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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008-2016 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file pcb_base_frame.h
* @brief Classes used in Pcbnew, CvPcb and GerbView.
*/
#ifndef PCB_BASE_FRAME_H
#define PCB_BASE_FRAME_H
#include <vector>
#include <boost/interprocess/exceptions.hpp>
#include <draw_frame.h>
#include <base_struct.h>
#include <eda_text.h> // EDA_DRAW_MODE_T
#include <richio.h>
#include <pcb_screen.h>
#include <pcb_display_options.h>
#include <pcb_general_settings.h>
/* Forward declarations of classes. */
class BOARD;
class BOARD_CONNECTED_ITEM;
class MODULE;
class TRACK;
class D_PAD;
class TEXTE_MODULE;
class EDA_3D_VIEWER;
class GENERAL_COLLECTOR;
class GENERAL_COLLECTORS_GUIDE;
class BOARD_DESIGN_SETTINGS;
class ZONE_SETTINGS;
class PCB_PLOT_PARAMS;
class FP_LIB_TABLE;
class LIB_ID;
class PCB_GENERAL_SETTINGS ;
/**
* class PCB_BASE_FRAME
* basic PCB main window class for Pcbnew, Gerbview, and CvPcb footprint viewer.
*/
class PCB_BASE_FRAME : public EDA_DRAW_FRAME
{
public:
PCB_DISPLAY_OPTIONS m_DisplayOptions;
wxPoint m_UserGridSize;
int m_FastGrid1; // 1st fast grid setting (index in EDA_DRAW_FRAME::m_gridSelectBox)
int m_FastGrid2; // 2nd fast grid setting (index in EDA_DRAW_FRAME::m_gridSelectBox)
protected:
BOARD* m_Pcb;
GENERAL_COLLECTOR* m_Collector;
PCB_GENERAL_SETTINGS m_configSettings;
void updateGridSelectBox();
void updateZoomSelectBox();
virtual void unitsChangeRefresh() override;
/**
* Function loadFootprint
* attempts to load \a aFootprintId from the footprint library table.
*
* @param aFootprintId is the #LIB_ID of component footprint to load.
* @return the #MODULE if found or NULL if \a aFootprintId not found in any of the
* libraries in the table returned from #Prj().PcbFootprintLibs().
* @throw IO_ERROR if an I/O error occurs or a #PARSE_ERROR if a file parsing error
* occurs while reading footprint library files.
*/
MODULE* loadFootprint( const LIB_ID& aFootprintId );
public:
PCB_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName );
~PCB_BASE_FRAME();
/**
* @return a reference to the 3D viewer frame, when exists, or NULL
*/
EDA_3D_VIEWER* Get3DViewerFrame();
/**
* Update the 3D view, if the viewer is opened by this frame
* @param aTitle = the new title of the 3D frame, or nullptr
* to do not change the frame title
* @return false if the 3D view cannot be updated (because the
* owner of the viewer is not this frame)
*/
bool Update3DView( const wxString* aTitle = nullptr );
/**
* Function LoadFootprint
* attempts to load \a aFootprintId from the footprint library table.
*
* @param aFootprintId is the #LIB_ID of component footprint to load.
* @return the #MODULE if found or NULL if \a aFootprintId not found in any of the
* libraries in table returned from #Prj().PcbFootprintLibs().
*/
MODULE* LoadFootprint( const LIB_ID& aFootprintId );
/**
* Check to see if a footprint is available
* Note that this is more strict than LoadFootprint as it also checks to see that
* the footprint's library is enabled in the fpTable.
*
* @param aFootprintId
* @return true if \a aFootprintId is available and can be loaded
*/
bool CheckFootprint( const LIB_ID& aFootprintId );
/**
* Function GetBoardBoundingBox
* calculates the bounding box containing all board items (or board edge segments).
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
* @return EDA_RECT - the board's bounding box
*/
EDA_RECT GetBoardBoundingBox( bool aBoardEdgesOnly = false ) const;
virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
const PAGE_INFO& GetPageSettings() const override;
const wxSize GetPageSizeIU() const override;
const wxPoint& GetAuxOrigin() const override;
void SetAuxOrigin( const wxPoint& aPoint ) override;
const wxPoint& GetGridOrigin() const override;
void SetGridOrigin( const wxPoint& aPoint ) override;
const TITLE_BLOCK& GetTitleBlock() const override;
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
/**
* Function GetDesignSettings
* returns the BOARD_DESIGN_SETTINGS for the BOARD owned by this frame.
* Overloaded in FOOTPRINT_EDIT_FRAME.
*/
virtual BOARD_DESIGN_SETTINGS& GetDesignSettings() const;
virtual void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings );
/**
* Function GetDisplayOptions
* returns the display options current in use
* Display options are relative to the way tracks, vias, outlines
* and other things are shown (for instance solid or sketch mode)
* Must be overloaded in frames which have display options
* (board editor and footprint editor)
*/
void* GetDisplayOptions() override { return &m_DisplayOptions; }
const ZONE_SETTINGS& GetZoneSettings() const;
void SetZoneSettings( const ZONE_SETTINGS& aSettings );
/**
* Function GetPlotSettings
* returns the PCB_PLOT_PARAMS for the BOARD owned by this frame.
* Overloaded in FOOTPRINT_EDIT_FRAME.
*/
virtual const PCB_PLOT_PARAMS& GetPlotSettings() const;
virtual void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings );
/**
* Function SetBoard
* sets the m_Pcb member in such as way as to ensure deleting any previous
* BOARD.
* @param aBoard The BOARD to put into the frame.
*/
virtual void SetBoard( BOARD* aBoard );
BOARD* GetBoard() const
{
wxASSERT( m_Pcb );
return m_Pcb;
}
// General
virtual void OnCloseWindow( wxCloseEvent& Event ) = 0;
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) override { }
virtual void ReCreateOptToolbar() { }
virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) override = 0;
virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) override = 0;
virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) override = 0;
virtual void ShowChangedLanguage() override;
virtual void ReCreateMenuBar() override;
virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg ) override;
virtual void UpdateStatusBar() override;
PCB_SCREEN* GetScreen() const override { return (PCB_SCREEN*) EDA_DRAW_FRAME::GetScreen(); }
/**
* Function BestZoom
* @return the "best" zoom to show the entire board or footprint on the screen.
*/
virtual double BestZoom() override;
/**
* Function GetZoomLevelIndicator
* returns a human readable value which can be displayed as zoom
* level indicator in dialogs.
* Virtual from the base class
*/
const wxString GetZoomLevelIndicator() const override;
/**
* Shows the 3D view frame.
* If it does not exist, it is created.
* If it exists, and if I am the owner, it is bring to the foreground
*/
virtual void Show3D_Frame( wxCommandEvent& event );
/**
* Shows the 3D view frame.
* If it does not exist, it is created.
* If it exists, it is bring to the foreground
* @param aForceRecreateIfNotOwner = true to recreate the 3D frame viewer,
* when the owner is not me
* @return true if it is shown with me as owner
*/
virtual bool CreateAndShow3D_Frame( bool aForceRecreateIfNotOwner );
// Read/write functions:
EDA_ITEM* ReadDrawSegmentDescr( LINE_READER* aReader );
int ReadListeSegmentDescr( LINE_READER* aReader,
TRACK* PtSegm,
int StructType,
int NumSegm );
int ReadSetup( LINE_READER* aReader );
int ReadGeneralDescrPcb( LINE_READER* aReader );
/**
* Function PcbGeneralLocateAndDisplay
* searches for an item under the mouse cursor.
* Items are searched first on the current working layer.
* If nothing found, an item will be searched without layer restriction.
* If more than one item is found meeting the current working layer
* criterion, then a popup menu is shown which allows the user to pick
* which item he/she is interested in. Once an item is chosen, then it
* is make the "current item" and the status window is updated to reflect
* this.
*
* @param aHotKeyCode The hotkey which relates to the caller and determines
* the type of search to be performed. If zero, then
* the mouse tools will be tested instead.
*/
BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 );
void ProcessItemSelection( wxCommandEvent& event );
/**
* Function SetCurItem
* sets the currently selected item and displays it in the MsgPanel.
* If the given item is NULL then the MsgPanel is erased and there is no
* currently selected item. This function is intended to make the process
* of "selecting" an item more formal, and to indivisibly tie the operation
* of selecting an item to displaying it using BOARD_ITEM::Display_Infos().
* @param aItem The BOARD_ITEM to make the selected item or NULL if none.
* @param aDisplayInfo = true to display item info, false if not (default = true)
*/
void SetCurItem( BOARD_ITEM* aItem, bool aDisplayInfo = true );
BOARD_ITEM* GetCurItem();
///> @copydoc EDA_DRAW_FRAME::UpdateMsgPanel()
void UpdateMsgPanel() override;
/**
* Function GetCollectorsGuide
* @return GENERAL_COLLECTORS_GUIDE - that considers the global
*configuration options.
*/
GENERAL_COLLECTORS_GUIDE GetCollectorsGuide();
/**
* Useful to focus on a particular location, in find functions
* Move the graphic cursor (crosshair cursor) at a given coordinate and reframes
* the drawing if the requested point is out of view or if center on location is requested.
* @param aPos is the point to go to.
* @param aWarpMouseCursor is true if the pointer should be warped to the new position.
* @param aCenterView is true if the new cursor position should be centered on canvas.
*/
void FocusOnLocation( const wxPoint& aPos, bool aWarpMouseCursor = true,
bool aCenterView = false );
/**
* Function SelectLibrary
* puts up a dialog and allows the user to pick a library, for unspecified use.
*
* @param aNicknameExisting is the current choice to highlight
* @return wxString - the library or wxEmptyString on abort.
*/
wxString SelectLibrary( const wxString& aNicknameExisting );
/**
* Function GetFootprintFromBoardByReference
* @return a reference to the footprint found by its refence
* on the curent board. the reference is entered by the user from
* a dialog (by awxTextCtlr, or a list of available references)
*/
MODULE* GetFootprintFromBoardByReference();
/**
* Function OnModify
* Virtual
* Must be called after a change
* in order to set the "modify" flag of the current screen
* and update the date in frame reference
* do not forget to call this basic OnModify function to update info
* in derived OnModify functions
*/
virtual void OnModify();
// Modules (footprints)
/**
* Function CreateNewModule
* Creates a new module or footprint, at position 0,0
* The new module contains only 2 texts: a reference and a value:
* Reference = REF**
* Value = "VAL**" or Footprint name in lib
* Note: they are dummy texts, which will be replaced by the actual texts
* when the fooprint is placed on a board and a netlist is read
* @param aModuleName = name of the new footprint in library
* @return a reference to the new module
*/
MODULE* CreateNewModule( const wxString& aModuleName );
void Edit_Module( MODULE* module, wxDC* DC );
void Rotate_Module( wxDC* DC, MODULE* module, double angle, bool incremental );
/**
* Function PlaceModule
* places \a aModule at the current cursor position and updates module coordinates
* with the new position.
*
* @param aModule A MODULE object point of the module to be placed.
* @param aDC A wxDC object point of the device context to draw \a aModule on
* or NULL if no display screen need updated.
* @param aRecreateRatsnest A bool true redraws the module rats nest.
*/
void PlaceModule( MODULE* aModule, wxDC* aDC, bool aRecreateRatsnest = true );
// module texts
void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC );
void DeleteTextModule( TEXTE_MODULE* Text );
void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC );
void StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC );
/**
* Function ResetTextSize
* resets given field text size and width to current settings in
* Preferences->Dimensions->Texts and Drawings.
* @param aItem is the item to be reset, either TEXTE_PCB or TEXTE_MODULE.
* @param aDC is the drawing context.
*/
void ResetTextSize( BOARD_ITEM* aItem, wxDC* aDC );
/**
* Function ResetModuleTextSizes
* resets text size and width of all module text fields of given field
* type to current settings in Preferences->Dimensions->Texts and Drawings.
* @param aFilter is a filter: footprint names must match this filter.
* an empty filter, or "*" do not filter anything.
* @param aRef = true to modify the reference of footprints.
* @param aValue = true to modify the value of footprints.
* @param aOthers = true to modify the other fields of footprints.
*/
void ResetModuleTextSizes( const wxString & aFilter, bool aRef,
bool aValue, bool aOthers );
void InstallPadOptionsFrame( D_PAD* pad );
void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod, wxDC* DC );
void AddPad( MODULE* Module, bool draw );
/**
* Function DeletePad
* Delete the pad aPad.
* Refresh the modified screen area
* Refresh modified parameters of the parent module (bounding box, last date)
* @param aPad = the pad to delete
* @param aQuery = true to prompt for confirmation, false to delete silently
*/
void DeletePad( D_PAD* aPad, bool aQuery = true );
/**
* Function StartMovePad
* Initialize a drag or move pad command
* @param aPad = the pad to move or drag
* @param aDC = the current device context
* @param aDragConnectedTracks = true to drag connected tracks,
* false to just move the pad
*/
void StartMovePad( D_PAD* aPad, wxDC* aDC, bool aDragConnectedTracks );
void RotatePad( D_PAD* Pad, wxDC* DC );
void PlacePad( D_PAD* Pad, wxDC* DC );
void Export_Pad_Settings( D_PAD* aPad );
void Import_Pad_Settings( D_PAD* aPad, bool aDraw );
/**
* Function GlobalChange_PadSettings
* Function to change pad caracteristics for the given footprint
* or all footprints which look like the given footprint
* @param aPad is the pattern. The given footprint is the parent of this pad
* @param aSameFootprints: if true, make changes on all identical footprints
* @param aPadShapeFilter: if true, make changes only on pads having the same shape as aPad
* @param aPadOrientFilter: if true, make changes only on pads having the same orientation as aPad
* @param aPadLayerFilter: if true, make changes only on pads having the same layers as aPad
* @param aRedraw: if true: redraws the footprint
* @param aSaveForUndo: if true: create an entry in the Undo/Redo list
* (usually: true in Schematic editor, false in Module editor)
*/
void GlobalChange_PadSettings( D_PAD* aPad,
bool aSameFootprints,
bool aPadShapeFilter,
bool aPadOrientFilter,
bool aPadLayerFilter,
bool aRedraw,
bool aSaveForUndo );
/**
* Function SelectFootprint
* displays a list of modules found in all libraries or a given library
*
* @param aWindow = the current window ( parent window )
*
* @param aLibraryName = library to list (if aLibraryFullFilename is empty, then list all modules).
* This is a nickname for the FP_LIB_TABLE build.
*
* @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not used )
*
* @param aKeyWord = keyword list, to display a filtered list of module
* having one (or more) of these keywords in their
* keyword list ( aKeyWord = wxEmptyString if not used )
*
* @param aTable is the #FP_LIB_TABLE to search.
*
* @return wxEmptyString if abort or fails, or the selected module name if Ok
*/
wxString SelectFootprint( EDA_DRAW_FRAME* aWindow,
const wxString& aLibraryName,
const wxString& aMask,
const wxString& aKeyWord,
FP_LIB_TABLE* aTable );
/**
* Function LoadModuleFromLibrary
* opens a dialog to select a footprint.
*
* @param aLibrary = the library name to use, or empty string to search all libraries
* @param aUseFootprintViewer = true to allow selection by the footprint viewer
*/
MODULE* LoadModuleFromLibrary( const wxString& aLibrary, bool aUseFootprintViewer = true );
/**
* Adds the given module to the board.
* @param module
* @param aDC (can be NULL ) = the current Device Context, to draw the new footprint
*/
void AddModuleToBoard( MODULE* module, wxDC* aDC = nullptr );
/**
* Function SelectFootprintFromLibBrowser
* launches the footprint viewer to select the name of a footprint to load.
*
* @return the selected footprint name or an empty string if no selection was made.
*/
wxString SelectFootprintFromLibBrowser();
// ratsnest functions
/**
* Function Compile_Ratsnest
* Create the entire board ratsnest.
* Must be called after a board change (changes for
* pads, footprints or a read netlist ).
* @param aDC = the current device context (can be NULL)
* @param aDisplayStatus : if true, display the computation results
*/
void Compile_Ratsnest( wxDC* aDC, bool aDisplayStatus );
/**
* Function build_ratsnest_module
* Build a ratsnest relative to one footprint. This is a simplified computation
* used only in move footprint. It is not optimal, but it is fast and sufficient
* to help a footprint placement
* It shows the connections from a pad to the nearest connected pad
* @param aMoveVector = move vector of the footprint being moved.
* @param aModule = module to consider.
*/
void build_ratsnest_module( MODULE *aModule, wxPoint aMoveVector );
/**
* Function TraceModuleRatsNest
* display the rats nest of a moving footprint, computed by
* build_ratsnest_module()
*/
void TraceModuleRatsNest( wxDC* aDC );
/**
* Function Build_Board_Ratsnest.
* Calculates the full ratsnest depending only on pads.
*/
void Build_Board_Ratsnest();
/**
* function Displays the general ratsnest
* Only ratsnest with the status bit CH_VISIBLE is set are displayed
* @param aDC = the current device context (can be NULL)
* @param aNetcode if > 0, Display only the ratsnest relative to the
* corresponding net_code
*/
void DrawGeneralRatsnest( wxDC* aDC, int aNetcode = 0 );
/**
* Function TraceAirWiresToTargets
* This functions shows airwires to nearest connecting points (pads)
* from the current new track end during track creation
* Uses data prepared by BuildAirWiresTargetsList()
* @param aDC = the current device context
*/
void TraceAirWiresToTargets( wxDC* aDC );
/**
* Function BuildAirWiresTargetsList
* Build a list of candidates that can be a coonection point
* when a track is started.
* This functions prepares data to show airwires to nearest connecting points (pads)
* from the current new track to candidates during track creation
* @param aItemRef = the item connected to the starting point of the new track (track or pad)
* @param aPosition = the position of the new track end (usually the mouse cursor on grid)
* @param aNet = the netcode of the track
*/
void BuildAirWiresTargetsList( BOARD_CONNECTED_ITEM* aItemRef,
const wxPoint& aPosition,
int aNet );
/**
* Function TestForActiveLinksInRatsnest
* Explores the full rats nest list (which must exist) to determine
* the ACTIVE links in the full rats nest list
* When tracks exist between pads, a link can connect 2 pads already connected by a track
* and the link is said inactive.
* When a link connects 2 pads not already connected by a track, the link is said active.
* @param aNetCode = net code to test. If 0, test all nets
*/
void TestForActiveLinksInRatsnest( int aNetCode );
/**
* Function TestConnections
* tests the connections relative to all nets.
* <p>
* This function update the status of the ratsnest ( flag CH_ACTIF = 0 if a connection
* is found, = 1 else) track segments are assumed to be sorted by net codes.
* This is the case because when a new track is added, it is inserted in the linked list
* according to its net code. and when nets are changed (when a new netlist is read)
* tracks are sorted before using this function.
* </p>
*/
void TestConnections();
/**
* Function TestNetConnection
* tests the connections relative to \a aNetCode. Track segments are assumed to be
* sorted by net codes.
* @param aDC Current Device Context
* @param aNetCode The net code to test
*/
void TestNetConnection( wxDC* aDC, int aNetCode );
/**
* Function RecalculateAllTracksNetcode
* search connections between tracks and pads and propagate pad net codes to the track
* segments.
*/
void ComputeLegacyConnections();
/* Functions relative to Undo/redo commands:
*/
/**
* Function SaveCopyInUndoList (virtual pure)
* Creates a new entry in undo list of commands.
* add a picker to handle aItemToCopy
* @param aItemToCopy = the board item modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
*/
virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
/**
* Function SaveCopyInUndoList (virtual pure, overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
virtual void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
/** Install the dialog box for layer selection
* @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer)
* @param aNotAllowedLayersMask = a layer mask for not allowed layers
* (= 0 to show all layers in use)
* @param aDlgPosition = position of dialog ( defualt = centered)
* @return the selected layer id
*/
PCB_LAYER_ID SelectLayer( PCB_LAYER_ID aDefaultLayer,
LSET aNotAllowedLayersMask = LSET(),
wxPoint aDlgPosition = wxDefaultPosition );
/* Display a list of two copper layers to choose a pair of copper layers
* the layer pair is used to fast switch between copper layers when placing vias
*/
void SelectCopperLayerPair();
virtual void SwitchLayer( wxDC* DC, PCB_LAYER_ID layer );
/**
* Function SetActiveLayer
* will change the currently active layer to \a aLayer.
*/
virtual void SetActiveLayer( PCB_LAYER_ID aLayer )
{
GetScreen()->m_Active_Layer = aLayer;
}
/**
* Function GetActiveLayer
* returns the active layer
*/
virtual PCB_LAYER_ID GetActiveLayer() const
{
return GetScreen()->m_Active_Layer;
}
void LoadSettings( wxConfigBase* aCfg ) override;
void SaveSettings( wxConfigBase* aCfg ) override;
bool InvokeDialogGrid();
void OnTogglePolarCoords( wxCommandEvent& aEvent );
void OnTogglePadDrawMode( wxCommandEvent& aEvent );
void OnToggleGraphicDrawMode( wxCommandEvent& aEvent );
void OnToggleEdgeDrawMode( wxCommandEvent& aEvent );
void OnToggleTextDrawMode( wxCommandEvent& aEvent );
virtual void OnSwitchCanvas( wxCommandEvent& aEvent );
// User interface update event handlers.
void OnUpdateCoordType( wxUpdateUIEvent& aEvent );
void OnUpdatePadDrawMode( wxUpdateUIEvent& aEvent );
void OnUpdateGraphicDrawMode( wxUpdateUIEvent& aEvent );
void OnUpdateEdgeDrawMode( wxUpdateUIEvent& aEvent );
void OnUpdateTextDrawMode( wxUpdateUIEvent& aEvent );
void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent );
void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent );
virtual void OnUpdateLayerAlpha( wxUpdateUIEvent& aEvent ) {}
/**
* Function SetFastGrid1()
*
* Switches grid settings to the 1st "fast" setting predefined by user.
*/
void SetFastGrid1();
/**
* Function SetFastGrid2()
*
* Switches grid settings to the 1st "fast" setting predefined by user.
*/
void SetFastGrid2();
/**
* Virtual function SetNextGrid()
* changes the grid size settings to the next one available.
*/
void SetNextGrid() override;
/**
* Virtual function SetPrevGrid()
* changes the grid size settings to the previous one available.
*/
void SetPrevGrid() override;
void ClearSelection();
///> @copydoc EDA_DRAW_FRAME::UseGalCanvas
virtual void UseGalCanvas( bool aEnable ) override;
/**
* Update UI called when switches currently used canvas (default / Cairo / OpenGL).
*/
void OnUpdateSwitchCanvas( wxUpdateUIEvent& aEvent );
PCB_GENERAL_SETTINGS& Settings()
{
return m_configSettings;
}
const PCB_GENERAL_SETTINGS& CSettings() const
{
return m_configSettings;
}
///> Key in KifaceSettings to store the canvas type.
static const wxChar CANVAS_TYPE_KEY[];
DECLARE_EVENT_TABLE()
};
#endif // PCB_BASE_FRAME_H
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