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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2009 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gerbview_frame.h"
#include <bitmaps.h>
#include "gerbview_id.h"
#include <kiface_base.h>
#include <tool/action_manager.h>
#include <tool/action_menu.h>
#include <tool/actions.h>
#include <tool/tool_manager.h>
#include <tools/gerbview_actions.h>
#include <tools/gerbview_selection_tool.h>
#include <widgets/wx_menubar.h>
void GERBVIEW_FRAME::doReCreateMenuBar()
{
GERBVIEW_SELECTION_TOOL* selTool = m_toolManager->GetTool<GERBVIEW_SELECTION_TOOL>();
// wxWidgets handles the Mac Application menu behind the scenes, but that means
// we always have to start from scratch with a new wxMenuBar.
wxMenuBar* oldMenuBar = GetMenuBar();
WX_MENUBAR* menuBar = new WX_MENUBAR();
//-- File menu -------------------------------------------------------
//
ACTION_MENU* fileMenu = new ACTION_MENU( false, selTool );
static ACTION_MENU* openRecentGbrMenu;
static ACTION_MENU* openRecentDrlMenu;
static ACTION_MENU* openRecentJobMenu;
static ACTION_MENU* openRecentZipMenu;
FILE_HISTORY& recentGbrFiles = GetFileHistory();
#define FileHistoryCond( x ) ACTION_CONDITIONS().Enable( FILE_HISTORY::FileHistoryNotEmpty( x ) )
// Create the gerber file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentGbrMenu )
{
openRecentGbrMenu = new ACTION_MENU( false, selTool );
openRecentGbrMenu->SetIcon( BITMAPS::recent );
recentGbrFiles.SetClearText( _( "Clear Recent Gerber Files" ) );
recentGbrFiles.UseMenu( openRecentGbrMenu );
recentGbrFiles.AddFilesToMenu();
}
// Ensure the title is up to date after changing language
openRecentGbrMenu->SetTitle( _( "Open Recent Gerber File" ) );
recentGbrFiles.UpdateClearText( openRecentGbrMenu, _( "Clear Recent Gerber Files" ) );
fileMenu->Add( GERBVIEW_ACTIONS::openAutodetected );
fileMenu->Add( GERBVIEW_ACTIONS::openGerber );
wxMenuItem* gbrItem = fileMenu->Add( openRecentGbrMenu->Clone() );
RegisterUIUpdateHandler( gbrItem->GetId(), FileHistoryCond( recentGbrFiles) );
// Create the drill file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentDrlMenu )
{
openRecentDrlMenu = new ACTION_MENU( false, selTool );
openRecentDrlMenu->SetTitle( _( "Open Recent Drill File" ) );
openRecentDrlMenu->SetIcon( BITMAPS::recent );
m_drillFileHistory.UseMenu( openRecentDrlMenu );
m_drillFileHistory.SetClearText( _( "Clear Recent Drill Files" ) );
m_drillFileHistory.AddFilesToMenu();
}
// Ensure the title is up to date after changing language
openRecentGbrMenu->SetTitle( _( "Open Recent Gerber File" ) );
m_drillFileHistory.UpdateClearText( openRecentDrlMenu, _( "Clear Recent Drill Files" ) );
fileMenu->Add( GERBVIEW_ACTIONS::openDrillFile );
wxMenuItem* drillItem = fileMenu->Add( openRecentDrlMenu->Clone() );
RegisterUIUpdateHandler( drillItem->GetId(), FileHistoryCond( m_drillFileHistory ) );
// Create the job file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentJobMenu )
{
openRecentJobMenu = new ACTION_MENU( false, selTool );
openRecentJobMenu->SetIcon( BITMAPS::recent );
m_jobFileHistory.SetClearText( _( "Clear Recent Job Files" ) );
m_jobFileHistory.UseMenu( openRecentJobMenu );
m_jobFileHistory.AddFilesToMenu();
}
// Ensure the title is up to date after changing language
openRecentJobMenu->SetTitle( _( "Open Recent Job File" ) );
m_jobFileHistory.UpdateClearText( openRecentJobMenu, _( "Clear Recent Job Files" ) );
fileMenu->Add( GERBVIEW_ACTIONS::openJobFile );
wxMenuItem* jobItem = fileMenu->Add( openRecentJobMenu->Clone() );
RegisterUIUpdateHandler( jobItem->GetId(), FileHistoryCond( m_jobFileHistory ) );
// Create the zip file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentZipMenu )
{
openRecentZipMenu = new ACTION_MENU( false, selTool );
openRecentZipMenu->SetIcon( BITMAPS::recent );
m_zipFileHistory.UseMenu( openRecentZipMenu );
m_zipFileHistory.SetClearText( _( "Clear Recent Zip Files" ) );
m_zipFileHistory.AddFilesToMenu();
}
// Ensure the title is up to date after changing language
openRecentZipMenu->SetTitle( _( "Open Recent Zip File" ) );
m_zipFileHistory.UpdateClearText( openRecentZipMenu, _( "Clear Recent Zip Files" ) );
fileMenu->Add( GERBVIEW_ACTIONS::openZipFile );
wxMenuItem* zipItem = fileMenu->Add( openRecentZipMenu->Clone() );
RegisterUIUpdateHandler( zipItem->GetId(), FileHistoryCond( m_zipFileHistory ) );
#undef FileHistoryCond
fileMenu->AppendSeparator();
fileMenu->Add( GERBVIEW_ACTIONS::clearAllLayers );
fileMenu->Add( GERBVIEW_ACTIONS::reloadAllLayers );
fileMenu->AppendSeparator();
fileMenu->Add( GERBVIEW_ACTIONS::exportToPcbnew );
fileMenu->AppendSeparator();
fileMenu->Add( ACTIONS::print );
fileMenu->AppendSeparator();
fileMenu->AddQuitOrClose( &Kiface(), _( "Gerber Viewer" ) );
//-- View menu -------------------------------------------------------
//
ACTION_MENU* viewMenu = new ACTION_MENU( false, selTool );
viewMenu->Add( ACTIONS::zoomInCenter );
viewMenu->Add( ACTIONS::zoomOutCenter );
viewMenu->Add( ACTIONS::zoomFitScreen );
viewMenu->Add( ACTIONS::zoomTool );
viewMenu->Add( ACTIONS::zoomRedraw );
viewMenu->AppendSeparator();
viewMenu->Add( ACTIONS::toggleGrid, ACTION_MENU::CHECK );
viewMenu->Add( ACTIONS::togglePolarCoords, ACTION_MENU::CHECK );
#ifdef __APPLE__
// Add a separator only on macOS because the OS adds menu items to the view menu after ours
viewMenu->AppendSeparator();
#endif
// Units submenu
ACTION_MENU* unitsSubMenu = new ACTION_MENU( false, selTool );
unitsSubMenu->SetTitle( _( "&Units" ) );
unitsSubMenu->SetIcon( BITMAPS::unit_mm );
unitsSubMenu->Add( ACTIONS::inchesUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::milsUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::millimetersUnits, ACTION_MENU::CHECK );
viewMenu->Add( unitsSubMenu );
viewMenu->AppendSeparator();
viewMenu->Add( GERBVIEW_ACTIONS::flashedDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::linesDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::polygonsDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::dcodeDisplay, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::negativeObjectDisplay, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::toggleForceOpacityMode, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::toggleXORMode, ACTION_MENU::CHECK );
viewMenu->Add( ACTIONS::highContrastMode, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::flipGerberView, ACTION_MENU::CHECK );
viewMenu->AppendSeparator();
viewMenu->Add( GERBVIEW_ACTIONS::toggleLayerManager, ACTION_MENU::CHECK );
//-- Tools menu -------------------------------------------------------
//
ACTION_MENU* toolsMenu = new ACTION_MENU( false, selTool );
toolsMenu->Add( GERBVIEW_ACTIONS::showDCodes );
toolsMenu->Add( GERBVIEW_ACTIONS::showSource );
toolsMenu->Add( ACTIONS::measureTool );
toolsMenu->AppendSeparator();
toolsMenu->Add( GERBVIEW_ACTIONS::clearLayer );
//-- Preferences menu -----------------------------------------------
//
ACTION_MENU* preferencesMenu = new ACTION_MENU( false, selTool );
preferencesMenu->Add( ACTIONS::openPreferences );
preferencesMenu->AppendSeparator();
AddMenuLanguageList( preferencesMenu, selTool );
//-- Menubar -------------------------------------------------------------
//
menuBar->Append( fileMenu, _( "&File" ) );
menuBar->Append( viewMenu, _( "&View" ) );
menuBar->Append( toolsMenu, _( "&Tools" ) );
menuBar->Append( preferencesMenu, _( "&Preferences" ) );
AddStandardHelpMenu( menuBar );
// Associate the menu bar with the frame, if no previous menubar
SetMenuBar( menuBar );
delete oldMenuBar;
}
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