File: glVertexBindingDivisor.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glVertexBindingDivisor - OpenGL 4 Reference Pages</title>
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    <header/>
    <div class="refentry" id="glVertexBindingDivisor">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glVertexBindingDivisor, glVertexArrayBindingDivisor — modify the rate at which generic vertex attributes
    advance</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glVertexBindingDivisor</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">bindingindex</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">divisor</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glVertexArrayBindingDivisor</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">vaobj</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">bindingindex</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">divisor</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>vaobj</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies the name of the vertex array object for
          <code class="function">glVertexArrayBindingDivisor</code> function.</p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>bindingindex</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>The index of the binding whose divisor to modify.</p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>divisor</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>The new value for the instance step rate to apply.</p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p><code class="function">glVertexBindingDivisor</code> and
    <code class="function">glVertexArrayBindingDivisor</code> modify the rate at which
    generic vertex attributes advance when rendering multiple instances of
    primitives in a single draw command. If <em class="parameter"><code>divisor</code></em> is
    zero, the attributes using the buffer bound to
    <em class="parameter"><code>bindingindex</code></em> advance once per vertex. If
    <em class="parameter"><code>divisor</code></em> is non-zero, the attributes advance once
    per <em class="parameter"><code>divisor</code></em> instances of the set(s) of vertices
    being rendered. An attribute is referred to as
    <span class="emphasis"><em>instanced</em></span> if the corresponding
    <em class="parameter"><code>divisor</code></em> value is non-zero.</p>
        <p><code class="function">glVertexBindingDivisor</code> uses currently bound
    vertex array object , whereas
    <code class="function">glVertexArrayBindingDivisor</code> updates state of the
    vertex array object with ID <em class="parameter"><code>vaobj</code></em>.</p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p><code class="constant">GL_INVALID_VALUE</code> is generated if
    <em class="parameter"><code>bindingindex</code></em> is greater than or equal to the value
    of <code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>.</p>
        <p><code class="constant">GL_INVALID_OPERATION</code> by
    <code class="function">glVertexBindingDivisor</code> is generated if no vertex
    array object is bound.</p>
        <p><code class="constant">GL_INVALID_OPERATION</code> is generated by
    <code class="function">glVertexArrayBindingDivisor</code> if
    <em class="parameter"><code>vaobj</code></em> is not the name of an existing vertex array
    object.</p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with arguments
    <code class="constant">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>,
    <code class="constant">GL_VERTEX_BINDING_DIVISOR</code>.</p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glVertexArrayBindingDivisor</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
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                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glVertexBindingDivisor</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
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                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p><a class="citerefentry" href="glBindVertexBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindVertexBuffer</span></span></a>, <a class="citerefentry" href="glVertexAttribBinding.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribBinding</span></span></a>, <a class="citerefentry" href="glVertexAttribPointer.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>, <a class="citerefentry" href="glVertexBindingDivisor.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexBindingDivisor</span></span></a>, <a class="citerefentry" href="glVertexAttribPointer.xhtml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>.</p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2013-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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