File: project_pcb.cpp

package info (click to toggle)
kicad 9.0.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 770,320 kB
  • sloc: cpp: 961,692; ansic: 121,001; xml: 66,428; python: 18,387; sh: 1,010; awk: 301; asm: 292; makefile: 227; javascript: 167; perl: 10
file content (133 lines) | stat: -rw-r--r-- 4,290 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include "project_pcb.h"
#include <fp_lib_table.h>
#include <project.h>
#include <confirm.h>
#include <pgm_base.h>
#include <3d_cache/3d_cache.h>
#include <paths.h>
#include <settings/common_settings.h>

#include <mutex>

static std::mutex mutex3D_cacheManager;

FP_LIB_TABLE* PROJECT_PCB::PcbFootprintLibs( PROJECT* aProject )
{
    // This is a lazy loading function, it loads the project specific table when
    // that table is asked for, not before.

    FP_LIB_TABLE* tbl = (FP_LIB_TABLE*) aProject->GetElem( PROJECT::ELEM::FPTBL );

    // its gotta be NULL or a FP_LIB_TABLE, or a bug.
    wxASSERT( !tbl || tbl->ProjectElementType() == PROJECT::ELEM::FPTBL );

    if( !tbl )
    {
        // Stack the project specific FP_LIB_TABLE overlay on top of the global table.
        // ~FP_LIB_TABLE() will not touch the fallback table, so multiple projects may
        // stack this way, all using the same global fallback table.
        tbl = new FP_LIB_TABLE( &GFootprintTable );

        aProject->SetElem( PROJECT::ELEM::FPTBL, tbl );

        wxString projectFpLibTableFileName = aProject->FootprintLibTblName();

        try
        {
            tbl->Load( projectFpLibTableFileName );
        }
        catch( const IO_ERROR& ioe )
        {
            DisplayErrorMessage( nullptr, _( "Error loading project footprint libraries." ),
                                 ioe.What() );
        }
        catch( ... )
        {
            DisplayErrorMessage( nullptr, _( "Error loading project footprint library table." ) );
        }
    }

    return tbl;
}


S3D_CACHE* PROJECT_PCB::Get3DCacheManager( PROJECT* aProject, bool aUpdateProjDir )
{
    std::lock_guard<std::mutex> lock( mutex3D_cacheManager );

    // Get the existing cache from the project
    S3D_CACHE* cache = static_cast<S3D_CACHE*>( aProject->GetElem( PROJECT::ELEM::S3DCACHE ) );

    if( !cache )
    {
        // Create a cache if there is not one already
        cache = new S3D_CACHE();

        wxFileName cfgpath;
        cfgpath.AssignDir( PATHS::GetUserSettingsPath() );
        cfgpath.AppendDir( wxT( "3d" ) );

        cache->SetProgramBase( &Pgm() );
        cache->Set3DConfigDir( cfgpath.GetFullPath() );

        aProject->SetElem( PROJECT::ELEM::S3DCACHE, cache );
        aUpdateProjDir = true;
    }

    if( aUpdateProjDir )
        cache->SetProject( aProject );

    return cache;
}


FILENAME_RESOLVER* PROJECT_PCB::Get3DFilenameResolver( PROJECT* aProject )
{
    return Get3DCacheManager( aProject )->GetResolver();
}


void PROJECT_PCB::Cleanup3DCache( PROJECT* aProject )
{
    std::lock_guard<std::mutex> lock( mutex3D_cacheManager );

    // Get the existing cache from the project
    S3D_CACHE* cache = static_cast<S3D_CACHE*>( aProject->GetElem( PROJECT::ELEM::S3DCACHE ) );

    if( cache )
    {
        // We'll delete ".3dc" cache files older than this many days
        int clearCacheInterval = 0;

        if( Pgm().GetCommonSettings() )
            clearCacheInterval = Pgm().GetCommonSettings()->m_System.clear_3d_cache_interval;

        // An interval of zero means the user doesn't want to ever clear the cache

        if( clearCacheInterval > 0 )
            cache->CleanCacheDir( clearCacheInterval );
    }
}