size</code></em>, <em class="parameter"><code>type</code></em>,
<em class="parameter"><code>normalized</code></em>,
<em class="parameter"><code>stride</code></em>, and
<em class="parameter"><code>pointer</code></em> are saved as vertex array
state, in addition to the current vertex array buffer object binding.
</p>
<p>
To enable and disable a generic vertex attribute array, call
<a class="citerefentry" href="glEnableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a> and
<a class="citerefentry" href="glDisableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a> with <em class="parameter"><code>index</code></em>.
If enabled, the generic vertex attribute array is used when <a class="citerefentry" href="glDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
<a class="citerefentry" href="glMultiDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawArrays</span></span></a>, <a class="citerefentry" href="glDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
<a class="citerefentry" href="glMultiDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>, or <a class="citerefentry" href="glDrawRangeElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>
is called.
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
Each generic vertex attribute array is initially disabled and isn't accessed when
<a class="citerefentry" href="glDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>, <a class="citerefentry" href="glDrawRangeElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
<a class="citerefentry" href="glDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>, <a class="citerefentry" href="glMultiDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawArrays</span></span></a>, or <a class="citerefentry" href="glMultiDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>
is called.
</p>
<p>
<code class="constant">GL_UNSIGNED_INT_10F_11F_11F_REV</code> is accepted for <em class="parameter"><code>type</code></em>
only if the GL version is 4.4 or higher.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>index</code></em> is greater than or equal to
<code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>size</code></em> is not 1, 2, 3, 4 or (for <code class="function">glVertexAttribPointer</code>),
<code class="constant">GL_BGRA</code>.</p>
<p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>type</code></em> is not an accepted value.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>stride</code></em> is negative.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>size</code></em>
is <code class="constant">GL_BGRA</code> and <em class="parameter"><code>type</code></em> is not <code class="constant">GL_UNSIGNED_BYTE</code>,
<code class="constant">GL_INT_2_10_10_10_REV</code> or <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em>
is <code class="constant">GL_INT_2_10_10_10_REV</code> or <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>
and <em class="parameter"><code>size</code></em> is not 4 or <code class="constant">GL_BGRA</code>.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em>
is <code class="constant">GL_UNSIGNED_INT_10F_11F_11F_REV</code> and <em class="parameter"><code>size</code></em>
is not 3.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glVertexAttribPointer</code>
if <em class="parameter"><code>size</code></em> is <code class="constant">GL_BGRA</code> and <em class="parameter"><code>noramlized</code></em>
is <code class="constant">GL_FALSE</code>.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if zero is bound to the
<code class="constant">GL_ARRAY_BUFFER</code> buffer object binding point and the
<em class="parameter"><code>pointer</code></em> argument is not <code class="constant">NULL</code>.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_ENABLED</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_SIZE</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_TYPE</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_STRIDE</code></p>
<p><a class="citerefentry" href="glGetVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and <code class="constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</code></p>
<p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
<code class="constant">GL_ARRAY_BUFFER_BINDING</code></p>
<p><a class="citerefentry" href="glGetVertexAttribPointerv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttribPointerv</span></span></a>
with arguments <em class="parameter"><code>index</code></em> and
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_POINTER</code></p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glVertexAttribIPointer</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<code class="function">glVertexAttribLPointer</code>
</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
<td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
</tr>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glVertexAttribPointer</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glBindAttribLocation.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
<a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
<a class="citerefentry" href="glDisableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
<a class="citerefentry" href="glDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
<a class="citerefentry" href="glDrawRangeElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
<a class="citerefentry" href="glEnableVertexAttribArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glMultiDrawArrays.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawArrays</span></span></a>,
<a class="citerefentry" href="glMultiDrawElements.xhtml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>,
<a class="citerefentry" href="glVertexAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
</div>
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