File: glGetTexParameter.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetTexParameter">
  <info>
    <copyright>
      <year>1991-2006</year>

      <holder>Silicon Graphics, Inc.</holder>
    </copyright>

    <copyright>
      <year>2010-2014</year>

      <holder>Khronos Group</holder>
    </copyright>
  </info>

  <refmeta>
    <refentrytitle>glGetTexParameter</refentrytitle>

    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glGetTexParameter</refname>

    <refpurpose>return texture parameter values</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glGetTexParameterfv</function></funcdef>

        <paramdef>GLenum <parameter>target</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLfloat * <parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTexParameteriv</function></funcdef>

        <paramdef>GLenum <parameter>target</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLint * <parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTexParameterIiv</function></funcdef>

        <paramdef>GLenum <parameter>target</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLint * <parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTexParameterIuiv</function></funcdef>

        <paramdef>GLenum <parameter>target</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLuint * <parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTextureParameterfv</function></funcdef>

        <paramdef>GLuint <parameter>texture</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLfloat *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTextureParameteriv</function></funcdef>

        <paramdef>GLuint <parameter>texture</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTextureParameterIiv</function></funcdef>

        <paramdef>GLuint <parameter>texture</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLint *<parameter>params</parameter></paramdef>
      </funcprototype>

      <funcprototype>
        <funcdef>void <function>glGetTextureParameterIuiv</function></funcdef>

        <paramdef>GLuint <parameter>texture</parameter></paramdef>

        <paramdef>GLenum <parameter>pname</parameter></paramdef>

        <paramdef>GLuint *<parameter>params</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1 xml:id="parameters">
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term><parameter>target</parameter></term>

        <listitem>
          <para>Specifies the target to which the texture is bound for
          <function>glGetTexParameterfv</function>,
          <function>glGetTexParameteriv</function>,
          <function>glGetTexParameterIiv</function>, and
          <function>glGetTexParameterIuiv</function> functions.
          <constant>GL_TEXTURE_1D</constant>,
          <constant>GL_TEXTURE_1D_ARRAY</constant>,
          <constant>GL_TEXTURE_2D</constant>,
          <constant>GL_TEXTURE_2D_ARRAY</constant>,
          <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
          <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>,
          <constant>GL_TEXTURE_3D</constant>,
          <constant>GL_TEXTURE_CUBE_MAP</constant>,
          <constant>GL_TEXTURE_RECTANGLE</constant>, and
          <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant> are accepted.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>texture</parameter></term>

        <listitem>
          <para>Specifies the texture object name for
          <function>glGetTextureParameterfv</function>,
          <function>glGetTextureParameteriv</function>,
          <function>glGetTextureParameterIiv</function>, and
          <function>glGetTextureParameterIuiv</function> functions.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>pname</parameter></term>

        <listitem>
          <para>Specifies the symbolic name of a texture parameter.
          <constant>GL_DEPTH_STENCIL_TEXTURE_MODE</constant>,
          <constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant>,
          <constant>GL_TEXTURE_BASE_LEVEL</constant>,
          <constant>GL_TEXTURE_BORDER_COLOR</constant>,
          <constant>GL_TEXTURE_COMPARE_MODE</constant>,
          <constant>GL_TEXTURE_COMPARE_FUNC</constant>,
          <constant>GL_TEXTURE_IMMUTABLE_FORMAT</constant>,
          <constant>GL_TEXTURE_IMMUTABLE_LEVELS</constant>,
          <constant>GL_TEXTURE_LOD_BIAS</constant>,
          <constant>GL_TEXTURE_MAG_FILTER</constant>,
          <constant>GL_TEXTURE_MAX_LEVEL</constant>,
          <constant>GL_TEXTURE_MAX_LOD</constant>,
          <constant>GL_TEXTURE_MIN_FILTER</constant>,
          <constant>GL_TEXTURE_MIN_LOD</constant>,
          <constant>GL_TEXTURE_SWIZZLE_R</constant>,
          <constant>GL_TEXTURE_SWIZZLE_G</constant>,
          <constant>GL_TEXTURE_SWIZZLE_B</constant>,
          <constant>GL_TEXTURE_SWIZZLE_A</constant>,
          <constant>GL_TEXTURE_SWIZZLE_RGBA</constant>,
          <constant>GL_TEXTURE_TARGET</constant>,
          <constant>GL_TEXTURE_VIEW_MIN_LAYER</constant>,
          <constant>GL_TEXTURE_VIEW_MIN_LEVEL</constant>,
          <constant>GL_TEXTURE_VIEW_NUM_LAYERS</constant>,
          <constant>GL_TEXTURE_VIEW_NUM_LEVELS</constant>,
          <constant>GL_TEXTURE_WRAP_S</constant>,
          <constant>GL_TEXTURE_WRAP_T</constant>, and
          <constant>GL_TEXTURE_WRAP_R</constant> are accepted.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>params</parameter></term>

        <listitem>
          <para>Returns the texture parameters.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1 xml:id="description">
    <title>Description</title>

    <para><function>glGetTexParameter</function> and
        <function>glGetTextureParameter</function> return in
        <parameter>params</parameter> the value or values of the texture parameter
        specified as <parameter>pname</parameter>. <parameter>target</parameter>
        defines the target texture. <constant>GL_TEXTURE_1D</constant>,
        <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_3D</constant>,
        <constant>GL_TEXTURE_1D_ARRAY</constant>,
        <constant>GL_TEXTURE_2D_ARRAY</constant>,
        <constant>GL_TEXTURE_RECTANGLE</constant>,
        <constant>GL_TEXTURE_CUBE_MAP</constant>,
        <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>,
        <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>, or
        <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> specify one-, two-,
        or three-dimensional, one-dimensional array, two-dimensional array,
        rectangle, cube-mapped or cube-mapped array, two-dimensional multisample,
        or two-dimensional multisample array texturing, respectively.
        <parameter>pname</parameter> accepts the same symbols as
        <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
        with the same interpretations:
    </para>

    <variablelist>
      <varlistentry>
        <term><constant>GL_DEPTH_STENCIL_TEXTURE_MODE</constant></term>

        <listitem>
          <para>Returns the single-value depth stencil texture mode, a
          symbolic constant. The initial value is
          <constant>GL_DEPTH_COMPONENT</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_MAG_FILTER</constant></term>

        <listitem>
          <para>Returns the single-valued texture magnification filter, a
          symbolic constant. The initial value is
          <constant>GL_LINEAR</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_MIN_FILTER</constant></term>

        <listitem>
          <para>Returns the single-valued texture minification filter, a
          symbolic constant. The initial value is
          <constant>GL_NEAREST_MIPMAP_LINEAR</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_MIN_LOD</constant></term>

        <listitem>
                    <para>
                        Returns the single-valued texture minimum level-of-detail value.  The
                        initial value is
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: -1000: -->

                <mml:mn>-1000</mml:mn>
              </mml:math>
            </inlineequation>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_MAX_LOD</constant></term>

        <listitem>
          <para>Returns the single-valued texture maximum level-of-detail
          value. The initial value is 1000.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_BASE_LEVEL</constant></term>

        <listitem>
          <para>Returns the single-valued base texture mipmap level. The
          initial value is 0.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_MAX_LEVEL</constant></term>

        <listitem>
          <para>Returns the single-valued maximum texture mipmap array level.
          The initial value is 1000.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_SWIZZLE_R</constant></term>

        <listitem>
          <para>Returns the red component swizzle. The initial value is
          <constant>GL_RED</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_SWIZZLE_G</constant></term>

        <listitem>
          <para>Returns the green component swizzle. The initial value is
          <constant>GL_GREEN</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_SWIZZLE_B</constant></term>

        <listitem>
          <para>Returns the blue component swizzle. The initial value is
          <constant>GL_BLUE</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_SWIZZLE_A</constant></term>

        <listitem>
          <para>Returns the alpha component swizzle. The initial value is
          <constant>GL_ALPHA</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_SWIZZLE_RGBA</constant></term>

        <listitem>
          <para>Returns the component swizzle for all channels in a single
          query.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_WRAP_S</constant></term>

        <listitem>
                    <para>
                        Returns the single-valued wrapping function for texture coordinate
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math></inlineequation>,
                        a symbolic constant. The initial value is <constant>GL_REPEAT</constant>.
                    </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_WRAP_T</constant></term>

        <listitem>
                    <para>
                        Returns the single-valued wrapping function for texture coordinate
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math></inlineequation>,
                        a symbolic constant. The initial value is <constant>GL_REPEAT</constant>.
                    </para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><constant>GL_TEXTURE_WRAP_R</constant></term>
                <listitem>
                    <para>
                        Returns the single-valued wrapping function for texture coordinate
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math></inlineequation>,
                        a symbolic constant. The initial value is <constant>GL_REPEAT</constant>.
                    </para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><constant>GL_TEXTURE_BORDER_COLOR</constant></term>
                <listitem>
                    <para>
                        Returns four integer or floating-point numbers that comprise the RGBA color
                        of the texture border.
                        Floating-point values are returned in the range
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                            <!-- eqn: [0,1]: -->
                            <mml:mfenced open="[" close="]">
                                <mml:mn>0</mml:mn>
                                <mml:mn>1</mml:mn>
                            </mml:mfenced>
                        </mml:math></inlineequation>.
                        Integer values are returned as a linear mapping of the internal floating-point
                        representation such that 1.0 maps to the most positive representable
                        integer and
                        <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                            <!-- eqn: -1.0: -->
                            <mml:mn>-1.0</mml:mn>
                        </mml:math></inlineequation>
                        maps to the most negative representable
                        integer. The initial value is (0, 0, 0, 0).
                    </para>
                </listitem>
            </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_COMPARE_MODE</constant></term>

        <listitem>
          <para>Returns a single-valued texture comparison mode, a symbolic
            constant. The initial value is <constant>GL_NONE</constant>. See
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_COMPARE_FUNC</constant></term>

        <listitem>
          <para>Returns a single-valued texture comparison function, a
            symbolic constant. The initial value is
            <constant>GL_LEQUAL</constant>. See
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_VIEW_MIN_LEVEL</constant></term>

        <listitem>
          <para>Returns a single-valued base level of a texture view
            relative to its parent. The initial value is 0. See
            <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_VIEW_NUM_LEVELS</constant></term>

        <listitem>
          <para>Returns a single-valued number of levels of detail of a
            texture view. See
            <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_VIEW_MIN_LAYER</constant></term>

        <listitem>
          <para>Returns a single-valued first level of a texture array view
            relative to its parent. See
            <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_VIEW_NUM_LAYERS</constant></term>

        <listitem>
          <para>Returns a single-valued number of layers in a texture array
            view. See
            <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_IMMUTABLE_LEVELS</constant></term>

        <listitem>
          <para>Returns a single-valued number of immutable texture levels
            in a texture view. See
            <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>.
          </para>
        </listitem>
      </varlistentry>
    </variablelist>

    <para>In addition to the parameters that may be set with
    <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
    <function>glGetTexParameter</function> and
    <function>glGetTextureParameter</function> accept the following
    read-only parameters:</para>

    <variablelist>
      <varlistentry>
        <term><constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant></term>

        <listitem>
          <para>Returns the matching criteria use for the texture when used as
          an image texture. Can return
          <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE</constant>,
          <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS</constant> or
          <constant>GL_NONE</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_IMMUTABLE_FORMAT</constant></term>

        <listitem>
          <para>Returns non-zero if the texture has an immutable format.
          Textures become immutable if their storage is specified with
          <citerefentry><refentrytitle>glTexStorage1D</refentrytitle></citerefentry>,
          <citerefentry><refentrytitle>glTexStorage2D</refentrytitle></citerefentry>
          or
          <citerefentry><refentrytitle>glTexStorage3D</refentrytitle></citerefentry>.
          The initial value is <constant>GL_FALSE</constant>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>GL_TEXTURE_TARGET</constant></term>

        <listitem>
          <para>Returns the effective target of the texture object. For
          <function>glGetTex*Parameter</function> functions, this is the
          target parameter. For <function>glGetTextureParameter*</function>,
          it is the target to which the texture was initially bound when it
          was created, or the value of the target parameter to the call to
          <function>glCreateTextures</function> which created the
          texture.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1 xml:id="notes">
    <title>Notes</title>

    <para>If an error is generated, no change is made to the contents of
    <parameter>params</parameter>.</para>

    <para><constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant> is available
    only if the GL version is 4.2 or greater.</para>

    <para><constant>GL_DEPTH_STENCIL_TEXTURE_MODE</constant>,
    <constant>GL_TEXTURE_VIEW_MIN_LEVEL</constant>,
    <constant>GL_TEXTURE_VIEW_NUM_LEVELS</constant>,
    <constant>GL_TEXTURE_VIEW_MIN_LAYER</constant>,
    <constant>GL_TEXTURE_VIEW_NUM_LAYERS</constant> and
    <constant>GL_TEXTURE_IMMUTABLE_LEVELS</constant> are available only if the
    GL version is 4.3 or greater.</para>

    <para><constant>GL_TEXTURE_TARGET</constant> are available only if the GL
    version is 4.5 or greater.</para>
  </refsect1>

  <refsect1 xml:id="errors">
    <title>Errors</title>

    <para><constant>GL_INVALID_ENUM</constant> is generated if
    <parameter>pname</parameter> is not an accepted value.</para>

    <para><constant>GL_INVALID_ENUM</constant> error is generated by
    <function>glGetTexParameter</function> if the effective
    <parameter>target</parameter> is not one of the accepted texture
    targets.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated by
    <function>glGetTextureParameter*</function> if
    <parameter>texture</parameter> is not the name of an existing texture
    object.</para>
  </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glGetTexParameterIiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='30']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTexParameterIuiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='30']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTexParameterfv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTexParameteriv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTextureParameterIiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTextureParameterIuiv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTextureParameterfv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                    <row>
                        <entry><function>glGetTextureParameteriv</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
  </refsect1>

  <refsect1 xml:id="seealso">
    <title>See Also</title>

    <para>
        <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
        <!-- FIX: link to glTexParameter --> <function>glTextureParameter</function>,
        <citerefentry><refentrytitle>glTexStorage1D</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glTexStorage2D</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glTexStorage3D</refentrytitle></citerefentry>,
        <!-- FIX: link to glTexStorage1D --> <function>glTextureStorage1D</function>,
        <!-- FIX: link to glTexStorage2D --> <function>glTextureStorage2D</function>,
        <!-- FIX: link to glTexStorage3D --> <function>glTextureStorage3D</function>,
        <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>
    </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 1991-2006 Silicon Graphics, Inc.
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This document is licensed under the SGI
            Free Software B License. For details, see
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</link>.
        </para>
  </refsect1>
</refentry>