File: painter.cpp

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/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
 * Copyright (C) 2013 CERN
 * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 * @author Maciej Suminski <maciej.suminski@cern.ch>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include <painter.h>
#include <gal/graphics_abstraction_layer.h>

using namespace KIGFX;

RENDER_SETTINGS::RENDER_SETTINGS()
{
    // Set the default initial values
    m_highlightFactor       = 0.5;
    m_selectFactor          = 0.5;
    m_layerOpacity          = 0.8;
    m_highlightEnabled      = false;
    m_hiContrastEnabled     = false;
    m_hiContrastFactor      = 0.2;
    m_highlightNetcode      = -1;
    m_outlineWidth          = 1;
    m_worksheetLineWidth    = 100000;
}


RENDER_SETTINGS::~RENDER_SETTINGS()
{
}


void RENDER_SETTINGS::update()
{
    m_hiContrastColor = COLOR4D( m_hiContrastFactor, m_hiContrastFactor, m_hiContrastFactor,
                                 m_layerOpacity );

    // Calculate darkened/highlighted variants of layer colors
    for( int i = 0; i < LAYER_ID_COUNT; i++ )
    {
        m_layerColorsHi[i]   = m_layerColors[i].Brightened( m_highlightFactor );
        m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
        m_layerColorsSel[i]  = m_layerColors[i].Brightened( m_selectFactor );
    }
}


PAINTER::PAINTER( GAL* aGal ) :
    m_gal( aGal ), m_brightenedColor( 0.0, 1.0, 0.0, 0.9 )
{
}


PAINTER::~PAINTER()
{
}