File: glCreateShaderProgram.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCreateShaderProgram">
    <info>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glCreateShaderProgram</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCreateShaderProgramv</refname>
        <refpurpose>create a stand-alone program from an array of null-terminated source code strings</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>GLuint <function>glCreateShaderProgramv</function></funcdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>GLsizei <parameter>count</parameter></paramdef>
                <paramdef>const char **<parameter>strings</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>type</parameter></term>
            <listitem>
            <para>
                Specifies the type of shader to create.
            </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>count</parameter></term>
            <listitem>
            <para>
                Specifies the number of source code strings in the array <parameter>strings</parameter>.
            </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>strings</parameter></term>
            <listitem>
            <para>
                Specifies the address of an array of pointers to source code strings from which to create the program object.
            </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            <function>glCreateShaderProgram</function> creates a program object containing compiled and linked
            shaders for a single stage specified by <parameter>type</parameter>. <parameter>strings</parameter>
            refers to an array of <parameter>count</parameter> strings from which to create the shader executables.
       </para>
       <para>
            <function>glCreateShaderProgram</function> is equivalent (assuming no errors are generated) to:
       </para>
<programlisting>    const GLuint shader = glCreateShader(type);
    if (shader) {
        glShaderSource(shader, count, strings, NULL);
        glCompileShader(shader);
        const GLuint program = glCreateProgram();
        if (program) {
            GLint compiled = GL_FALSE;
            glGetShaderiv(shader, GL_COMPILE_STATUS, &amp;compiled);
            glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
            if (compiled) {
                glAttachShader(program, shader);
                glLinkProgram(program);
                glDetachShader(program, shader);
            }
            /* append-shader-info-log-to-program-info-log */
        }
        glDeleteShader(shader);
        return program;
    } else {
        return 0;
    }</programlisting>
    <para>
        The program object created by <function>glCreateShaderProgram</function> has its <constant>GL_PROGRAM_SEPARABLE</constant>
        status set to <constant>GL_TRUE</constant>.
    </para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if if <parameter>type</parameter> is not
            an accepted shader type.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is
            negative.
        </para>
        <para>
            Other errors are generated if the supplied shader code fails to compile
            and link, as described for the commands in the pseudocode sequence above,
            but all such errors are generated without any side effects of executing those
            commands.
        </para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glCreateShaderProgramv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='41']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>