File: glFramebufferTextureLayer.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glFramebufferTextureLayer">
    <info>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glFramebufferTextureLayer</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glFramebufferTextureLayer</refname>
        <refname>glNamedFramebufferTextureLayer</refname>
        <refpurpose>attach a single layer of a texture object as a logical buffer of a framebuffer object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glFramebufferTextureLayer</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLenum <parameter>attachment</parameter></paramdef>
                <paramdef>GLuint <parameter>texture</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLint <parameter>layer</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glNamedFramebufferTextureLayer</function></funcdef>
                <paramdef>GLuint <parameter>framebuffer</parameter></paramdef>
                <paramdef>GLenum <parameter>attachment</parameter></paramdef>
                <paramdef>GLuint <parameter>texture</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLint <parameter>layer</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target to which the framebuffer is bound
                    for <function>glFramebufferTextureLayer</function>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>framebuffer</parameter></term>
            <listitem>
                <para>
                    Specifies the name of the framebuffer object for
                    <function>glNamedFramebufferTextureLayer</function>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>attachment</parameter></term>
            <listitem>
                <para>
                    Specifies the attachment point of the framebuffer.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>texture</parameter></term>
            <listitem>
                <para>
                    Specifies the name of an existing texture object to
                    attach.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the mipmap level of the texture object to
                    attach.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>layer</parameter></term>
            <listitem>
                <para>
                    Specifies the layer of the texture object to
                    attach.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            <function>glFramebufferTextureLayer</function> and
            <function>glNamedFramebufferTextureLayer</function> attach a
            single layer of a three-dimensional or array texture object as
            one of the logical buffers of the specified framebuffer object.
            Textures cannot be attached to the default draw and read
            framebuffer, so they are not valid targets of these commands.
        </para>
        <para>
            For
            <function>glFramebufferTextureLayer</function>, the framebuffer
            object is that bound to <parameter>target</parameter>, which
            must be <constant>GL_DRAW_FRAMEBUFFER</constant>,
            <constant>GL_READ_FRAMEBUFFER</constant>, or
            <constant>GL_FRAMEBUFFER</constant>.
            <constant>GL_FRAMEBUFFER</constant> is equivalent to
            <constant>GL_DRAW_FRAMEBUFFER</constant>.
        </para>
        <para>
            For <function>glNamedFramebufferTextureLayer</function>,
            <parameter>framebuffer</parameter> is the name of the
            framebuffer object.
        </para>
        <para>
            <parameter>attachment</parameter> specifies the logical
            attachment of the framebuffer and must be
            <constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>,
            <constant>GL_DEPTH_ATTACHMENT</constant>,
            <constant>GL_STENCIL_ATTACHMENT</constant> or
            <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
            <emphasis>i</emphasis> in
            <constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>
            may range from zero to the value of
            <constant>GL_MAX_COLOR_ATTACHMENTS</constant> minus one.
            Attaching a level of a texture to
            <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent
            to attaching that level to both the
            <constant>GL_DEPTH_ATTACHMENT</constant>
            <emphasis>and</emphasis> the
            <constant>GL_STENCIL_ATTACHMENT</constant> attachment points
            simultaneously.
        </para>
        <para>
            If <parameter>texture</parameter> is not zero, it must be the
            name of a three-dimensional, two-dimensional multisample array,
            one- or two-dimensional array, or cube map array texture.
        </para>
        <para>
            If <parameter>texture</parameter> is a three-dimensional
            texture, then <parameter>level</parameter> must be greater than
            or equal to zero and less than or equal to $log_2$ of the value
            of <constant>GL_MAX_3D_TEXTURE_SIZE</constant>.
        </para>
        <para>
            If <parameter>texture</parameter> is a two-dimensional array
            texture, then <parameter>level</parameter> must be greater than
            or equal to zero and less than or equal to $log_2$ of the value
            of <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            For cube map textures, <parameter>layer</parameter> is
            translated into a cube map face according to
                $$ face = k \bmod 6. $$
            For cube map array textures, <parameter>layer</parameter> is
            translated into an array layer and face according to
                $$ layer = \left\lfloor { layer \over 6 } \right\rfloor$$
            and
                $$ face = k \bmod 6. $$
        </para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated by
            <function>glFramebufferTexture</function> if
            <parameter>target</parameter> is not one of the accepted
            framebuffer targets.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated
            by <function>glFramebufferTexture</function> if
            zero is bound to <parameter>target</parameter>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated by
            <function>glNamedFramebufferTexture</function> if
            <parameter>framebuffer</parameter> is not the name of an
            existing framebuffer object.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if
            <parameter>attachment</parameter> is not one of the accepted
            attachment points.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if
            <parameter>texture</parameter> is not zero and is not the name
            of an existing three-dimensional, two-dimensional multisample
            array, one- or two-dimensional array, cube map, or cube map
            array texture.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if
            <parameter>texture</parameter> is not zero and
            <parameter>level</parameter> is not a supported texture level
            for <parameter>texture</parameter>, as described above.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if
            <parameter>texture</parameter> is not zero and
            <parameter>layer</parameter> is larger than the value of
            <constant>GL_MAX_3D_TEXTURE_SIZE</constant> minus one (for
            three-dimensional texture objects), or larger than the value of
            <constant>GL_MAX_ARRAY_TEXTURE_LAYERS</constant> minus one (for
            array texture objects).
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if
            <parameter>texture</parameter> is not zero and
            <parameter>layer</parameter> is negative.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated by
            if <parameter>texture</parameter> is a buffer texture.
        </para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glFramebufferTextureLayer</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='30']/*)"/>
                    </row>
                    <row>
                        <entry><function>glNamedFramebufferTextureLayer</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>