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<title>gl_FrontFacing - OpenGL 4 Reference Pages</title>
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<div class="refentry" id="gl_FrontFacing">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>gl_FrontFacing — indicates whether a primitive is front or back facing</p>
</div>
<div class="refsynopsisdiv">
<h2>Declaration</h2>
<code class="fieldsynopsis"><span class="modifier">in </span><span class="type">bool </span><span class="varname">gl_FrontFacing </span>;</code>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
Available only in the fragment language, <code class="varname">gl_FrontFacing</code> is an input variable
whose value is <code class="function">true</code> if the fragment belongs to a front-facing primitive and
false otherwise. The determination of whether a triangle primitive is front-facing is made by
examining the sign of the area of the triangle, including a possible reversal of this sign
as controlled by <code class="varname">glFrontFace</code>. One way to compute this area is:
</p>
<p>
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
<mml:mi>a</mml:mi><mml:mo>=</mml:mo><mml:mfrac><mml:mn>1</mml:mn><mml:mn>2</mml:mn></mml:mfrac>
<mml:msubsup>
<mml:mo>∑</mml:mo>
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<mml:mi>j</mml:mi><mml:mo>=</mml:mo><mml:mn>0</mml:mn>
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<mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn>
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</mml:msubsup>
<mml:msubsup>
<mml:mi>x</mml:mi>
<mml:mrow><mml:mi>w</mml:mi></mml:mrow>
<mml:mrow><mml:mi>i</mml:mi></mml:mrow>
</mml:msubsup>
<mml:msubsup>
<mml:mi>y</mml:mi>
<mml:mrow><mml:mi>w</mml:mi></mml:mrow>
<mml:mrow><mml:mi>i</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow>
</mml:msubsup>
<mml:mo>-</mml:mo>
<mml:msubsup>
<mml:mi>x</mml:mi>
<mml:mrow><mml:mi>w</mml:mi></mml:mrow>
<mml:mrow><mml:mi>i</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow>
</mml:msubsup>
<mml:msubsup>
<mml:mi>y</mml:mi>
<mml:mrow><mml:mi>w</mml:mi></mml:mrow>
<mml:mrow><mml:mi>i</mml:mi></mml:mrow>
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<p>
where
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
<mml:msubsup>
<mml:mi>x</mml:mi>
<mml:mrow><mml:mi>w</mml:mi></mml:mrow>
<mml:mrow><mml:mi>i</mml:mi></mml:mrow>
</mml:msubsup>
</mml:math> and
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
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<mml:mrow><mml:mi>i</mml:mi></mml:mrow>
</mml:msubsup>
</mml:math> are
the x and y window coordinates of the <span class="emphasis"><em>i</em></span>th vertex of the n-vertex polygon.
</p>
<p>
The sign of this computation is negated when the value of
<code class="constant">GL_CLIP_ORIGIN</code> (the clip volume origin, set
with
<a class="citerefentry" href="glClipControl.xhtml"><span class="citerefentry"><span class="refentrytitle">glClipControl</span></span></a>)
is <code class="constant">GL_UPPER_LEFT</code>.
</p>
</div>
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
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<span class="bold"><strong>OpenGL Shading Language Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Variable Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>1.10</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>1.20</strong></span>
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<span class="bold"><strong>1.30</strong></span>
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<span class="bold"><strong>1.40</strong></span>
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<span class="bold"><strong>1.50</strong></span>
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<span class="bold"><strong>3.30</strong></span>
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<span class="bold"><strong>4.00</strong></span>
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<span class="bold"><strong>4.10</strong></span>
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<span class="bold"><strong>4.20</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.30</strong></span>
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<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.40</strong></span>
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<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.50</strong></span>
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<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">gl_FrontFacing</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="gl_FragCoord.xhtml"><span class="citerefentry"><span class="refentrytitle">gl_FragCoord</span></span></a>,
<a class="citerefentry" href="glClipControl.xhtml"><span class="citerefentry"><span class="refentrytitle">glClipControl</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright <span class="trademark"/>© 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p>
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