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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Created on: 11 Mar 2016, author John Beard
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file array_creator.cpp
*/
#include "array_creator.h"
#include <array_pad_name_provider.h>
#include <board_commit.h>
#include <pad_naming.h>
#include <dialogs/dialog_create_array.h>
/**
* Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array.
*
* @param aArrOpts The array options that describe the array
* @param aIndex The index in the array of this item
* @param aItem The item to transform
*/
static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem )
{
const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() );
aItem.Move( (wxPoint) transform.m_offset );
aItem.Rotate( aItem.GetPosition(), transform.m_rotation * 10 );
}
void ARRAY_CREATOR::Invoke()
{
const int numItems = getNumberOfItemsToArray();
// bail out if no items
if( numItems == 0 )
return;
MODULE* const module = getModule();
const bool isModuleEditor = module != NULL;
const bool enableArrayNumbering = isModuleEditor;
const wxPoint rotPoint = getRotationCentre();
DIALOG_CREATE_ARRAY dialog( &m_parent, enableArrayNumbering, rotPoint );
int ret = dialog.ShowModal();
ARRAY_OPTIONS* const array_opts = dialog.GetArrayOptions();
if( ret != wxID_OK || array_opts == NULL )
return;
BOARD_COMMIT commit( &m_parent );
ARRAY_PAD_NAME_PROVIDER pad_name_provider( module, *array_opts );
for ( int i = 0; i < numItems; ++i )
{
BOARD_ITEM* item = getNthItemToArray( i );
if( item->Type() == PCB_PAD_T && !isModuleEditor )
{
// If it is not the module editor, then duplicate the parent module instead
item = static_cast<MODULE*>( item )->GetParent();
}
// The first item in list is the original item. We do not modify it
for( int ptN = 0; ptN < array_opts->GetArraySize(); ptN++ )
{
BOARD_ITEM* this_item;
if( ptN == 0 )
{
// the first point: we don't own this or add it, but
// we might still modify it (position or label)
this_item = item;
}
else
{
// Need to create a new item
std::unique_ptr<BOARD_ITEM> new_item;
if( isModuleEditor )
{
// Don't bother incrementing pads: the module won't update
// until commit, so we can only do this once
new_item.reset( module->Duplicate( item ) );
}
else
{
new_item.reset( getBoard()->Duplicate( item ) );
// PCB items keep the same numbering
// @TODO: renumber modules if asked. This needs UI to enable.
// something like this, but needs a "block offset" to prevent
// multiple selections overlapping.
// if( new_item->Type() == PCB_MODULE_T )
// static_cast<MODULE&>( *new_item ).IncrementReference( ptN );
// @TODO: we should merge zones. This is a bit tricky, because
// the undo command needs saving old area, if it is merged.
}
this_item = new_item.get();
if( new_item )
{
prePushAction( this_item );
commit.Add( new_item.release() );
postPushAction( this_item );
}
}
// always transform the item
if( this_item )
{
commit.Modify( this_item );
TransformItem( *array_opts, ptN, *this_item );
}
// attempt to renumber items if the array parameters define
// a complete numbering scheme to number by (as opposed to
// implicit numbering by incrementing the items during creation
if( this_item && array_opts->ShouldNumberItems() )
{
// Renumber non-aperture pads.
if( this_item->Type() == PCB_PAD_T )
{
auto& pad = static_cast<D_PAD&>( *this_item );
if( PAD_NAMING::PadCanHaveName( pad ) )
{
wxString newName = pad_name_provider.GetNextPadName();
pad.SetName( newName );
}
}
}
}
}
commit.Push( _( "Create an array" ) );
finalise();
}
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