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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glDrawBuffers">
<info>
<copyright>
<year>2003-2005</year>
<holder>3Dlabs Inc. Ltd.</holder>
</copyright>
<copyright>
<year>2010-2014</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glDrawBuffers</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glDrawBuffers</refname>
<refname>glNamedFramebufferDrawBuffers</refname>
<refpurpose>Specifies a list of color buffers to be drawn
into</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glDrawBuffers</function></funcdef>
<paramdef>GLsizei <parameter>n</parameter></paramdef>
<paramdef>const GLenum *<parameter>bufs</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glNamedFramebufferDrawBuffers</function></funcdef>
<paramdef>GLuint <parameter>framebuffer</parameter></paramdef>
<paramdef>GLsizei <parameter>n</parameter></paramdef>
<paramdef>const GLenum *<parameter>bufs</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters">
<title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>framebuffer</parameter></term>
<listitem>
<para>Specifies the name of the framebuffer object for
<function>glNamedFramebufferDrawBuffers</function>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>n</parameter></term>
<listitem>
<para>Specifies the number of buffers in
<parameter>bufs</parameter>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>bufs</parameter></term>
<listitem>
<para>Points to an array of symbolic constants specifying the
buffers into which fragment colors or data values will be
written.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description">
<title>Description</title>
<para><function>glDrawBuffers</function> and <function>glNamedFramebufferDrawBuffers</function> define an array of buffers into
which outputs from the fragment shader data will be written. If a fragment
shader writes a value to one or more user defined output variables, then
the value of each variable will be written into the buffer specified at a
location within <parameter>bufs</parameter> corresponding to the location
assigned to that user defined output. The draw buffer used for user
defined outputs assigned to locations greater than or equal to
<parameter>n</parameter> is implicitly set to <constant>GL_NONE</constant>
and any data written to such an output is discarded.</para>
<para>For <function>glDrawBuffers</function>, the framebuffer object that
is bound to the <constant>GL_DRAW_FRAMEBUFFER</constant> binding will be
used. For <function>glNamedFramebufferDrawBuffers</function>,
<parameter>framebuffer</parameter> is the name of the framebuffer object.
If <parameter>framebuffer</parameter> is zero, then the default
framebuffer is affected.</para>
<para>The symbolic constants contained in <parameter>bufs</parameter> may
be any of the following:</para>
<variablelist>
<varlistentry>
<term><constant>GL_NONE</constant></term>
<listitem>
<para>The fragment shader output value is not written into any color
buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_FRONT_LEFT</constant></term>
<listitem>
<para>The fragment shader output value is written into the front
left color buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_FRONT_RIGHT</constant></term>
<listitem>
<para>The fragment shader output value is written into the front
right color buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_BACK_LEFT</constant></term>
<listitem>
<para>The fragment shader output value is written into the back left
color buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_BACK_RIGHT</constant></term>
<listitem>
<para>The fragment shader output value is written into the back
right color buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_COLOR_ATTACHMENT</constant><emphasis>n</emphasis></term>
<listitem>
<para>The fragment shader output value is written into the
<emphasis>n</emphasis>th color attachment of the current
framebuffer. <emphasis>n</emphasis> may range from zero to the value
of <constant>GL_MAX_COLOR_ATTACHMENTS</constant>.</para>
</listitem>
</varlistentry>
</variablelist>
<para>Except for <constant>GL_NONE</constant>, the preceding symbolic
constants may not appear more than once in <parameter>bufs</parameter>.
The maximum number of draw buffers supported is implementation dependent
and can be queried by calling
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with the argument
<constant>GL_MAX_DRAW_BUFFERS</constant>.</para>
</refsect1>
<refsect1 xml:id="notes">
<title>Notes</title>
<para>The symbolic constants <constant>GL_FRONT</constant>,
<constant>GL_BACK</constant>, <constant>GL_LEFT</constant>,
<constant>GL_RIGHT</constant>, and <constant>GL_FRONT_AND_BACK</constant>
are not allowed in the <parameter>bufs</parameter> array since they may
refer to multiple buffers.</para>
<para>If a fragment shader does not write to a user defined output
variable, the values of the fragment colors following shader execution are
undefined. For each fragment generated in this situation, a different
value may be written into each of the buffers specified by
<parameter>bufs</parameter>.</para>
</refsect1>
<refsect1 xml:id="errors">
<title>Errors</title>
<para><constant>GL_INVALID_OPERATION</constant> error is generated by
<function>glNamedFramebufferDrawBuffers</function> if
<parameter>framebuffer</parameter> is not zero or the name of an existing
framebuffer object.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if one of the
values in <parameter>bufs</parameter> is not an accepted value.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if the API call
refers to the default framebuffer and one or more of the values in
<parameter>bufs</parameter> is one of the
<constant>GL_COLOR_ATTACHMENT</constant><emphasis>n</emphasis>
tokens.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if the API call
refers to a framebuffer object and one or more of the values in
<parameter>bufs</parameter> is anything other than
<constant>GL_NONE</constant> or one of the
<constant>GL_COLOR_ATTACHMENT</constant><emphasis>n</emphasis>
tokens.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>n</parameter> is less than 0.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if a symbolic
constant other than <constant>GL_NONE</constant> appears more than once in
<parameter>bufs</parameter>.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if any of the
entries in <parameter>bufs</parameter> (other than
<constant>GL_NONE</constant> ) indicates a color buffer that does not
exist in the current GL context.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if any value
in <parameter>bufs</parameter> is <constant>GL_BACK</constant>, and
<parameter>n</parameter> is not one.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>n</parameter> is greater than
<constant>GL_MAX_DRAW_BUFFERS</constant>.</para>
</refsect1>
<refsect1 xml:id="associatedgets">
<title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_MAX_DRAW_BUFFERS</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument
<constant>GL_DRAW_BUFFER</constant><emphasis>i</emphasis> where
<emphasis><code>i</code></emphasis> indicates the number of the draw
buffer whose value is to be queried.
</para>
</refsect1>
<refsect1 xml:id="versions">
<title>Version Support</title>
<informaltable>
<tgroup cols="13" align="left">
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
<tbody>
<row>
<entry><function>glDrawBuffers</function></entry>
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
</row>
<row>
<entry><function>glNamedFramebufferDrawBuffers</function></entry>
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
</row>
</tbody>
</tgroup>
</informaltable>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para> <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDrawBuffers</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glReadBuffer</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
</para>
</refsect1>
</refentry>
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