File: glCreateProgram.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCreateProgram">
    <info>
        <copyright>
            <year>2003-2005</year>
            <holder>3Dlabs Inc. Ltd.</holder>
        </copyright>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glCreateProgram</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCreateProgram</refname>
        <refpurpose>Creates a program object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>GLuint <function>glCreateProgram</function></funcdef>
                <paramdef><parameter>void</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="description"><title>Description</title>
        <para><function>glCreateProgram</function> creates an empty
        program object and returns a non-zero value by which it can be
        referenced. A program object is an object to which shader
        objects can be attached. This provides a mechanism to specify
        the shader objects that will be linked to create a program. It
        also provides a means for checking the compatibility of the
        shaders that will be used to create a program (for instance,
        checking the compatibility between a vertex shader and a
        fragment shader). When no longer needed as part of a program
        object, shader objects can be detached.</para>

        <para>One or more executables are created in a program object by
        successfully attaching shader objects to it with
        <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
        successfully compiling the shader objects with
        <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
        and successfully linking the program object with
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
        These executables are made part of current state when
        <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
        is called. Program objects can be deleted by calling
        <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>.
        The memory associated with the program object will be deleted
        when it is no longer part of current rendering state for any
        context.</para>
    </refsect1>
    <refsect1 xml:id="notes"><title>Notes</title>
        <para>Like buffer and texture objects, the name space for
        program objects may be shared across a set of contexts, as long
        as the server sides of the contexts share the same address
        space. If the name space is shared across contexts, any attached
        objects and the data associated with those attached objects are
        shared as well.</para>

        <para>Applications are responsible for providing the
        synchronization across API calls when objects are accessed from
        different execution threads.</para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>This function returns 0 if an error occurs creating the program object.</para>

    </refsect1>
    <refsect1 xml:id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
        with the argument <constant>GL_CURRENT_PROGRAM</constant></para>

        <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
        with a valid program object and the index of an active attribute
        variable</para>

        <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
        with a valid program object and the index of an active uniform
        variable</para>

        <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
        with a valid program object</para>

        <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
        with a valid program object and the name of an attribute
        variable</para>

        <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with a valid program object and the parameter to be queried</para>

        <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
        with a valid program object</para>

        <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
        with a valid program object and the location of a uniform
        variable</para>

        <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
        with a valid program object and the name of a uniform
        variable</para>

        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glCreateProgram</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>