File: croundsegment2d.h

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/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
 * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file  croundsegment2d.h
 * @brief
 */

#ifndef _CROUNDSEGMENT2D_H_
#define _CROUNDSEGMENT2D_H_

#include "cobject2d.h"

class  CROUNDSEGMENT2D : public COBJECT2D
{

friend class CROUNDSEG;

private:
    RAYSEG2D m_segment;

    SFVEC2F  m_leftStart;
    SFVEC2F  m_leftEnd;
    SFVEC2F  m_leftEndMinusStart;
    SFVEC2F  m_leftDir;

    SFVEC2F  m_rightStart;
    SFVEC2F  m_rightEnd;
    SFVEC2F  m_rightEndMinusStart;
    SFVEC2F  m_rightDir;

    float    m_radius;
    float    m_radius_squared;
    float    m_width;

public:
    CROUNDSEGMENT2D( const SFVEC2F &aStart, const SFVEC2F &aEnd, float aWidth,
                     const BOARD_ITEM &aBoardItem );

    float GetRadius() const { return m_radius; }
    float GetRadiusSquared() const { return m_radius_squared; }
    float GetWidth()  const { return m_width; }
    float GetLength() const { return m_segment.m_Length; }

    const SFVEC2F &GetStart() const { return m_segment.m_Start; }
    const SFVEC2F &GetEnd() const { return m_segment.m_End; }
    const SFVEC2F &GetEnd_minus_Start() const { return m_segment.m_End_minus_start; }

    const SFVEC2F &GetLeftStar() const { return m_leftStart; }
    const SFVEC2F &GetLeftEnd()  const { return m_leftEnd; }
    const SFVEC2F &GetLeftEnd_minus_Start() const { return m_leftEndMinusStart; }
    const SFVEC2F &GetLeftDir()  const { return m_leftDir; }

    const SFVEC2F &GetRightStar() const { return m_rightStart; }
    const SFVEC2F &GetRightEnd()  const { return m_rightEnd; }
    const SFVEC2F &GetRightEnd_minus_Start() const { return m_rightEndMinusStart; }
    const SFVEC2F &GetRightDir()  const { return m_rightDir; }

    // Imported from COBJECT2D
    bool Overlaps( const CBBOX2D &aBBox ) const override;
    bool Intersects( const CBBOX2D &aBBox ) const override;
    bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override;
    INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override;
    bool IsPointInside( const SFVEC2F &aPoint ) const override;
};

static const float s_min_dot = (FLT_EPSILON * 4.0f) ;

/**
 * @brief Segment_is_a_circle - check if segment start and end is very close to each other
 * should used to check if the segment should be converted to a circle instead
 * @param aStart
 * @param aEnd
 * @return true is it is better to convert the segment to circle
 */
inline bool Is_segment_a_circle( const SFVEC2F &aStart, const SFVEC2F &aEnd )
{
    const SFVEC2F vec = aEnd - aStart;

    return (aStart == aEnd) ||
            // This is the same as calc the lenght squared (without the sqrt)
            // and compare with a small value
            ( glm::dot( vec, vec ) <= s_min_dot );
}

#endif // _CROUNDSEGMENT2D_H_