File: glGetSubroutineUniformLocation.xml

package info (click to toggle)
khronos-opengl-man4 1.0~svn31251-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 6,368 kB
  • ctags: 267
  • sloc: xml: 93,382; makefile: 730; python: 627; sh: 50; php: 4
file content (117 lines) | stat: -rw-r--r-- 5,900 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetSubroutineUniformLocation">
    <info>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group.</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glGetSubroutineUniformLocation</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetSubroutineUniformLocation</refname>
        <refpurpose>retrieve the location of a subroutine uniform of a given shader stage within a program</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>GLint <function>glGetSubroutineUniformLocation</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>GLenum <parameter>shadertype</parameter></paramdef>
                <paramdef>const GLchar *<parameter>name</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>program</parameter></term>
            <listitem>
                <para>
                    Specifies the name of the program containing shader stage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>shadertype</parameter></term>
            <listitem>
                <para>
                    Specifies the shader stage from which to query for subroutine uniform index.
                    <parameter>shadertype</parameter>
                    must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
                    <constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
                    <constant>GL_FRAGMENT_SHADER</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>name</parameter></term>
            <listitem>
                <para>
                    Specifies the name of the subroutine uniform whose index to query.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            <function>glGetSubroutineUniformLocation</function> returns the location of the subroutine uniform variable
            <parameter>name</parameter> in the shader stage of type <parameter>shadertype</parameter> attached to
            <parameter>program</parameter>, with behavior otherwise identical to
            <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>.
        </para>
        <para>
            If <parameter>name</parameter> is not the name of a subroutine uniform in the shader stage, -1
            is returned, but no error is generated. If <parameter>name</parameter> is the name of a subroutine uniform in the shader stage,
            a value between zero and the value of <constant>GL_ACTIVE_SUBROUTINE_LOCATIONS</constant> minus one will be returned.
            Subroutine locations are assigned using consecutive integers in the range from zero to the value
            of <constant>GL_ACTIVE_SUBROUTINE_LOCATIONS</constant> minus one for the shader stage.  For active subroutine uniforms
            declared as arrays, the declared array elements are assigned consecutive locations.
        </para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> or <parameter>pname</parameter>
            is not one of the accepted values.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of an
            existing program object.
        </para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glGetSubroutineUniformLocation</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='40']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetActiveSubroutineUniformName</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>