1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
|
<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glShaderBinary">
<info>
<copyright>
<year>2010-2014</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glShaderBinary</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glShaderBinary</refname>
<refpurpose>load pre-compiled shader binaries</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glShaderBinary</function></funcdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLuint *<parameter>shaders</parameter></paramdef>
<paramdef>GLenum <parameter>binaryFormat</parameter></paramdef>
<paramdef>const void *<parameter>binary</parameter></paramdef>
<paramdef>GLsizei <parameter>length</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of shader object handles contained in <parameter>shaders</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>shaders</parameter></term>
<listitem>
<para>
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>binaryFormat</parameter></term>
<listitem>
<para>
Specifies the format of the shader binaries contained in <parameter>binary</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>binary</parameter></term>
<listitem>
<para>
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
Specifies the length of the array whose address is given in <parameter>binary</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para>
<function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter>
shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter>
points to <parameter>length</parameter> bytes of binary shader code stored in client memory.
<parameter>binaryFormat</parameter> specifies the format of the pre-compiled code.
</para>
<para>
The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL
does not define any specific binary formats, but it does provide a mechanism to obtain token
vaues for such formats provided by such extensions.
</para>
<para>
Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
pair of vertex and fragment shaders stored in the same binary.
</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in
<parameter>shaders</parameter> refers to the same shader object.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an
accepted value.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter>
does not match the format specified by <parameter>binaryFormat</parameter>.
</para>
</refsect1>
<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>.
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>.
</para>
</refsect1>
<refsect1 xml:id="versions"><title>Version Support</title>
<informaltable>
<tgroup cols="13" align="left">
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
<tbody>
<row>
<entry><function>glShaderBinary</function></entry>
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='41']/*)"/>
</row>
</tbody>
</tgroup>
</informaltable>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
</para>
</refsect1>
</refentry>
|