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/*********************************************************************/
/* base_struct.h : Basic classes for most kicad item descriptions */
/*********************************************************************/
#ifndef BASE_STRUCT_H
#define BASE_STRUCT_H
/* Id for class identification, at run time */
enum DrawStructureType {
TYPE_NOT_INIT = 0,
TYPEPCB,
// Items in pcb
PCB_EQUIPOT_STRUCT_TYPE,
TYPEMODULE,
TYPEPAD,
TYPEDRAWSEGMENT,
TYPETEXTE,
TYPETEXTEMODULE,
TYPEEDGEMODULE,
TYPETRACK,
TYPEZONE,
TYPEVIA,
TYPEMARQUEUR,
TYPECOTATION,
TYPEMIRE,
TYPESCREEN,
TYPEBLOCK,
TYPEEDGEZONE,
// Draw Items in schematic
DRAW_POLYLINE_STRUCT_TYPE,
DRAW_JUNCTION_STRUCT_TYPE,
DRAW_TEXT_STRUCT_TYPE,
DRAW_LABEL_STRUCT_TYPE,
DRAW_GLOBAL_LABEL_STRUCT_TYPE,
DRAW_LIB_ITEM_STRUCT_TYPE,
DRAW_PICK_ITEM_STRUCT_TYPE,
DRAW_SEGMENT_STRUCT_TYPE,
DRAW_BUSENTRY_STRUCT_TYPE,
DRAW_SHEET_STRUCT_TYPE,
DRAW_SHEETLABEL_STRUCT_TYPE,
DRAW_MARKER_STRUCT_TYPE,
DRAW_NOCONNECT_STRUCT_TYPE,
DRAW_PART_TEXT_STRUCT_TYPE,
// General
SCREEN_STRUCT_TYPE,
BLOCK_LOCATE_STRUCT_TYPE,
// Draw Items in library component
LIBCOMPONENT_STRUCT_TYPE,
COMPONENT_ARC_DRAW_TYPE,
COMPONENT_CIRCLE_DRAW_TYPE,
COMPONENT_GRAPHIC_TEXT_DRAW_TYPE,
COMPONENT_RECT_DRAW_TYPE,
COMPONENT_POLYLINE_DRAW_TYPE,
COMPONENT_LINE_DRAW_TYPE,
COMPONENT_PIN_DRAW_TYPE,
COMPONENT_FIELD_DRAW_TYPE,
// End value
MAX_STRUCT_TYPE_ID
};
/********************************************************************/
/* Classes de base: servent a deriver les classes reellement utiles */
/********************************************************************/
class EDA_BaseStruct /* Basic class, not directly used */
{
public:
int m_StructType; /* Type Structure */
EDA_BaseStruct * Pnext; /* Linked list: Link (next struct) */
EDA_BaseStruct * Pback; /* Linked list: Link (previous struct) */
EDA_BaseStruct * m_Parent; /* Linked list: Link (parent struct) */
EDA_BaseStruct *m_Son; /* Linked list: Link (son struct) */
int m_Flags; // flags for editions and other
long m_TimeStamp; // Time stamp (used for logical links)
int m_Selected; /* Used by block commands, and selective editing */
private:
int m_Status;
private:
void InitVars(void);
public:
EDA_BaseStruct(EDA_BaseStruct * parent, int idType);
EDA_BaseStruct(int struct_type);
virtual ~EDA_BaseStruct() {};
EDA_BaseStruct * Next(void) { return Pnext; }
/* Gestion de l'etat (status) de la structure (active, deleted..) */
int GetState(int type);
void SetState(int type, int state );
int ReturnStatus(void) const
{
return(m_Status);
}
void SetStatus(int new_status)
{
m_Status = new_status;
}
wxString ReturnClassName(void);
/* addition d'une nouvelle struct a la liste chaine */
void AddToChain(EDA_BaseStruct * laststruct);
/* fonction de placement */
virtual void Place(WinEDA_DrawFrame * frame, wxDC * DC);
};
// Gestion de la justification des textes
// Les valeurs -1,0,1 interviennent dans les calculs, elles ne sont pas arbitraires
typedef enum {
GR_TEXT_HJUSTIFY_LEFT = -1,
GR_TEXT_HJUSTIFY_CENTER = 0,
GR_TEXT_HJUSTIFY_RIGHT = 1
} GRTextHorizJustifyType;
typedef enum {
GR_TEXT_VJUSTIFY_TOP = -1,
GR_TEXT_VJUSTIFY_CENTER = 0,
GR_TEXT_VJUSTIFY_BOTTOM = 1
} GRTextVertJustifyType;
/* controle des remplissages a l'ecran (Segments textes...)*/
#define FILAIRE 0
#define FILLED 1
#define SKETCH 2
#define DEFAULT_SIZE_TEXT 60 /* Hauteur (en 1/000" par defaut des textes */
/* classe de gestion des textes (labels, textes composants ..)
(Non utilisee seule) */
class EDA_TextStruct
{
public:
wxString m_Text; /* text! */
int m_Layer; /* couche d'appartenance */
wxPoint m_Pos; /* XY position of anchor text. */
wxSize m_Size; /* XY size of text */
int m_Width; /* epaisseur du trait */
int m_Orient; /* Orient in 0.1 degrees */
int m_Miroir; // Display Normal / mirror
int m_Attributs; /* controle visibilite */
int m_CharType; /* normal, bold, italic ... */
int m_HJustify, m_VJustify; /* Justifications Horiz et Vert du texte */
int m_ZoomLevelDrawable; /* Niveau de zoom acceptable pour affichage normal */
int * m_TextDrawings; /* pointeur sur la liste des segments de dessin */
int m_TextDrawingsSize; /* nombre de segments a dessiner */
public:
EDA_TextStruct(const wxString & text = wxEmptyString);
virtual ~EDA_TextStruct(void);
void CreateDrawData(void);
int GetLength(void) { return m_Text.Length(); };
int Pitch(void); /* retourne le pas entre 2 caracteres */
void Draw(WinEDA_DrawPanel * panel, wxDC * DC,
const wxPoint & offset, int color,
int draw_mode, int display_mode = FILAIRE, int anchor_color = -1);
/* locate functions */
int Locate(const wxPoint & posref);
int Len_Size(void); // Return the text lenght in internal units
};
/* Basic class for build items like lines, which have 1 start point and 1 end point.
Arc and circles can use this class.
*/
class EDA_BaseLineStruct: public EDA_BaseStruct
{
public:
int m_Layer; // Layer number
int m_Width; // 0 = line, > 0 = tracks, bus ...
wxPoint m_Start; // Line start point
wxPoint m_End; // Line end point
public:
EDA_BaseLineStruct(EDA_BaseStruct * StructFather, DrawStructureType idtype);
};
/**************************/
/* class DrawPickedStruct */
/**************************/
/* Class to hold structures picked by pick events (like block selection)
This class has only one useful member: .m_PickedStruct, used as a link.
It does not describe really an item.
It is used to create a linked list of selected items (in block selection).
Each DrawPickedStruct item has is member: .m_PickedStruct pointing the
real selected item
*/
class DrawPickedStruct: public EDA_BaseStruct
{
public:
EDA_BaseStruct *m_PickedStruct;
public:
DrawPickedStruct(EDA_BaseStruct *pickedstruct = NULL);
~DrawPickedStruct(void);
void Place(WinEDA_DrawFrame * frame, wxDC * DC) {};
void DeleteWrapperList(void);
DrawPickedStruct * Next(void) { return (DrawPickedStruct*) Pnext; }
};
/* class to handle component boundary box.
This class is similar to wxRect, but some wxRect functions are very curious,
so I prefer this suitable class
*/
class EDA_Rect
{
public:
wxPoint m_Pos; // Rectangle Origin
wxSize m_Size; // Rectangle Size
public:
EDA_Rect(void) {};
wxPoint Centre(void)
{
return wxPoint(m_Pos.x + (m_Size.x>>1), m_Pos.y + (m_Size.y>>1) );
}
void Normalize(void); // Ensure the height ant width are >= 0
bool Inside(const wxPoint & point); // Return TRUE if point is in Rect
bool Inside(int x, int y) { return Inside(wxPoint(x,y)); }
wxSize GetSize(void) { return m_Size; }
int GetX(void) { return m_Pos.x;}
int GetY(void) { return m_Pos.y;}
wxPoint GetOrigin(void) { return m_Pos;}
wxPoint GetPosition(void) { return m_Pos;}
wxPoint GetEnd(void) { return wxPoint(GetRight(),GetBottom());}
int GetWidth(void) { return m_Size.x; }
int GetHeight(void) { return m_Size.y; }
int GetRight(void) {return m_Pos.x + m_Size.x; }
int GetBottom(void) {return m_Pos.y + m_Size.y; }
void SetOrigin(const wxPoint & pos) { m_Pos = pos; }
void SetOrigin(int x, int y) { m_Pos.x = x; m_Pos.y = y; }
void SetSize(const wxSize & size) { m_Size = size; }
void SetSize(int w, int h) { m_Size.x = w; m_Size.y = h; }
void Offset(int dx, int dy) { m_Pos.x += dx; m_Pos.y += dy; }
void Offset(const wxPoint & offset) { m_Pos.x += offset.x; m_Pos.y += offset.y; }
void SetX(int val) { m_Pos.x = val; }
void SetY(int val) { m_Pos.y = val; }
void SetWidth(int val) { m_Size.x = val; }
void SetHeight(int val) { m_Size.y = val; }
void SetEnd(const wxPoint & pos)
{
m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
}
EDA_Rect& Inflate(wxCoord dx, wxCoord dy);
};
#endif /* BASE_STRUCT_H */
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