File: glViewportIndexed.xhtml

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>glViewportIndexed - OpenGL 4 Reference Pages</title>
    <link rel="stylesheet" type="text/css" href="opengl-man.css"/>
    <meta name="generator" content="DocBook XSL Stylesheets V1.78.1"/>
    <script type="text/x-mathjax-config">
            MathJax.Hub.Config({
                MathML: {
                    extensions: ["content-mathml.js"]
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                tex2jax: {
                    inlineMath: [['$','$'], ['\\(','\\)']]
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    <script type="text/javascript" src="https://c328740.ssl.cf1.rackcdn.com/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"/>
  </head>
  <body>
    <header/>
    <div class="refentry" id="glViewportIndexed">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glViewportIndexed — set a specified viewport</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glViewportIndexedf</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">index</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLfloat <var class="pdparam">x</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLfloat <var class="pdparam">y</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLfloat <var class="pdparam">w</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLfloat <var class="pdparam">h</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glViewportIndexedfv</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">index</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>const GLfloat *<var class="pdparam">v</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>index</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                   Specify the first viewport to set.
                </p>
            </dd>
            <dt>
              <span class="term"><em class="parameter"><code>x</code></em>, </span>
              <span class="term">
                <em class="parameter">
                  <code>y</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    For <code class="function">glViewportIndexedf</code>, specifies the lower left corner of
                    the viewport rectangle, in pixels. The initial value is (0,0).
                </p>
            </dd>
            <dt>
              <span class="term"><em class="parameter"><code>width</code></em>, </span>
              <span class="term">
                <em class="parameter">
                  <code>height</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    For <code class="function">glViewportIndexedf</code>, specifies the width and height
                    of the viewport.
                    When a GL context is first attached to a window,
                    <em class="parameter"><code>width</code></em> and <em class="parameter"><code>height</code></em> are set to the dimensions of that
                    window.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>v</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                   For <code class="function">glViewportIndexedfv</code>, specifies the address of an array containing the viewport parameters.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glViewportIndexedf</code> and <code class="function">glViewportIndexedfv</code>
            specify the parameters for a single viewport.
            <em class="parameter"><code>index</code></em> specifies the index of the viewport
            to modify.
            <em class="parameter"><code>index</code></em> must be less than the value of <code class="constant">GL_MAX_VIEWPORTS</code>.
            For <code class="function">glViewportIndexedf</code>, <em class="parameter"><code>x</code></em>, <em class="parameter"><code>y</code></em>,
            <em class="parameter"><code>w</code></em>, and <em class="parameter"><code>h</code></em> specify the left, bottom, width and height
            of the viewport in pixels, respectively.
            For <code class="function">glViewportIndexedfv</code>, <em class="parameter"><code>v</code></em> contains the address of an array of floating
            point values specifying the
            left (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>),
            bottom (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>),
            width (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>),
            and height (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>)
            of each viewport, in that order. <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
            and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> give
            the location of the viewport's lower left corner, and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
            and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>
            give the width and height of the viewport, respectively.
            The viewport specifies the affine transformation of
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
            and
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
            from
            normalized device coordinates to window coordinates.
            Let
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mfenced open="(" close=")">
                    <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
                    <mml:mi mathvariant="italic">nd</mml:mi>
                    </mml:msub>
                    <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
                    <mml:mi mathvariant="italic">nd</mml:mi>
                    </mml:msub>
                </mml:mfenced>
            </mml:math>
            be normalized device coordinates.
            Then the window coordinates
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mfenced open="(" close=")">
                    <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
                    <mml:mi mathvariant="italic">w</mml:mi>
                    </mml:msub>
                    <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
                    <mml:mi mathvariant="italic">w</mml:mi>
                    </mml:msub>
                </mml:mfenced>
            </mml:math>
            are computed as follows:
        </p>
        <p>
            </p>
        <div class="informalequation">
          <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
                    <mml:mi mathvariant="italic">w</mml:mi>
                    </mml:msub>
                    <mml:mo>=</mml:mo>
                    <mml:mrow>
                        <mml:mfenced open="(" close=")">
                            <mml:mrow>
                                <mml:msub><mml:mi mathvariant="italic">x</mml:mi>
                                <mml:mi mathvariant="italic">nd</mml:mi>
                                </mml:msub>
                                <mml:mo>+</mml:mo>
                                <mml:mn>1</mml:mn>
                            </mml:mrow>
                        </mml:mfenced>
                        <mml:mo>⁢</mml:mo>
                        <mml:mfenced open="(" close=")">
                            <mml:mfrac>
                                <mml:mi mathvariant="italic">width</mml:mi>
                                <mml:mn>2</mml:mn>
                            </mml:mfrac>
                        </mml:mfenced>
                        <mml:mo>+</mml:mo>
                        <mml:mi mathvariant="italic">x</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math>
        </div>
        <p>
        </p>
        <p>
            </p>
        <div class="informalequation">
          <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
                    <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
                    <mml:mi mathvariant="italic">w</mml:mi>
                    </mml:msub>
                    <mml:mo>=</mml:mo>
                    <mml:mrow>
                        <mml:mfenced open="(" close=")">
                            <mml:mrow>
                                <mml:msub><mml:mi mathvariant="italic">y</mml:mi>
                                <mml:mi mathvariant="italic">nd</mml:mi>
                                </mml:msub>
                                <mml:mo>+</mml:mo>
                                <mml:mn>1</mml:mn>
                            </mml:mrow>
                        </mml:mfenced>
                        <mml:mo>⁢</mml:mo>
                        <mml:mfenced open="(" close=")">
                            <mml:mfrac>
                                <mml:mi mathvariant="italic">height</mml:mi>
                                <mml:mn>2</mml:mn>
                            </mml:mfrac>
                        </mml:mfenced>
                        <mml:mo>+</mml:mo>
                        <mml:mi mathvariant="italic">y</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math>
        </div>
        <p>
        </p>
        <p>
            The location of the viewport's bottom left corner, given by
            (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>)
            is clamped to be within the implementaiton-dependent viewport bounds range.
            The viewport bounds range [<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">min</mml:mi></mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>]
            can be determined by calling <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
            <code class="constant">GL_VIEWPORT_BOUNDS_RANGE</code>.
            Viewport width and height are silently clamped
            to a range that depends on the implementation.
            To query this range, call <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
            <code class="constant">GL_MAX_VIEWPORT_DIMS</code>.
        </p>
        <p>
            The precision with which the GL interprets the floating point viewport bounds is implementation-dependent
            and may be determined by querying the impementation-defined constant <code class="constant">GL_VIEWPORT_SUBPIXEL_BITS</code>.
        </p>
        <p>
            Calling <code class="function">glViewportIndexedfv</code> is equivalent to calling <a class="citerefentry" href="glViewportArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glViewportArray</span></span></a>
            with <em class="parameter"><code>first</code></em> set to <em class="parameter"><code>index</code></em>, <em class="parameter"><code>count</code></em> set to
            1 and <em class="parameter"><code>v</code></em> passsed directly. <code class="function">glViewportIndexedf</code> is equivalent
            to:
        </p>
        <pre class="programlisting">    void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
        const float v[4]  = { x, y, w, h };
        glViewportArrayv(index, 1, v);
    }</pre>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>index</code></em> is greater than or equal to
            the value of <code class="constant">GL_MAX_VIEWPORTS</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if either <em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em> is negative.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_VIEWPORT</code>
        </p>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_VIEWPORT_DIMS</code>
        </p>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_VIEWPORT_BOUNDS_RANGE</code>
        </p>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_VIEWPORT_SUBPIXEL_BITS</code>
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glViewportIndexedf</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glViewportIndexedfv</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glDepthRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glDepthRange</span></span></a>,
            <a class="citerefentry" href="glViewport.xhtml"><span class="citerefentry"><span class="refentrytitle">glViewport</span></span></a>,
            <a class="citerefentry" href="glViewportArray.xhtml"><span class="citerefentry"><span class="refentrytitle">glViewportArray</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
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