1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946
|
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Alejandro GarcÃa Montoro <alejandro.garciamontoro@gmail.com>
*
* Point in polygon algorithm adapted from Clipper Library (C) Angus Johnson,
* subject to Clipper library license.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <vector>
#include <cstdio>
#include <set>
#include <list>
#include <algorithm>
#include <unordered_set>
#include <common.h>
#include <md5_hash.h>
#include <map>
#include <geometry/geometry_utils.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include <geometry/polygon_triangulation.h>
using namespace ClipperLib;
SHAPE_POLY_SET::SHAPE_POLY_SET() :
SHAPE( SH_POLY_SET )
{
}
SHAPE_POLY_SET::SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther, bool aDeepCopy ) :
SHAPE( SH_POLY_SET ), m_polys( aOther.m_polys )
{
if( aOther.IsTriangulationUpToDate() )
{
for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
m_triangulatedPolys.push_back(
std::make_unique<TRIANGULATED_POLYGON>( *aOther.TriangulatedPolygon( i ) ) );
m_hash = aOther.GetHash();
m_triangulationValid = true;
}
}
SHAPE_POLY_SET::~SHAPE_POLY_SET()
{
}
SHAPE* SHAPE_POLY_SET::Clone() const
{
return new SHAPE_POLY_SET( *this );
}
bool SHAPE_POLY_SET::GetRelativeIndices( int aGlobalIdx,
SHAPE_POLY_SET::VERTEX_INDEX* aRelativeIndices ) const
{
int polygonIdx = 0;
unsigned int contourIdx = 0;
int vertexIdx = 0;
int currentGlobalIdx = 0;
for( polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
{
const POLYGON currentPolygon = CPolygon( polygonIdx );
for( contourIdx = 0; contourIdx < currentPolygon.size(); contourIdx++ )
{
SHAPE_LINE_CHAIN currentContour = currentPolygon[contourIdx];
int totalPoints = currentContour.PointCount();
for( vertexIdx = 0; vertexIdx < totalPoints; vertexIdx++ )
{
// Check if the current vertex is the globally indexed as aGlobalIdx
if( currentGlobalIdx == aGlobalIdx )
{
aRelativeIndices->m_polygon = polygonIdx;
aRelativeIndices->m_contour = contourIdx;
aRelativeIndices->m_vertex = vertexIdx;
return true;
}
// Advance
currentGlobalIdx++;
}
}
}
return false;
}
bool SHAPE_POLY_SET::GetGlobalIndex( SHAPE_POLY_SET::VERTEX_INDEX aRelativeIndices,
int& aGlobalIdx )
{
int selectedVertex = aRelativeIndices.m_vertex;
unsigned int selectedContour = aRelativeIndices.m_contour;
unsigned int selectedPolygon = aRelativeIndices.m_polygon;
// Check whether the vertex indices make sense in this poly set
if( selectedPolygon < m_polys.size() && selectedContour < m_polys[selectedPolygon].size()
&& selectedVertex < m_polys[selectedPolygon][selectedContour].PointCount() )
{
POLYGON currentPolygon;
aGlobalIdx = 0;
for( unsigned int polygonIdx = 0; polygonIdx < selectedPolygon; polygonIdx++ )
{
currentPolygon = Polygon( polygonIdx );
for( unsigned int contourIdx = 0; contourIdx < currentPolygon.size(); contourIdx++ )
{
aGlobalIdx += currentPolygon[contourIdx].PointCount();
}
}
currentPolygon = Polygon( selectedPolygon );
for( unsigned int contourIdx = 0; contourIdx < selectedContour; contourIdx++ )
{
aGlobalIdx += currentPolygon[contourIdx].PointCount();
}
aGlobalIdx += selectedVertex;
return true;
}
else
{
return false;
}
}
int SHAPE_POLY_SET::NewOutline()
{
SHAPE_LINE_CHAIN empty_path;
POLYGON poly;
empty_path.SetClosed( true );
poly.push_back( empty_path );
m_polys.push_back( poly );
return m_polys.size() - 1;
}
int SHAPE_POLY_SET::NewHole( int aOutline )
{
SHAPE_LINE_CHAIN empty_path;
empty_path.SetClosed( true );
// Default outline is the last one
if( aOutline < 0 )
aOutline += m_polys.size();
// Add hole to the selected outline
m_polys[aOutline].push_back( empty_path );
return m_polys.back().size() - 2;
}
int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole, bool aAllowDuplication )
{
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert( aOutline < (int) m_polys.size() );
assert( idx < (int) m_polys[aOutline].size() );
m_polys[aOutline][idx].Append( x, y, aAllowDuplication );
return m_polys[aOutline][idx].PointCount();
}
void SHAPE_POLY_SET::InsertVertex( int aGlobalIndex, VECTOR2I aNewVertex )
{
VERTEX_INDEX index;
if( aGlobalIndex < 0 )
aGlobalIndex = 0;
if( aGlobalIndex >= TotalVertices() )
{
Append( aNewVertex );
}
else
{
// Assure the position to be inserted exists; throw an exception otherwise
if( GetRelativeIndices( aGlobalIndex, &index ) )
m_polys[index.m_polygon][index.m_contour].Insert( index.m_vertex, aNewVertex );
else
throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) );
}
}
int SHAPE_POLY_SET::VertexCount( int aOutline, int aHole ) const
{
if( m_polys.size() == 0 ) // Empty poly set
return 0;
if( aOutline < 0 ) // Use last outline
aOutline += m_polys.size();
int idx;
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
if( aOutline >= (int) m_polys.size() ) // not existing outline
return 0;
if( idx >= (int) m_polys[aOutline].size() ) // not existing hole
return 0;
return m_polys[aOutline][idx].PointCount();
}
SHAPE_POLY_SET SHAPE_POLY_SET::Subset( int aFirstPolygon, int aLastPolygon )
{
assert( aFirstPolygon >= 0 && aLastPolygon <= OutlineCount() );
SHAPE_POLY_SET newPolySet;
for( int index = aFirstPolygon; index < aLastPolygon; index++ )
{
newPolySet.m_polys.push_back( Polygon( index ) );
}
return newPolySet;
}
VECTOR2I& SHAPE_POLY_SET::Vertex( int aIndex, int aOutline, int aHole )
{
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert( aOutline < (int) m_polys.size() );
assert( idx < (int) m_polys[aOutline].size() );
return m_polys[aOutline][idx].Point( aIndex );
}
const VECTOR2I& SHAPE_POLY_SET::CVertex( int aIndex, int aOutline, int aHole ) const
{
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert( aOutline < (int) m_polys.size() );
assert( idx < (int) m_polys[aOutline].size() );
return m_polys[aOutline][idx].CPoint( aIndex );
}
VECTOR2I& SHAPE_POLY_SET::Vertex( int aGlobalIndex )
{
SHAPE_POLY_SET::VERTEX_INDEX index;
// Assure the passed index references a legal position; abort otherwise
if( !GetRelativeIndices( aGlobalIndex, &index ) )
throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) );
return m_polys[index.m_polygon][index.m_contour].Point( index.m_vertex );
}
const VECTOR2I& SHAPE_POLY_SET::CVertex( int aGlobalIndex ) const
{
SHAPE_POLY_SET::VERTEX_INDEX index;
// Assure the passed index references a legal position; abort otherwise
if( !GetRelativeIndices( aGlobalIndex, &index ) )
throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) );
return m_polys[index.m_polygon][index.m_contour].CPoint( index.m_vertex );
}
VECTOR2I& SHAPE_POLY_SET::Vertex( SHAPE_POLY_SET::VERTEX_INDEX index )
{
return Vertex( index.m_vertex, index.m_polygon, index.m_contour - 1 );
}
const VECTOR2I& SHAPE_POLY_SET::CVertex( SHAPE_POLY_SET::VERTEX_INDEX index ) const
{
return CVertex( index.m_vertex, index.m_polygon, index.m_contour - 1 );
}
bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext )
{
SHAPE_POLY_SET::VERTEX_INDEX index;
// If the edge does not exist, throw an exception, it is an illegal access memory error
if( !GetRelativeIndices( aGlobalIndex, &index ) )
return false;
// Calculate the previous and next index of aGlobalIndex, corresponding to
// the same contour;
VERTEX_INDEX inext = index;
int lastpoint = m_polys[index.m_polygon][index.m_contour].SegmentCount();
if( index.m_vertex == 0 )
{
index.m_vertex = lastpoint;
inext.m_vertex = 1;
}
else if( index.m_vertex == lastpoint )
{
index.m_vertex--;
inext.m_vertex = 0;
}
else
{
inext.m_vertex++;
index.m_vertex--;
}
if( aPrevious )
{
int previous;
GetGlobalIndex( index, previous );
*aPrevious = previous;
}
if( aNext )
{
int next;
GetGlobalIndex( inext, next );
*aNext = next;
}
return true;
}
bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex )
{
SEGMENT_ITERATOR iterator = IterateSegmentsWithHoles( aPolygonIndex );
SEGMENT_ITERATOR innerIterator;
for( iterator = IterateSegmentsWithHoles( aPolygonIndex ); iterator; iterator++ )
{
SEG firstSegment = *iterator;
// Iterate through all remaining segments.
innerIterator = iterator;
// Start in the next segment, we don't want to check collision between a segment and itself
for( innerIterator++; innerIterator; innerIterator++ )
{
SEG secondSegment = *innerIterator;
// Check whether the two segments built collide, only when they are not adjacent.
if( !iterator.IsAdjacent( innerIterator ) && firstSegment.Collide( secondSegment, 0 ) )
return true;
}
}
return false;
}
bool SHAPE_POLY_SET::IsSelfIntersecting()
{
for( unsigned int polygon = 0; polygon < m_polys.size(); polygon++ )
{
if( IsPolygonSelfIntersecting( polygon ) )
return true;
}
return false;
}
int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
{
assert( aOutline.IsClosed() );
POLYGON poly;
poly.push_back( aOutline );
m_polys.push_back( poly );
return m_polys.size() - 1;
}
int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
{
assert( m_polys.size() );
if( aOutline < 0 )
aOutline += m_polys.size();
POLYGON& poly = m_polys[aOutline];
assert( poly.size() );
poly.push_back( aHole );
return poly.size() - 1;
}
void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType aType, const SHAPE_POLY_SET& aOtherShape,
POLYGON_MODE aFastMode )
{
booleanOp( aType, *this, aOtherShape, aFastMode );
}
void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType aType,
const SHAPE_POLY_SET& aShape,
const SHAPE_POLY_SET& aOtherShape,
POLYGON_MODE aFastMode )
{
Clipper c;
c.StrictlySimple( aFastMode == PM_STRICTLY_SIMPLE );
for( auto poly : aShape.m_polys )
{
for( size_t i = 0 ; i < poly.size(); i++ )
c.AddPath( poly[i].convertToClipper( i == 0 ), ptSubject, true );
}
for( auto poly : aOtherShape.m_polys )
{
for( size_t i = 0; i < poly.size(); i++ )
c.AddPath( poly[i].convertToClipper( i == 0 ), ptClip, true );
}
PolyTree solution;
c.Execute( aType, solution, pftNonZero, pftNonZero );
importTree( &solution );
}
void SHAPE_POLY_SET::BooleanAdd( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode )
{
booleanOp( ctUnion, b, aFastMode );
}
void SHAPE_POLY_SET::BooleanSubtract( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode )
{
booleanOp( ctDifference, b, aFastMode );
}
void SHAPE_POLY_SET::BooleanIntersection( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode )
{
booleanOp( ctIntersection, b, aFastMode );
}
void SHAPE_POLY_SET::BooleanAdd( const SHAPE_POLY_SET& a,
const SHAPE_POLY_SET& b,
POLYGON_MODE aFastMode )
{
booleanOp( ctUnion, a, b, aFastMode );
}
void SHAPE_POLY_SET::BooleanSubtract( const SHAPE_POLY_SET& a,
const SHAPE_POLY_SET& b,
POLYGON_MODE aFastMode )
{
booleanOp( ctDifference, a, b, aFastMode );
}
void SHAPE_POLY_SET::BooleanIntersection( const SHAPE_POLY_SET& a,
const SHAPE_POLY_SET& b,
POLYGON_MODE aFastMode )
{
booleanOp( ctIntersection, a, b, aFastMode );
}
void SHAPE_POLY_SET::Inflate( int aFactor, int aCircleSegmentsCount )
{
// A static table to avoid repetitive calculations of the coefficient
// 1.0 - cos( M_PI/aCircleSegmentsCount)
// aCircleSegmentsCount is most of time <= 64 and usually 8, 12, 16, 32
#define SEG_CNT_MAX 64
static double arc_tolerance_factor[SEG_CNT_MAX + 1];
ClipperOffset c;
for( const POLYGON& poly : m_polys )
{
for( size_t i = 0; i < poly.size(); i++ )
c.AddPath( poly[i].convertToClipper( i == 0 ), jtRound, etClosedPolygon );
}
PolyTree solution;
// Calculate the arc tolerance (arc error) from the seg count by circle.
// the seg count is nn = M_PI / acos(1.0 - c.ArcTolerance / abs(aFactor))
// see:
// www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Classes/ClipperOffset/Properties/ArcTolerance.htm
if( aCircleSegmentsCount < 6 ) // avoid incorrect aCircleSegmentsCount values
aCircleSegmentsCount = 6;
double coeff;
if( aCircleSegmentsCount > SEG_CNT_MAX || arc_tolerance_factor[aCircleSegmentsCount] == 0 )
{
coeff = 1.0 - cos( M_PI / aCircleSegmentsCount );
if( aCircleSegmentsCount <= SEG_CNT_MAX )
arc_tolerance_factor[aCircleSegmentsCount] = coeff;
}
else
coeff = arc_tolerance_factor[aCircleSegmentsCount];
c.ArcTolerance = std::abs( aFactor ) * coeff;
c.Execute( solution, aFactor );
importTree( &solution );
}
void SHAPE_POLY_SET::importTree( PolyTree* tree )
{
m_polys.clear();
for( PolyNode* n = tree->GetFirst(); n; n = n->GetNext() )
{
if( !n->IsHole() )
{
POLYGON paths;
paths.reserve( n->Childs.size() + 1 );
paths.push_back( n->Contour );
for( unsigned int i = 0; i < n->Childs.size(); i++ )
paths.push_back( n->Childs[i]->Contour );
m_polys.push_back( paths );
}
}
}
struct FractureEdge
{
FractureEdge( bool connected, SHAPE_LINE_CHAIN* owner, int index ) :
m_connected( connected ),
m_next( NULL )
{
m_p1 = owner->CPoint( index );
m_p2 = owner->CPoint( index + 1 );
}
FractureEdge( int y = 0 ) :
m_connected( false ),
m_next( NULL )
{
m_p1.x = m_p2.y = y;
}
FractureEdge( bool connected, const VECTOR2I& p1, const VECTOR2I& p2 ) :
m_connected( connected ),
m_p1( p1 ),
m_p2( p2 ),
m_next( NULL )
{
}
bool matches( int y ) const
{
int y_min = std::min( m_p1.y, m_p2.y );
int y_max = std::max( m_p1.y, m_p2.y );
return ( y >= y_min ) && ( y <= y_max );
}
bool m_connected;
VECTOR2I m_p1, m_p2;
FractureEdge* m_next;
};
typedef std::vector<FractureEdge*> FractureEdgeSet;
static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
{
int x = edge->m_p1.x;
int y = edge->m_p1.y;
int min_dist = std::numeric_limits<int>::max();
int x_nearest = 0;
FractureEdge* e_nearest = NULL;
for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
{
if( !(*i)->matches( y ) )
continue;
int x_intersect;
if( (*i)->m_p1.y == (*i)->m_p2.y ) // horizontal edge
x_intersect = std::max( (*i)->m_p1.x, (*i)->m_p2.x );
else
x_intersect = (*i)->m_p1.x + rescale( (*i)->m_p2.x - (*i)->m_p1.x, y - (*i)->m_p1.y,
(*i)->m_p2.y - (*i)->m_p1.y );
int dist = ( x - x_intersect );
if( dist >= 0 && dist < min_dist && (*i)->m_connected )
{
min_dist = dist;
x_nearest = x_intersect;
e_nearest = (*i);
}
}
if( e_nearest && e_nearest->m_connected )
{
int count = 0;
FractureEdge* lead1 =
new FractureEdge( true, VECTOR2I( x_nearest, y ), VECTOR2I( x, y ) );
FractureEdge* lead2 =
new FractureEdge( true, VECTOR2I( x, y ), VECTOR2I( x_nearest, y ) );
FractureEdge* split_2 =
new FractureEdge( true, VECTOR2I( x_nearest, y ), e_nearest->m_p2 );
edges.push_back( split_2 );
edges.push_back( lead1 );
edges.push_back( lead2 );
FractureEdge* link = e_nearest->m_next;
e_nearest->m_p2 = VECTOR2I( x_nearest, y );
e_nearest->m_next = lead1;
lead1->m_next = edge;
FractureEdge* last;
for( last = edge; last->m_next != edge; last = last->m_next )
{
last->m_connected = true;
count++;
}
last->m_connected = true;
last->m_next = lead2;
lead2->m_next = split_2;
split_2->m_next = link;
return count + 1;
}
return 0;
}
void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
{
FractureEdgeSet edges;
FractureEdgeSet border_edges;
FractureEdge* root = NULL;
bool first = true;
if( paths.size() == 1 )
return;
int num_unconnected = 0;
for( SHAPE_LINE_CHAIN& path : paths )
{
int index = 0;
FractureEdge* prev = NULL, * first_edge = NULL;
int x_min = std::numeric_limits<int>::max();
for( int i = 0; i < path.PointCount(); i++ )
{
const VECTOR2I& p = path.CPoint( i );
if( p.x < x_min )
x_min = p.x;
}
for( int i = 0; i < path.PointCount(); i++ )
{
FractureEdge* fe = new FractureEdge( first, &path, index++ );
if( !root )
root = fe;
if( !first_edge )
first_edge = fe;
if( prev )
prev->m_next = fe;
if( i == path.PointCount() - 1 )
fe->m_next = first_edge;
prev = fe;
edges.push_back( fe );
if( !first )
{
if( fe->m_p1.x == x_min )
border_edges.push_back( fe );
}
if( !fe->m_connected )
num_unconnected++;
}
first = false; // first path is always the outline
}
// keep connecting holes to the main outline, until there's no holes left...
while( num_unconnected > 0 )
{
int x_min = std::numeric_limits<int>::max();
FractureEdge* smallestX = NULL;
// find the left-most hole edge and merge with the outline
for( FractureEdgeSet::iterator i = border_edges.begin(); i != border_edges.end(); ++i )
{
int xt = (*i)->m_p1.x;
if( ( xt < x_min ) && !(*i)->m_connected )
{
x_min = xt;
smallestX = *i;
}
}
num_unconnected -= processEdge( edges, smallestX );
}
paths.clear();
SHAPE_LINE_CHAIN newPath;
newPath.SetClosed( true );
FractureEdge* e;
for( e = root; e->m_next != root; e = e->m_next )
newPath.Append( e->m_p1 );
newPath.Append( e->m_p1 );
for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
delete *i;
paths.push_back( newPath );
}
void SHAPE_POLY_SET::Fracture( POLYGON_MODE aFastMode )
{
Simplify( aFastMode ); // remove overlapping holes/degeneracy
for( POLYGON& paths : m_polys )
{
fractureSingle( paths );
}
}
void SHAPE_POLY_SET::unfractureSingle( SHAPE_POLY_SET::POLYGON& aPoly )
{
assert( aPoly.size() == 1 );
struct EDGE
{
int m_index = 0;
SHAPE_LINE_CHAIN* m_poly = nullptr;
bool m_duplicate = false;
EDGE( SHAPE_LINE_CHAIN* aPolygon, int aIndex ) :
m_index( aIndex ),
m_poly( aPolygon )
{}
bool compareSegs( const SEG& s1, const SEG& s2 ) const
{
return (s1.A == s2.B && s1.B == s2.A);
}
bool operator==( const EDGE& aOther ) const
{
return compareSegs( m_poly->CSegment( m_index ),
aOther.m_poly->CSegment( aOther.m_index ) );
}
bool operator!=( const EDGE& aOther ) const
{
return !compareSegs( m_poly->CSegment( m_index ),
aOther.m_poly->CSegment( aOther.m_index ) );
}
struct HASH
{
std::size_t operator()( const EDGE& aEdge ) const
{
const auto& a = aEdge.m_poly->CSegment( aEdge.m_index );
return (std::size_t) ( a.A.x + a.B.x + a.A.y + a.B.y );
}
};
};
struct EDGE_LIST_ENTRY
{
int index;
EDGE_LIST_ENTRY* next;
};
std::unordered_set<EDGE, EDGE::HASH> uniqueEdges;
auto lc = aPoly[0];
lc.Simplify();
auto edgeList = std::make_unique<EDGE_LIST_ENTRY []>( lc.SegmentCount() );
for( int i = 0; i < lc.SegmentCount(); i++ )
{
edgeList[i].index = i;
edgeList[i].next = &edgeList[ (i != lc.SegmentCount() - 1) ? i + 1 : 0 ];
}
std::unordered_set<EDGE_LIST_ENTRY*> queue;
for( int i = 0; i < lc.SegmentCount(); i++ )
{
EDGE e( &lc, i );
uniqueEdges.insert( e );
}
for( int i = 0; i < lc.SegmentCount(); i++ )
{
EDGE e( &lc, i );
auto it = uniqueEdges.find( e );
if( it != uniqueEdges.end() && it->m_index != i )
{
int e1 = it->m_index;
int e2 = i;
if( e1 > e2 )
std::swap( e1, e2 );
int e1_prev = e1 - 1;
if( e1_prev < 0 )
e1_prev = lc.SegmentCount() - 1;
int e2_prev = e2 - 1;
if( e2_prev < 0 )
e2_prev = lc.SegmentCount() - 1;
int e1_next = e1 + 1;
if( e1_next == lc.SegmentCount() )
e1_next = 0;
int e2_next = e2 + 1;
if( e2_next == lc.SegmentCount() )
e2_next = 0;
edgeList[e1_prev].next = &edgeList[ e2_next ];
edgeList[e2_prev].next = &edgeList[ e1_next ];
edgeList[i].next = nullptr;
edgeList[it->m_index].next = nullptr;
}
}
for( int i = 0; i < lc.SegmentCount(); i++ )
{
if( edgeList[i].next )
queue.insert( &edgeList[i] );
}
auto edgeBuf = std::make_unique<EDGE_LIST_ENTRY* []>( lc.SegmentCount() );
int n = 0;
int outline = -1;
POLYGON result;
while( queue.size() )
{
auto e_first = (*queue.begin() );
auto e = e_first;
int cnt = 0;
do {
edgeBuf[cnt++] = e;
e = e->next;
} while( e && e != e_first );
SHAPE_LINE_CHAIN outl;
for( int i = 0; i < cnt; i++ )
{
auto p = lc.CPoint( edgeBuf[i]->index );
outl.Append( p );
queue.erase( edgeBuf[i] );
}
outl.SetClosed( true );
bool cw = outl.Area() > 0.0;
if( cw )
outline = n;
result.push_back( outl );
n++;
}
if( outline > 0 )
std::swap( result[0], result[outline] );
aPoly = result;
}
bool SHAPE_POLY_SET::HasHoles() const
{
// Iterate through all the polygons on the set
for( const POLYGON& paths : m_polys )
{
// If any of them has more than one contour, it is a hole.
if( paths.size() > 1 )
return true;
}
// Return false if and only if every polygon has just one outline, without holes.
return false;
}
void SHAPE_POLY_SET::Unfracture( POLYGON_MODE aFastMode )
{
for( POLYGON& path : m_polys )
{
unfractureSingle( path );
}
Simplify( aFastMode ); // remove overlapping holes/degeneracy
}
void SHAPE_POLY_SET::Simplify( POLYGON_MODE aFastMode )
{
SHAPE_POLY_SET empty;
booleanOp( ctUnion, empty, aFastMode );
}
int SHAPE_POLY_SET::NormalizeAreaOutlines()
{
// We are expecting only one main outline, but this main outline can have holes
// if holes: combine holes and remove them from the main outline.
// Note also we are using SHAPE_POLY_SET::PM_STRICTLY_SIMPLE in polygon
// calculations, but it is not mandatory. It is used mainly
// because there is usually only very few vertices in area outlines
SHAPE_POLY_SET::POLYGON& outline = Polygon( 0 );
SHAPE_POLY_SET holesBuffer;
// Move holes stored in outline to holesBuffer:
// The first SHAPE_LINE_CHAIN is the main outline, others are holes
while( outline.size() > 1 )
{
holesBuffer.AddOutline( outline.back() );
outline.pop_back();
}
Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
// If any hole, substract it to main outline
if( holesBuffer.OutlineCount() )
{
holesBuffer.Simplify( SHAPE_POLY_SET::PM_FAST );
BooleanSubtract( holesBuffer, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
}
RemoveNullSegments();
return OutlineCount();
}
const std::string SHAPE_POLY_SET::Format() const
{
std::stringstream ss;
ss << "polyset " << m_polys.size() << "\n";
for( unsigned i = 0; i < m_polys.size(); i++ )
{
ss << "poly " << m_polys[i].size() << "\n";
for( unsigned j = 0; j < m_polys[i].size(); j++ )
{
ss << m_polys[i][j].PointCount() << "\n";
for( int v = 0; v < m_polys[i][j].PointCount(); v++ )
ss << m_polys[i][j].CPoint( v ).x << " " << m_polys[i][j].CPoint( v ).y << "\n";
}
ss << "\n";
}
return ss.str();
}
bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
{
std::string tmp;
aStream >> tmp;
if( tmp != "polyset" )
return false;
aStream >> tmp;
int n_polys = atoi( tmp.c_str() );
if( n_polys < 0 )
return false;
for( int i = 0; i < n_polys; i++ )
{
POLYGON paths;
aStream >> tmp;
if( tmp != "poly" )
return false;
aStream >> tmp;
int n_outlines = atoi( tmp.c_str() );
if( n_outlines < 0 )
return false;
for( int j = 0; j < n_outlines; j++ )
{
SHAPE_LINE_CHAIN outline;
outline.SetClosed( true );
aStream >> tmp;
int n_vertices = atoi( tmp.c_str() );
for( int v = 0; v < n_vertices; v++ )
{
VECTOR2I p;
aStream >> tmp; p.x = atoi( tmp.c_str() );
aStream >> tmp; p.y = atoi( tmp.c_str() );
outline.Append( p );
}
paths.push_back( outline );
}
m_polys.push_back( paths );
}
return true;
}
const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
{
BOX2I bb;
for( unsigned i = 0; i < m_polys.size(); i++ )
{
if( i == 0 )
bb = m_polys[i][0].BBox();
else
bb.Merge( m_polys[i][0].BBox() );
}
bb.Inflate( aClearance );
return bb;
}
bool SHAPE_POLY_SET::PointOnEdge( const VECTOR2I& aP ) const
{
// Iterate through all the polygons in the set
for( const POLYGON& polygon : m_polys )
{
// Iterate through all the line chains in the polygon
for( const SHAPE_LINE_CHAIN& lineChain : polygon )
{
if( lineChain.PointOnEdge( aP ) )
return true;
}
}
return false;
}
bool SHAPE_POLY_SET::Collide( const SEG& aSeg, int aClearance ) const
{
SHAPE_POLY_SET polySet = SHAPE_POLY_SET( *this );
// Inflate the polygon if necessary.
if( aClearance > 0 )
{
// fixme: the number of arc segments should not be hardcoded
polySet.Inflate( aClearance, 8 );
}
// We are going to check to see if the segment crosses an external
// boundary. However, if the full segment is inside the polyset, this
// will not be true. So we first test to see if one of the points is
// inside. If true, then we collide
if( polySet.Contains( aSeg.A ) )
return true;
for( SEGMENT_ITERATOR iterator = polySet.IterateSegmentsWithHoles(); iterator; iterator++ )
{
SEG polygonEdge = *iterator;
if( polygonEdge.Intersect( aSeg, true ) )
return true;
}
return false;
}
bool SHAPE_POLY_SET::Collide( const VECTOR2I& aP, int aClearance ) const
{
SHAPE_POLY_SET polySet = SHAPE_POLY_SET( *this );
// Inflate the polygon if necessary.
if( aClearance > 0 )
{
// fixme: the number of arc segments should not be hardcoded
polySet.Inflate( aClearance, 8 );
}
// There is a collision if and only if the point is inside of the polygon.
return polySet.Contains( aP );
}
void SHAPE_POLY_SET::RemoveAllContours()
{
m_polys.clear();
}
void SHAPE_POLY_SET::RemoveContour( int aContourIdx, int aPolygonIdx )
{
// Default polygon is the last one
if( aPolygonIdx < 0 )
aPolygonIdx += m_polys.size();
m_polys[aPolygonIdx].erase( m_polys[aPolygonIdx].begin() + aContourIdx );
}
int SHAPE_POLY_SET::RemoveNullSegments()
{
int removed = 0;
ITERATOR iterator = IterateWithHoles();
VECTOR2I contourStart = *iterator;
VECTOR2I segmentStart, segmentEnd;
VERTEX_INDEX indexStart;
while( iterator )
{
// Obtain first point and its index
segmentStart = *iterator;
indexStart = iterator.GetIndex();
// Obtain last point
if( iterator.IsEndContour() )
{
segmentEnd = contourStart;
// Advance
iterator++;
if( iterator )
contourStart = *iterator;
}
else
{
// Advance
iterator++;
if( iterator )
segmentEnd = *iterator;
}
// Remove segment start if both points are equal
if( segmentStart == segmentEnd )
{
RemoveVertex( indexStart );
removed++;
// Advance the iterator one position, as there is one vertex less.
if( iterator )
iterator++;
}
}
return removed;
}
void SHAPE_POLY_SET::DeletePolygon( int aIdx )
{
m_polys.erase( m_polys.begin() + aIdx );
}
void SHAPE_POLY_SET::Append( const SHAPE_POLY_SET& aSet )
{
m_polys.insert( m_polys.end(), aSet.m_polys.begin(), aSet.m_polys.end() );
}
void SHAPE_POLY_SET::Append( const VECTOR2I& aP, int aOutline, int aHole )
{
Append( aP.x, aP.y, aOutline, aHole );
}
bool SHAPE_POLY_SET::CollideVertex( const VECTOR2I& aPoint,
SHAPE_POLY_SET::VERTEX_INDEX& aClosestVertex, int aClearance )
{
// Shows whether there was a collision
bool collision = false;
// Difference vector between each vertex and aPoint.
VECTOR2D delta;
double distance, clearance;
// Convert clearance to double for precission when comparing distances
clearance = aClearance;
for( ITERATOR iterator = IterateWithHoles(); iterator; iterator++ )
{
// Get the difference vector between current vertex and aPoint
delta = *iterator - aPoint;
// Compute distance
distance = delta.EuclideanNorm();
// Check for collisions
if( distance <= clearance )
{
collision = true;
// Update aClearance to look for closer vertices
clearance = distance;
// Store the indices that identify the vertex
aClosestVertex = iterator.GetIndex();
}
}
return collision;
}
bool SHAPE_POLY_SET::CollideEdge( const VECTOR2I& aPoint,
SHAPE_POLY_SET::VERTEX_INDEX& aClosestVertex, int aClearance )
{
// Shows whether there was a collision
bool collision = false;
SEGMENT_ITERATOR iterator;
for( iterator = IterateSegmentsWithHoles(); iterator; iterator++ )
{
SEG currentSegment = *iterator;
int distance = currentSegment.Distance( aPoint );
// Check for collisions
if( distance <= aClearance )
{
collision = true;
// Update aClearance to look for closer edges
aClearance = distance;
// Store the indices that identify the vertex
aClosestVertex = iterator.GetIndex();
}
}
return collision;
}
bool SHAPE_POLY_SET::Contains( const VECTOR2I& aP, int aSubpolyIndex, bool aIgnoreHoles ) const
{
if( m_polys.size() == 0 ) // empty set?
return false;
// If there is a polygon specified, check the condition against that polygon
if( aSubpolyIndex >= 0 )
return containsSingle( aP, aSubpolyIndex, aIgnoreHoles );
// In any other case, check it against all polygons in the set
for( int polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
{
if( containsSingle( aP, polygonIdx, aIgnoreHoles ) )
return true;
}
return false;
}
void SHAPE_POLY_SET::RemoveVertex( int aGlobalIndex )
{
VERTEX_INDEX index;
// Assure the to be removed vertex exists, abort otherwise
if( GetRelativeIndices( aGlobalIndex, &index ) )
RemoveVertex( index );
else
throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) );
}
void SHAPE_POLY_SET::RemoveVertex( VERTEX_INDEX aIndex )
{
m_polys[aIndex.m_polygon][aIndex.m_contour].Remove( aIndex.m_vertex );
}
bool SHAPE_POLY_SET::containsSingle( const VECTOR2I& aP, int aSubpolyIndex, bool aIgnoreHoles ) const
{
// Check that the point is inside the outline
if( pointInPolygon( aP, m_polys[aSubpolyIndex][0] ) )
{
if( !aIgnoreHoles )
{
// Check that the point is not in any of the holes
for( int holeIdx = 0; holeIdx < HoleCount( aSubpolyIndex ); holeIdx++ )
{
const SHAPE_LINE_CHAIN hole = CHole( aSubpolyIndex, holeIdx );
// If the point is inside a hole (and not on its edge),
// it is outside of the polygon
if( pointInPolygon( aP, hole ) && !hole.PointOnEdge( aP ) )
return false;
}
}
return true;
}
return false;
}
bool SHAPE_POLY_SET::pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const
{
return aPath.PointInside( aP );
}
void SHAPE_POLY_SET::Move( const VECTOR2I& aVector )
{
for( POLYGON& poly : m_polys )
{
for( SHAPE_LINE_CHAIN& path : poly )
{
path.Move( aVector );
}
}
}
void SHAPE_POLY_SET::Rotate( double aAngle, const VECTOR2I& aCenter )
{
for( POLYGON& poly : m_polys )
{
for( SHAPE_LINE_CHAIN& path : poly )
{
path.Rotate( aAngle, aCenter );
}
}
}
int SHAPE_POLY_SET::TotalVertices() const
{
int c = 0;
for( const POLYGON& poly : m_polys )
{
for( const SHAPE_LINE_CHAIN& path : poly )
{
c += path.PointCount();
}
}
return c;
}
SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::ChamferPolygon( unsigned int aDistance, int aIndex )
{
return chamferFilletPolygon( CORNER_MODE::CHAMFERED, aDistance, aIndex );
}
SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::FilletPolygon( unsigned int aRadius,
int aErrorMax,
int aIndex )
{
return chamferFilletPolygon( CORNER_MODE::FILLETED, aRadius, aIndex, aErrorMax );
}
int SHAPE_POLY_SET::DistanceToPolygon( VECTOR2I aPoint, int aPolygonIndex )
{
// We calculate the min dist between the segment and each outline segment
// However, if the segment to test is inside the outline, and does not cross
// any edge, it can be seen outside the polygon.
// Therefore test if a segment end is inside ( testing only one end is enough )
if( containsSingle( aPoint, aPolygonIndex ) )
return 0;
SEGMENT_ITERATOR iterator = IterateSegmentsWithHoles( aPolygonIndex );
SEG polygonEdge = *iterator;
int minDistance = polygonEdge.Distance( aPoint );
for( iterator++; iterator && minDistance > 0; iterator++ )
{
polygonEdge = *iterator;
int currentDistance = polygonEdge.Distance( aPoint );
if( currentDistance < minDistance )
minDistance = currentDistance;
}
return minDistance;
}
int SHAPE_POLY_SET::DistanceToPolygon( SEG aSegment, int aPolygonIndex, int aSegmentWidth )
{
// We calculate the min dist between the segment and each outline segment
// However, if the segment to test is inside the outline, and does not cross
// any edge, it can be seen outside the polygon.
// Therefore test if a segment end is inside ( testing only one end is enough )
if( containsSingle( aSegment.A, aPolygonIndex ) )
return 0;
SEGMENT_ITERATOR iterator = IterateSegmentsWithHoles( aPolygonIndex );
SEG polygonEdge = *iterator;
int minDistance = polygonEdge.Distance( aSegment );
for( iterator++; iterator && minDistance > 0; iterator++ )
{
polygonEdge = *iterator;
int currentDistance = polygonEdge.Distance( aSegment );
if( currentDistance < minDistance )
minDistance = currentDistance;
}
// Take into account the width of the segment
if( aSegmentWidth > 0 )
minDistance -= aSegmentWidth / 2;
// Return the maximum of minDistance and zero
return minDistance < 0 ? 0 : minDistance;
}
int SHAPE_POLY_SET::Distance( VECTOR2I aPoint )
{
int currentDistance;
int minDistance = DistanceToPolygon( aPoint, 0 );
// Iterate through all the polygons and get the minimum distance.
for( unsigned int polygonIdx = 1; polygonIdx < m_polys.size(); polygonIdx++ )
{
currentDistance = DistanceToPolygon( aPoint, polygonIdx );
if( currentDistance < minDistance )
minDistance = currentDistance;
}
return minDistance;
}
int SHAPE_POLY_SET::Distance( const SEG& aSegment, int aSegmentWidth )
{
int currentDistance;
int minDistance = DistanceToPolygon( aSegment, 0 );
// Iterate through all the polygons and get the minimum distance.
for( unsigned int polygonIdx = 1; polygonIdx < m_polys.size(); polygonIdx++ )
{
currentDistance = DistanceToPolygon( aSegment, polygonIdx, aSegmentWidth );
if( currentDistance < minDistance )
minDistance = currentDistance;
}
return minDistance;
}
bool SHAPE_POLY_SET::IsVertexInHole( int aGlobalIdx )
{
VERTEX_INDEX index;
// Get the polygon and contour where the vertex is. If the vertex does not exist, return false
if( !GetRelativeIndices( aGlobalIdx, &index ) )
return false;
// The contour is a hole if its index is greater than zero
return index.m_contour > 0;
}
SHAPE_POLY_SET SHAPE_POLY_SET::Chamfer( int aDistance )
{
SHAPE_POLY_SET chamfered;
for( unsigned int polygonIdx = 0; polygonIdx < m_polys.size(); polygonIdx++ )
chamfered.m_polys.push_back( ChamferPolygon( aDistance, polygonIdx ) );
return chamfered;
}
SHAPE_POLY_SET SHAPE_POLY_SET::Fillet( int aRadius, int aErrorMax )
{
SHAPE_POLY_SET filleted;
for( size_t polygonIdx = 0; polygonIdx < m_polys.size(); polygonIdx++ )
filleted.m_polys.push_back( FilletPolygon( aRadius, aErrorMax, polygonIdx ) );
return filleted;
}
SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
unsigned int aDistance,
int aIndex,
int aErrorMax )
{
// Null segments create serious issues in calculations. Remove them:
RemoveNullSegments();
SHAPE_POLY_SET::POLYGON currentPoly = Polygon( aIndex );
SHAPE_POLY_SET::POLYGON newPoly;
// If the chamfering distance is zero, then the polygon remain intact.
if( aDistance == 0 )
{
return currentPoly;
}
// Iterate through all the contours (outline and holes) of the polygon.
for( SHAPE_LINE_CHAIN& currContour : currentPoly )
{
// Generate a new contour in the new polygon
SHAPE_LINE_CHAIN newContour;
// Iterate through the vertices of the contour
for( int currVertex = 0; currVertex < currContour.PointCount(); currVertex++ )
{
// Current vertex
int x1 = currContour.Point( currVertex ).x;
int y1 = currContour.Point( currVertex ).y;
// Indices for previous and next vertices.
int prevVertex;
int nextVertex;
// Previous and next vertices indices computation. Necessary to manage the edge cases.
// Previous vertex is the last one if the current vertex is the first one
prevVertex = currVertex == 0 ? currContour.PointCount() - 1 : currVertex - 1;
// next vertex is the first one if the current vertex is the last one.
nextVertex = currVertex == currContour.PointCount() - 1 ? 0 : currVertex + 1;
// Previous vertex computation
double xa = currContour.Point( prevVertex ).x - x1;
double ya = currContour.Point( prevVertex ).y - y1;
// Next vertex computation
double xb = currContour.Point( nextVertex ).x - x1;
double yb = currContour.Point( nextVertex ).y - y1;
// Compute the new distances
double lena = hypot( xa, ya );
double lenb = hypot( xb, yb );
// Make the final computations depending on the mode selected, chamfered or filleted.
if( aMode == CORNER_MODE::CHAMFERED )
{
double distance = aDistance;
// Chamfer one half of an edge at most
if( 0.5 * lena < distance )
distance = 0.5 * lena;
if( 0.5 * lenb < distance )
distance = 0.5 * lenb;
int nx1 = KiROUND( distance * xa / lena );
int ny1 = KiROUND( distance * ya / lena );
newContour.Append( x1 + nx1, y1 + ny1 );
int nx2 = KiROUND( distance * xb / lenb );
int ny2 = KiROUND( distance * yb / lenb );
newContour.Append( x1 + nx2, y1 + ny2 );
}
else // CORNER_MODE = FILLETED
{
double cosine = ( xa * xb + ya * yb ) / ( lena * lenb );
double radius = aDistance;
double denom = sqrt( 2.0 / ( 1 + cosine ) - 1 );
// Do nothing in case of parallel edges
if( std::isinf( denom ) )
continue;
// Limit rounding distance to one half of an edge
if( 0.5 * lena * denom < radius )
radius = 0.5 * lena * denom;
if( 0.5 * lenb * denom < radius )
radius = 0.5 * lenb * denom;
// Calculate fillet arc absolute center point (xc, yx)
double k = radius / sqrt( .5 * ( 1 - cosine ) );
double lenab = sqrt( ( xa / lena + xb / lenb ) * ( xa / lena + xb / lenb ) +
( ya / lena + yb / lenb ) * ( ya / lena + yb / lenb ) );
double xc = x1 + k * ( xa / lena + xb / lenb ) / lenab;
double yc = y1 + k * ( ya / lena + yb / lenb ) / lenab;
// Calculate arc start and end vectors
k = radius / sqrt( 2 / ( 1 + cosine ) - 1 );
double xs = x1 + k * xa / lena - xc;
double ys = y1 + k * ya / lena - yc;
double xe = x1 + k * xb / lenb - xc;
double ye = y1 + k * yb / lenb - yc;
// Cosine of arc angle
double argument = ( xs * xe + ys * ye ) / ( radius * radius );
// Make sure the argument is in [-1,1], interval in which the acos function is
// defined
if( argument < -1 )
argument = -1;
else if( argument > 1 )
argument = 1;
double arcAngle = acos( argument );
double arcAngleDegrees = arcAngle * 180.0 / M_PI;
int segments = GetArcToSegmentCount( radius, aErrorMax, arcAngleDegrees );
double deltaAngle = arcAngle / segments;
double startAngle = atan2( -ys, xs );
// Flip arc for inner corners
if( xa * yb - ya * xb <= 0 )
deltaAngle *= -1;
double nx = xc + xs;
double ny = yc + ys;
newContour.Append( KiROUND( nx ), KiROUND( ny ) );
// Store the previous added corner to make a sanity check
int prevX = KiROUND( nx );
int prevY = KiROUND( ny );
for( int j = 0; j < segments; j++ )
{
nx = xc + cos( startAngle + ( j + 1 ) * deltaAngle ) * radius;
ny = yc - sin( startAngle + ( j + 1 ) * deltaAngle ) * radius;
// Sanity check: the rounding can produce repeated corners; do not add them.
if( KiROUND( nx ) != prevX || KiROUND( ny ) != prevY )
{
newContour.Append( KiROUND( nx ), KiROUND( ny ) );
prevX = KiROUND( nx );
prevY = KiROUND( ny );
}
}
}
}
// Close the current contour and add it the new polygon
newContour.SetClosed( true );
newPoly.push_back( newContour );
}
return newPoly;
}
SHAPE_POLY_SET &SHAPE_POLY_SET::operator=( const SHAPE_POLY_SET& aOther )
{
static_cast<SHAPE&>(*this) = aOther;
m_polys = aOther.m_polys;
// reset poly cache:
m_hash = MD5_HASH{};
m_triangulationValid = false;
m_triangulatedPolys.clear();
return *this;
}
MD5_HASH SHAPE_POLY_SET::GetHash() const
{
if( !m_hash.IsValid() )
return checksum();
return m_hash;
}
bool SHAPE_POLY_SET::IsTriangulationUpToDate() const
{
if( !m_triangulationValid )
return false;
if( !m_hash.IsValid() )
return false;
auto hash = checksum();
return hash == m_hash;
}
void SHAPE_POLY_SET::CacheTriangulation()
{
bool recalculate = !m_hash.IsValid();
MD5_HASH hash;
if( !m_triangulationValid )
recalculate = true;
if( !recalculate )
{
hash = checksum();
if( m_hash != hash )
{
m_hash = hash;
recalculate = true;
}
}
if( !recalculate )
return;
SHAPE_POLY_SET tmpSet = *this;
if( tmpSet.HasHoles() )
tmpSet.Fracture( PM_FAST );
m_triangulatedPolys.clear();
for( int i = 0; i < tmpSet.OutlineCount(); i++ )
{
m_triangulatedPolys.push_back( std::make_unique<TRIANGULATED_POLYGON>() );
PolygonTriangulation tess( *m_triangulatedPolys.back() );
tess.TesselatePolygon( tmpSet.Polygon( i ).front() );
}
m_triangulationValid = true;
m_hash = checksum();
}
MD5_HASH SHAPE_POLY_SET::checksum() const
{
MD5_HASH hash;
hash.Hash( m_polys.size() );
for( const auto& outline : m_polys )
{
hash.Hash( outline.size() );
for( const auto& lc : outline )
{
hash.Hash( lc.PointCount() );
for( int i = 0; i < lc.PointCount(); i++ )
{
hash.Hash( lc.CPoint( i ).x );
hash.Hash( lc.CPoint( i ).y );
}
}
}
hash.Finalize();
return hash;
}
bool SHAPE_POLY_SET::HasTouchingHoles() const
{
for( int i = 0; i < OutlineCount(); i++ )
{
if( hasTouchingHoles( CPolygon( i ) ) )
{
return true;
}
}
return false;
}
bool SHAPE_POLY_SET::hasTouchingHoles( const POLYGON& aPoly ) const
{
std::set< long long > ptHashes;
for( const auto& lc : aPoly )
{
for( const VECTOR2I& pt : lc.CPoints() )
{
const long long ptHash = (long long) pt.x << 32 | pt.y;
if( ptHashes.count( ptHash ) > 0 )
{
return true;
}
ptHashes.insert( ptHash );
}
}
return false;
}
|