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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BOARD_ITEM_CONTAINER_H
#define BOARD_ITEM_CONTAINER_H
#include <board_item.h>
#include <zone_settings.h>
enum class ADD_MODE
{
INSERT,
APPEND,
BULK_APPEND,
BULK_INSERT
};
enum class REMOVE_MODE
{
NORMAL,
BULK
};
/**
* @brief Abstract interface for BOARD_ITEMs capable of storing other items inside.
* @see FOOTPRINT
* @see BOARD
*/
class BOARD_ITEM_CONTAINER : public BOARD_ITEM
{
public:
BOARD_ITEM_CONTAINER( BOARD_ITEM* aParent, KICAD_T aType )
: BOARD_ITEM( aParent, aType )
{
}
/**
* @brief Adds an item to the container.
* @param aMode decides whether the item is added in the beginning or at the end of the list.
* @param aSkipConnectivity skip connectivity update (useful for file loading, when
* the connectivity is updated after end of loading).
*/
virtual void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT,
bool aSkipConnectivity = false ) = 0;
/**
* @brief Removes an item from the container.
*/
virtual void Remove( BOARD_ITEM* aItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) = 0;
/**
* @brief Removes an item from the container and deletes it.
*/
virtual void Delete( BOARD_ITEM* aItem )
{
Remove( aItem );
delete aItem;
}
};
#endif /* BOARD_ITEM_CONTAINER_H */
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